
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game lacks some basic components. There is nothing to upgrading your floating island yet outside of the core, no balloons, propulsion or anything of that nature. they in there discord focus more on "hey guys building contest wooooo" rather then putting out content that is anything to support the core mechanic of there game. Sure they add some new weapons and armors here and there but ever part of there game shows islands/ships using balloons for lift we still don't have in the game. it leaves our island/ship looking broken apart with gross broken down wood pipes and engines that don't look like they can lift it. It is fun to play a wile but as a builder i feel held back by there ship components building something nice and having it held up by a balloon that looks like its sewn to gather with patch work sheets looks gross. it has good bones but if you like to build and have grand ideas in your head of making something that looks nice with the cool ship components on display give it up. You can have a sky ship that looks out of fantasy but it will still be held up with scrap balloons and have engines that look like they will blow up with a light tap rather then the cool flying ships you want.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty interesting sandbox to play on a good PC. Sad that Steam Deck is heating up and game may crash as you explore the world.
Пока пустовато моментами, но в пати было бы поиграть убер интересно (но у меня нет друзей). Много базовых механик для казуального исследовательского-выживача, но всё ещё в раннем доступе. Игра стабильная, без лагов и вылетов. Я лишь поизучал что мне было интересно и пока закончил играть в надежде что найду знакомых, которые бы влетели с двух ног в эту игру.
Progression is entirely RNG. Loot in chests in normally a tier or so behind what you have from when you got lucky that one time. The only vague way of getting progression is by looting recipies. I managed to get a pyrite axe recipe before I got a single stone or copper recipe. I was already looting a mess of copper garbage. I still have yet to get a single standard arrow recipe. Vendors are basically loot chests with a price tag and more drops that you have to pay for. The only real way to get money is by robbing villages blind and selling them their own garbage. Just don't accidently slap a villager because if you damage a villager, they will all go hostile. Villagers are however a good source of lockpick and repair kits, so kill the villagers after you are done with their shops because they aren't useful after that and besides guards, there aren't a lot of negatives to wiping out an entire village. It's also super hard to find airship module upgrades somehow. Unless I want to de-forest an entire island to feed 20 of the most basic generators to feed balloons, I'm not getting any higher. There's also no indication that getting higher is even giving me more stuff to work with, but I need more balloon to get to the next tier, so I need more starter generators to do it. It's quite annoying. I don't like the game, it's too boring needing to rely on RNG for everything and not getting anything of value because instead of getting gear, I'm just getting piles of decoration recipies that I already learned.
おススメだけど早期アクセスのこの内容では2500円以下での購入がおススメかな。 ポクセルなのでマインクラフトみたいに思うけどマップもなければ座標をないので 一度迷子になると同じ島には帰れないので気に入った島に家建てて基地にしても意味がない また現段階で水中には潜れないし魚もいない。これは初めての体験でしたが、鉄鉱石を手に入れるのに 序盤は岩をつるはしで掘るのではなく鉄の柵や扉を破壊してそれを分解して入手する斬新な仕様、なら 鉄製の杯や鉄製の鎖を分解と思ったらできないのはビックリした。 海にも潜れない魚もいない家畜も飼えない鉄鉱石入手にひたすら鉄の柵を破壊する作業ゲー鉄製であろうが 木製であろうが武器や防具の修理が銅のインゴットで作成した修理材で全て修理できるゲーム制作陣こだわりの ないゲーム仕様。早期アクセスなのでこれから変わっていくのでしょうからおススメにしましたが、 変わるかどうか不明なので現段階では価格は2500円以下ならおススメです
Le jeu Everwind donne une très bonne première impression. Il mélange intelligemment l’aspect créatif et libre à la Minecraft avec des mécaniques de RPG, ce qui lui donne un vrai potentiel. Explorer les îles, découvrir de nouveaux environnements, affronter des monstres et plonger dans des donjons est vraiment plaisant au début. Les combats sont dynamiques et le loot donne envie de continuer. Cependant, passé les premières heures, une certaine lassitude s’installe. Le gameplay devient vite répétitif : on explore une île, on combat, on récupère du loot, puis on recommence, sans réel renouvellement. L’absence de véritables quêtes ou d’objectifs scénarisés se fait ressentir, ce qui donne parfois l’impression de tourner en rond. C’est dommage, car les monstres et les donjons sont vraiment réussis et offrent de bons moments. Avec l’ajout de vraies quêtes, d’une progression plus structurée et d’objectifs variés, le jeu pourrait devenir beaucoup plus accrocheur. À cela s’ajoutent des problèmes techniques. Le jeu manque d’optimisation, avec des chutes de FPS et des lags assez fréquents, ce qui peut casser l’immersion. Cela dit, il faut garder en tête qu'il est encore en accès anticipé. Rien n’est figé, et le jeu a encore largement le temps d’évoluer et de corriger ses défauts. En résumé, Everwind est un jeu prometteur avec de très bonnes bases, mais qui a besoin de contenu plus structuré et d’une meilleure optimisation pour révéler tout son potentiel.
無数の島を探索するのは楽しいのでオススメなんですが 島から島へ移動する船の操作性が微妙です。せめて停止状態で回転はできるようにしてほしいです。 後は、海は潜れません。 食事はバフのみで、空腹はないです。 クラフト時は保管庫から自動で使ってくれますが、錬金は自分で素材を選ぶため保管庫から取り出しになります。
Recommended for sure, but... My main complaint is that Items need to be more USEFUL, STRONGER and EFFECTIVE. I hate it when games do this. Don't be afraid to make the player strong. An example of this: An arrow that decreases enemy attack dmg by 0.8% (Wow amazing) There are hundreds of examples of this with armor, weapons, runes and potion. Very few items are worth anything. After almost 50 hours, I'd say I've just dropped 99.9% of the items I found on the ground, and have over 20 full chests full of stuff I put there, and never needed to use.
Scam could just make this with mods in minecraft and it would be better.
Уныло, на самом-то деле. Поначалу кажется забавным, а потом понимаешь, что островки-то мелкие. А нужные материалы просто так не найти. И приходится часов по 5 летать по пустой карте в поисках ядер. Улучшил высоту - все так же летай среди кучи однотипных островков...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $529.1K | 958 | 83% | $19.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — | |
| $123.1K | 227 | 58% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 78% | $13.49 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 6.8K | 80% | $19.99 | |
| $3.4M | 13.8K | 96% | $9.99 | |
| $3.4M | 1.4K | 85% | $79.99 |