
EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 416.25/day in the week to Jul 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.


Dash into intense dogfights and experience furious space combat using a wide range of weaponry and devices.


Collect and mine valuable resources to either repair your ship’s systems or to craft new equipment and modifications for a much-needed advantage. Your choice.


Find blueprints for crafting, and hunt for exotic weaponry and equipment. You never know what will drop next.


Travel through vast, procedurally-generated levels with untold numbers of hidden dangers and treasures.
A game of risk and reward awaits.


With the tools provided, it is up to you to make the best of your situation. Utilize every advantage and be creative to turn the odds in your favor. Every mistake could be your last.

Single-player roguelike space shooter with persistent progression
Captivating fully voice-acted story featuring interesting and thoughtfully designed characters
Three unique player ships, each with different capabilities and starting gear to choose from
Vibrant art style with top-notch visuals and incredible attention to detail
Shooter-style 6DOF controls optimized for mouse + keyboard
In-depth crafting and damage system
Dynamic, functional cockpit displays for all player ships
Hardcore Mode with permadeath for die-hard roguelike fans

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.5Kreviews | 78% | — | $4.8M |
| $19.99 | 2.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's hard to recommend but I think there's enough to recommend over not recommend in the end. There's so much that's just really mid about it and the difficulty can be a slog. But the rogue-lite elements are cool, the actual flying around is fun and if you can get past the early-game difficulty and start racking up upgrades, its not the worst thing ever. Pros: -actual flying around is awesome and fun -the rogue-lite system of upgrading both my pilot and my ship(s) is well done and does feel impactful -the environments are pretty damn stunning Cons: -enemy difficulty is rough. without good upgrades it feels like you can get chewed through in seconds, magnified more if you don't find useful weapons/equipment/consumables from the RNG -speaking of which, RNG is rough. It is not fun to have your run ended because you can't destroy a warp-blocking craft before the inevitable ♥♥♥♥ you up reinforcements arrive because you didnt have a good enough kit to take it down in time. -This one's personal but I don't really like locking craftable upgrades and mods behind random schematics dropped from enemies. it took *28 hours* to get a mark 2 shield, a direct upgrade to the basic one. this was long after i had beaten the game for the first time. like wtf. -as alluded to, early game with no upgrades sucks. little power for all your stuff, you're slow, not a lot of health. bad early game The Just Ok: -The story is fine. The grammar and writing itself is very odd and at times feels like it was made by folks who don't have English as their first language and others feel like it was made by . since it'll jump from normal to disjointed and back to normal randomly at times, it tends to stick out. (no shame if the writers don't have english as their first language btw but i can find -Similarly the vocal performances are just....ok. Odd writing extends to dialogue too. I think probably my favorite performance was HIVE the AI who was pretty consistently good but everyone else (thankfully not many) just isn't great. -Music also is just....ok. sometimes it even feels like they brought in music made for the wrong game because it doesn't always fit or make sense where its played. this mainly applies on the warp screen imo If I had to give it a score it'd probably be like a 6.5 or 7/10. It's alright, not earth shattering. Pick it up on sale, as of writing it's legit $1 on GOG right now
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean, Traditional Chinese*languages with full audio support
| $19.99 |
| 2.3Kratings |
| 81% |
| — |
| not modelled |
| $1.99−90% | 895ratings | 78% | #107 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first played this game in early access way back in like 2017. Good grief. I put it down and eventually picked it back up in 2020. And let me tell you, I am so glad I did. I love this game. Every zone is a fun and beautiful place to explore. I love the feeling of solitude I get from each area, where its just me and wherever I choose to zip on over to. The addition of some characters made in the dlc felt...thrown in, but it really worked. It adds some nice side quests outside of farming resources and killing outlaws and Okkar. And just wait till you're bad enough to take on the freighters that pop up after a certain time in each zone. I don't know, surviving on the run, crafting items as you go, the exploration, the solitude of space in beautifully crafted zones...It all comes together so nicely. The enemy AI is maybe a little repetitive once you figure out a pattern but thats ok. You can still get wrecked until your ship gets upgraded better. And there are other ships you can play with to change up the style of gameplay. I'm sad because I kept trying to get into Everspace two because I love the first one so much but its just too different and I can't quite put my finger on it. Maybe the aesthetic is too different, the beginning is too weirdly paced and too different from EV1. Maybe its the zipping back and forth to different quadrants collecting resources and getting odd side quests. It feels like they tried to make it an open world rpg game and completely changed what made the original glorious. Honestly, it smells like corporate b.s. So long story short, this game is worth every penny on sale or not.
I got the Ultimate Edition for $3 on sale, For that price its an awesome game. It has great flight controls and can be challenging at some moments. 8/10
好玩么?没觉得哪里好玩了,这个动作类rogue标签也不对啊,就是挺憋屈的。
Sadece 1 $
