
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let's get the negatives out of the way: - Mission progression feels very repetitive. A lot of it boils down to clicking icons on the world map, doing research that doesn’t meaningfully expand gameplay, or briefly interacting with objects. It gets especially noticeable because the game is intentionally slow and grind-heavy. - The pacing can be frustrating. This is very much a “wait for things to happen” type of game. - Traps feel underwhelming unless you spam a huge number of them, and late-game (especially on higher difficulty) often pushes you toward brute-force solutions rather than creative base defense. - Micromanagement is inconsistent. You can assign minions roles and manage traits, but you can’t directly control them beyond basic priorities. This often leads to situations where the wrong minions handle critical tasks—or worse, run into danger and get wiped out. - Balance is all over the place. Some threats are laughably easy while others on the same level can devastate your base. Super agents in particular feel wildly inconsistent. The meh: - The gameplay loop, while functional and fun, doesn’t evolve much over time, which can make long sessions feel repetitive. Now for the positives: - Evil Genius 2 absolutely nails its theme and presentation. The cartoon supervillain aesthetic, humor, and character designs are a big part of the charm. - The storyline can be really funny, in the oldie villains zany kind of stories. - Base building is genuinely fun. Designing your lair, organizing rooms, and watching your evil operation come together is satisfying. - The overall vibe is lighthearted and entertaining, which helps offset some of the grind and pacing issues. As a whole, I enjoy my time with Evil Genius 2. It’s not a perfect game, and my overall feeling leans more into the positive than the meh or the bad. If I have to score it, it's probably a solid 6.5 out of 10, which is very much a positive grade in my book. If you’re okay with a slower, grindier experience and like the idea of running a cartoon villain empire, it’s worth picking up the base game at the very least.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good gameplay and mechanics, but the balancing and progression feels incredibly poorly done; it's too easy in the beginning and doesn't properly explain how the game works, and then you get constantly bombarded with supersoldiers and max level investigators that can't be distracted or deterred and that will wipe out your entire minion force and constantly leave your lair in a state of chaos and disrepair. Regardless of how much you invest in different traps or guards, or methods of distraction, or how big your lair is, or how much raw cash you have, any enemies except the lowest tier ones that only appear in the tutorial will be borderline or legitimately impossible to deter without having to kill or capture them, which increases your global suspicion and causes even MORE troops to raid you. It's a vicious and incredibly poorly playtested cycle.
I don't think i've played enough to fully grasp the game yet, but it seems pretty good
игра надоела раньше чеем я закончил в нее играть. какое-то время хотелось наконец-то дойти до конца. по сути игра не особо-то экономическая стратегия или стротельная или в таком духе. экономическо-строительная состовляющая тут довольно посредстенная. влиять довольно на мало что можно. скорее она похожа на аркаду микроменеджментового управления. миньоны ваши тупые и сами не бельмеса не понимают. цивильные бегут прямо на пули и кулаки врагов, боевые в это же самое время играют в покер. возможно так оно и должно быть в логове суперзлодеев, но как вы знаете суперзлодеи обычно проигрывают. тут же раз вы хотите стать первым из суперзлодеев которые не проиграли, то придется это как-то менять. ну поэтому и придется очень микроменеджерить с отурытием-закрытим дверей в ручном режиме, точечных раздач приоритетов что бы выпроводить из логова бесполезных миньонов, или заставить делать то что нужно - полезных (хотя это тоже достаточно большой вопрос насколько они вообще различаются. что делает кучища трейто в игре не описывается) все миссии сводятся к различным комбнациям одних и тех же действий. изучить, допросить, натренировать, побить. все. изредко бывает - построить. сами можете понять как быстро это приедается )
[h1] Took Over The World Once And I Can Damn Well Do It Again... [/h1] [b] The Positive's [/b] + New Storyline / Villains + Multiple Lairs & Floors + Unique DLC/Expansions [b] The Negative's [/b] - Podcast Game - Minor Bugs [b] The Aspect Of The Game [/b] [i] After the world has been taken back by the forces of good and justice it's time for a new evil genius to roll up and take it straight back again. Build a lair hatch and evil plan and start world domination! [/i] [b] My Two Cent Review [/b] [i] There aren't enough games were you play as the villain of the story especially an Austin 90's evil genius style game. I did play the original years and have fond memories of it. Never finished just like I'll probably never finish this game due to the fact it's a podcast game where you will be sitting around most of the time waiting for s h i t to get done in the background. You send your henchmen on missions you don't get to see and hope for the best they don't bring every agency in the book to your doorstep. You of course get the opportunity to dispatch any do-gooder that happens to step foot on your island but killing them isn't the best option because send in f u c k i n g seal team six if enough of there mates go missing so it's best to work on your rip off casino and make sure they never make it to the backrooms and see your any incriminating facilities. You don't get to control any of the minions except the evil genius and right hand henchmen so prepare to tomfoolery with them usually walking or running into harms way getting themselves bodied by the forces of justice often. There are of course minor bugs with body bags glitching into walls and certain henchman noclipping through different levels of your facility but I'm sure they either patched that or abandoned the game at this point since Rebellion doesn't usually touch a game they make after a year of cashing on initial hype. They do have some interesting expansions and storylines which i'm surprised they got Team Fortress 2 & Portal to make a guest appearance in the game. You'll find valve in every other game nowadays instead of them making there own. I also enjoyed the multiple different evil lair islands even got an arctic one with an expansion which was cool to see with actual floors levels instead of just one big one floor lair which is a great use of space. [/i] [b] The Value Of The Game [/b] [i] I can't say the games worth the initial 60 dollars it costs to buy but for 25$ buckaroo's it's not a bad deal. You'll have hours of entertainment and it is faithful to the original. [/i] [h1] Final Score 83/100 Ranking B Tier [/h1]
É bom.
Lacks depths and has some pacing issues. It's fine for $4 on sale, but it also desperately needed mod support and a major rework of certain mechanics.
I think you guys should introduce a multiplayer mode where its like risk all players have their own organizations and have to grow and become the best at towards the endgame the victory or the strongest takes over the world
Hilarious dialogues. Funny campaigns. Awesome base-building. Easy on the eye, comic-like graphics. Gave me hours of entertainment and no real reasons to complain.
If I could give this a neutral rating, I would. In places Evil Genius 2 feels like a downgrade to its predecessor. Although the game starts off fine, however it runs out of steam about 1/3rd of the way through and then drags on, and on, and on. Despite owning the DLC I feel this game lacks any depth. You have several levels to build from but you can pretty much build everything, except a quest objective, on one level. You're also hard-capped to 300 minions. All-in-all you have a very limited amount of choice to play the game the way you'd like. Sadly, it had a lot of potential that has been unused. Overall, it runs fine, graphics are okay, but gameplay quickly becomes stale. Not many Evil Genius kinda games, but plenty of other good strategy games out there. Grab this when it's on sale for a buck or two if you really want to give it a shot, or just stick with Evil Genius 1.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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