
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bom, tem potencial, mas acaba ficando extremamente repetitivo, falta explicações claras e objetivos mais bem definidos e explicativos. Acaba que praticamente todos os mapas são exatamente os mesmos bichos (com algumas poucas exceções) para matar, os itens que tu precisa, que por sua vez são raros, tu praticamente não acha. Tem muitos pontos a serem melhorados ainda. Vejo potencial. Mas está muito repetitivo e tu não consegue evoluir direito, dependendo da classe que tu escolhe, o que acaba ficando muito tedioso e custoso.
Everwind ist eines der Spiele, welches mich die letzten Tage und Wochen immer wieder so sehr in seinen Bann gezogen hat, wie lange keins mehr. Die Vielfalt an Ressourcen, Biomen, Gegnern, Höhlen, Dungeons, Waffen, Rüstungen und so vielem mehr fesselt mich einfach. Das man dann auch noch ein Flugschiff frei bauen kann und zwar je nach Schiffskernaufwertung so groß wie man möchte (klar gibt es Begrenzungen) ist bei dieser Open World einfach wundervoll. Es gibt unglaublich viele Dekorationselemente, Baublöcke, Lichtquellen und noch so viel mehr, dass sich einem fast schon der Kopf dreht... was bei einem solchen Spiel ein fantastisches "Problem" ist. Erobert man neues Territorium, fühlt sich das so unglaublich belohnend an und es gibt auf jeder Insel etwas zu entdecken. Mir würden noch so viel mehr Dinge einfallen die man zu Everwind sagen/schreiben könnte, aber das wichtigste ist: JA! Ganz klare Empfehlung! P.S. und ja es gibt hier und da ein paar kleine Bugs, aber nichts was man nicht durch einen Spielneustart wieder in den Griff kriegt (und das auch nur im seltenen, schlimmsten Fall).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The novelty of this game is being able to build an airship you can fly around... And that's it really. Almost everything else about the game in its current state is greatly lacking in variety or depth. It has a lot of potential and is fairly smooth to play, but its graphics are overkill and needlessly hardware demanding. Combat is at the moment really uninspired and braindead, it's really just about outgearing your enemy and spamming healing items. The ship building is really the only part I find myself interested in, but progressing and unlocking more options with it requires repetitive grind and going through identical dungeon after identical dungeon, interfacing with all the other parts of the game that are not very well fleshed out. I really want to like the game, but anytime I'm doing something other than what the game largely advertises itself by--the ship building--I find I myself wanting to play any other game. I so badly hoped that this would replace the hole worlds adrift left when it was taken down, but it's just lengthy periods of grind sometimes interspersed with spam-clicking some mobs to death. I might come back to it once it's out of early access, but right now it still feels mostly like a tech demo.
This game is pretty boring because the distance between islands is so vast that you do more sitting around flying for than exploring :/ not worth $25. hope they develop more.
Був вибір між хайтейл і цією грою, і вибір пішов до евервінду, бо досліджувати літаючі острови всетаки цікавіше, ніж грати в ще один майнкрафт. Дуже цікавий досвід з будуванням своєї літаючої будки та дослідженням літаючих островів, вперше в подібне граю. Гра досить імерсивно відчувається і через це ігролад не спішний, що для мене великий ПЛЮС. Прогрес в грі постійний, бо чим вище піднімаєшся, тим все цікавіше стає. Дослідження нового острова, це ціла НОВА пригода котра дає ульму емоцій. Генерація данжів дуже класна, структури хоч і схожі попастись можуть, але вони кожного разу по різному спроєктовані, що не набридає їх досліджувати. Звісно є багато моментів котрі не добрацьовані, такі, як: тупа озвучка селян з їх постійним кашлем, оптимізація гри, відсутність підводного світу, мало видів мобів, скудна взаємодія з селянами, можна будь які ресурси продати спеціалізованим торговцям, відсутня система виживання, через те що персонажі та моби мають колізію, вони постійно десь застрягають. Надіюсь щось із цим потім зроблять, як не як гра в альфі. Дуже чекаю на додання української мови, бо троха незручно грати з англійською, хоч там і не дуже багато тексту.
I am a big fan of survival crafting games. It is my jam. Whatever this is trying to do, it did not do it for me. Yet another in a long line of 'Flying Bases' game I have tried, and each does it poorly. My first criticism is the 'air ship' base being so open ended that the most efficient iteration is a square raft. Sure, I could 'minecraft' out and build with blocks, but then there is the added weight as a penalty. So... again... the most effective design is a slice of toast with crafting stations. I would have preferred a prefab template system that looks like a vessel, but can then be customized. Blocks should not effect weight, since size is gated by upgrades which limits your space. Better to limit stored resources by weight. Either way, that is a big negative to me. The 'adventure' aspect is like a Fisher's Price version of a video game. No sharp edges and simple for toddler hands. Going from Island to Island, floating or not, is less an exploration and more of a repetition. I originally got it to field it for my friends as a potential add to our coop gaming. After playing it, I cannot imagine having the kind of fun we would expect as a group. Add in the apparently poor implementation of COOP in the current builds, and I told them we should look elsewhere.
This game is okay to me,but must have lot of improvement like hunger, cold and hot temperature make character dehydrated, sleep, more cook recipe, infinity world, big island with cave not just flying around to see with island is big to loot we need big cave just like Minecraft to explore ,just make world have like Minecraft mod name terralith ,I am as player is bored if I just see floating island everyway, we need map just like terralith sometime have floating island and the rest of them just flat different terrain
5時間プレイしたけど基本的なゲーム体験は木の装備使って骨を殴るだけ 新しい金属掘っても基本装備更新ありませんしクラフト設備も増えません ダンジョン潜って金の宝箱開けても中身はドアの設計図かクリティカルダメージが付いた木の棒です最高 クソみたいな装備で雑魚倒してゴミアイテム集めたい人にはオススメ そもそも戦闘が致命的に面白くない探索面もプロシージャルで似たようなロケーションが無限に存在するだけ 装飾ブロックが多いところと飼えるか知らないけどキジが可愛いのはいいね
Пока пустовато моментами, но в пати было бы поиграть убер интересно (но у меня нет друзей). Много базовых механик для казуального исследовательского-выживача, но всё ещё в раннем доступе. Игра стабильная, без лагов и вылетов. Я лишь поизучал что мне было интересно и пока закончил играть в надежде что найду знакомых, которые бы влетели с двух ног в эту игру.
需要更多内容和指引 游戏内bug比较多 比如在城堡的楼梯上打怪 怪只能看着你把他打死 射箭射死 或者在很远处射箭 怪物没有反应 但是可以打死 背景音乐推荐换点好玩有趣的 不然容易困 有的木板模式无法放置其他物品挺难受的 希望可以加点闪电什么的更逼真 画质在好一点 需要更多地图色彩 这样还可以看风景 在旅途的路上 很容易遇见瓶颈期 没有事情做 希望内容更多点 希望作者大胆创作 玩家需要的是新鲜和复杂事务 可以去研究 一边思考一边还可以看见更好的风景 或者不同季节的风景之类的 也可以出一些季节怪物 还有特殊事件 还有一个很重要 希望出一个修复终端 可以修复飞船的损伤
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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