
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very original, inventive, fun game with plenty of playing time.
Meeee sooooo baaaad booooy.
Questa recensione si basa sull’esperienza con il gioco completo: alcune considerazioni potrebbero quindi non applicarsi al solo gioco base. L'ambientazione alla james Bond (musica compresa) è uno dei punti più riusciti del titolo. I personaggi sono ben caratterizzati, ciascuno con missioni dedicate, e l’umorismo leggero e caricaturale alla Austin Powers. La struttura ricorda Dungeon Keeper, ma con una personalità tutta sua con una grande varietà di stanze, trappole e soluzioni creative che rendono la costruzione del covo un vero piacere. La gestione della base è intuitiva, ma non sempre profonda come ci si aspetterebbe da un gestionale più complesso. Pur potendo far storcere il naso ai veterani del genere, per la semplicità rispetto ai migliori gestionali, il gioco riesce a essere accessibile e divertente anche per chi non ha grande esperienza con i gestionali. I quattro geni, ognuno con un proprio stile di gioco, offrono un buon livello di rigiocabilità. La gestione della rete criminale mondiale con missioni, schemi e ricompense ricorda in parte XCOM: semplice, immediata ed efficace, pur non essendo particolarmente profonda. Di contro, alcune attività tendono a diventare cicliche e ripetitive nel lungo periodo. la profondità strategica o più in generale il titolo risulta meno complesso rispetto ai migliori gestionali e la progressione, soprattutto nelle fasi inziiali, può apparire lenta e scoraggiare il giocatore. Consiglio di affrontare le prime partite senza DLC: sebbene aggiungano profondità e nuove meccaniche, rischiano di confondere i nuovi giocatori e distrarli dall’obiettivo principale, compromettendo l’esperienza gioco. Personalmente l’ho trovato un gioco piacevole, soprattutto per la sua atmosfera, la leggerezza e l’umorismo. È perfetto come passatempo o come intermezzo tra titoli più impegnativi e complessi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Game has many improvements over the OG. Well designed and no bugs that I have seen.
bien
[b]Merits:[/b] ▪ much improved lights and shadows ▪ more playable geniuses ▪ 4 lair locations to choose from ▪ multi story lairs ▪ plenty of upgrades to unlock ▪ a lot more decorations than in EG1 ▪ you can mix and match rooms for stylistic freedom [b]Flaws:[/b] ▪ lacklustre, mediocre narrative ▪ the tone is even more silly and childish ▪ some previous characters do not return ▪ can be hard to spot missions on world stage ▪ gets repetitive and tedious [b]Verdict:[/b] Evil Genius 2 is undeniably an upgrade over it's predecessor, certainly in graphics and complexity. However, they shifted the tone into parody and cartoonish things, which I feel is a bit too much. The story as such is forgettable, but the base building aspect is addictive. I love how you can customise and make things aesthetic if you like. The side missions and optional objectives are never ending, and often I felt like they are just artificial gating to make the game longer. If you liked the previous one, or you like the dungeon builder genre, I can recommend it. It will keep you entertained for a while. [b]Rating:[/b] ★★★☆☆ - Above Average
Rafraichissant et dépaysant avec une stabilité technique réussie, 007 va devoir être prudent ! Un Très bon jeu au final ! peut être améliorer avec un 3eme volet...
Je ne vois pas le temps s'écouler .. ALED
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $9.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $4.6M | 8.2K | 92% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $1.7M | 3K | 87% | $19.99 | |
| $1.4M | 1.6K | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9M | 48.3K | 87% | $12.49 | |
| $17.8M | 153.8K | 88% | $7.99 | |
| $18M | 18K | 94% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $18M | 77.8K | 65% | $12.49 | |
| $17.7M | 29.4K | 50% | $19.99 |