[h1]Lotsa 6DOF fun![/h1] [h2]Thoughtfully made, drenched in eye candy visuals and competent in scratching the right space combat fantasy and rogue-adjacent itches.[/h2] [b]C[/b]reated with passion for this concept, accessible and easy to pick up and play, Everspace skillfully balances the line between challenging and overwhelming, even if it’s probably better to start your adventures on the lower difficulty level, to deliver a very enjoyable and inviting gameplay that's sure of itself, doesn't overpromise anything, and maintains an even level of quality from start to finish. Even with extra content from the 'Encounters' expansion, game certainly doesn't overstay its welcome providing, for most of the players, ~25-50hrs of spacefaring adventures, depending on their dedicaiton to progression and achievement completionism and enjoyment derived from space combat- a core, foundational mechanic in Everspace, supported by light, undemanding exploration and problem solving, basic in-game economy, similarly modest and engaging-enough background story and writing in general, wrapped around a run-based roguelite system, with basic progession mechanics in the background for both the entire player profile and specific ships (4 in total, including Sentinel-class medium fighter from the DLC expansion). [b]F[/b]rom top to bottom- it is quite an impressive debut from Rockfish Games, elevated to a whole other level in the sequel, with both punching above their budgetary levels. This game certianly wouldn't win any awards for its content depth, width and innovation in the genre, but really wasn't trying to risk trying to do that, and instead opted to focus on a proved, familiar formula, polishing and rounding up the most important aspect of the gameplay loop (combat design, movement mechanics, ship loadout cusotmization, pacing of the run) to provide an even, clean, polished and enjoyable experience that doesn't leave you underwhlemed, even as the list of non-repeatable story missions, undiscovered weapons, routines, ship colours or blueprints gets smaller with every run. [b]I[/b]n the end, this little well-polished gem should remain highly enjoyable for the duration of a lot of those, even for veterans of the genre. And for better or worse, thanks to devs distancing themselves from the roguelite mechanics (probably because oversaturation of this design direction in the gaming industry atm), the sequel doesn't overshadow this game or makes it not worth chekcing out- both provide different experiences and exist next to each other in the world of sci-fi space combat action games, without stepping on eachother's toes. It would be interesting to see this dev studio handle the task of making a licensed Star Wars spin on this concept, but that's a 'what if' speculation for a different, better timeline. [h3]Thumbs up![/h3]
Everspace is essentially 3D Faster Than Light. I would say its less difficult/annoying then FTL is but more boring as well. Its not bad necessarily but definitely not great either. +Graphics are nice, controls are easy, sounds are... ok I guess. Mouse and keyboard not only works great but surprisingly its the recommended mode. I expected a flight stick would be recommended instead. +Upgrading your weapons, tools and shields in the run itself and after your run ends using the money you earned to buy permanent upgrades is pretty fun. One of the most fun parts of any roguelike really. It does have a really grindy nature to it unfortunately. Your pilot permanent upgrades always carry over but you have to upgrade each ship seperately so choose one to buy and stick with. +The environments you visit, while repetative, look good. Some definitely look better then others. +If you've ever played FTL: Faster Than Light then you already kind of know what this game is. Its FTL but 3D. -The tutorial sucks and I didn't really know how to open my inventory and craft stuff, upgrade stuff and repair my ship until a few runs in when I decided to check the controls because clearly I was missing something. The issue for this is that the tutorial talks a lot and it talks and tries to tell you stuff while you're actively shooting at people trying to not die in your first time playing so most of it just goes over your head. -This ties into the previous point as well but there is so much talking all the time and thats whatever but the worst part is that the talking happens over the action so you're focused on not dying while the characters are yapping away so you end up not being able to focus on either the combat or the conversation OR you focus on the combat entirely and tune out the voices from your brain and miss the could-be-interesting lore here and there. Maybe its not interesting, I wouldn't know, I was too busy trying not to die. -The story starts off a little interesting but the way they explain things and the dialogue is... idk, it feels a bit weird and I'm not a fan of how its being explained. It feels a little too hand-holdy I guess and a lot of things are just told and you barely find out anything for yourself. You can see certain things coming from a mile away in the story. -There's 2 types of cutscenes, one is not bad and the other absolutely sucks. The first type tells you of the in game lore with the scenes themselves looking like they were painted, it looks nice even if the story telling is a bit boring. The 2nd type of cutscene happens with the friendly NPCs you meet along the way. This "cutscene" consists of your space ship and their space ship looking at each other, head on, 10 meters distance between the two ships and there is dialogue. It sucks to see two ships floating and just talking. -So much blue... why is everything blue? Background? Blue. Enemy drone looking at me from 5 meters away? Blue and against the blue background I only notice him *after* he shoots at me. Mineable stuff floating in space, boxes you can shoot open for loot, other materials, places to go to like ship wrecks how does the game tell you where these are? There's a blue like hexagon or whatever around these points of interest. It takes me more then necessary time and brain power to try and figure out where the blue hexagon is because the entire background is ♥♥♥♥♥♥♥ blue. It doesn't always look awful but it feels like you're fighting the color scheme half the time. -Gets very repetative very fast. Not just the gameplay loop which is super simple fly around, mine ♥♥♥♥ and shoot ♥♥♥♥ not just that but the environments you visit too. It all feels so samey after literally a handful of hours. The mining is boring, the exploration is fun until you're visiting the same thing 20th time again, combat is either you're hiding behind asteroids, shooting missiles and gunning down drones or there is 20 enemy ships and probably a big corvette ship chasing you and killing you before you can even realize where you're getting shot from. It loses its cool factor VERY fast. -When you're in a battle with two different enemy groups like the Okkar guys or whatever they're called and the bandits they both seem to focus on you more then each other. It doesn't feel like a three way "shoot whoever crosses your nose" feels more like "why the ♥♥♥♥ do I have both of them shooting me?" This isn't great but its not terrible either I guess as long as you don't get too overwhelmed. What is terrible is that... -...the environmental factors like some zones ♥♥♥♥♥♥♥ your sensors and leaving you blind and some zones having thunderstorms that zap you and ♥♥♥♥ with you don't seem to apply to the enemy or other NPCs. They are never blind, they are never as hurt as you are by the thunder. -Some situations you find yourself in are genuinely unwinnable. One of the main things is that in most zones after a certain amount of time the Okkar forces will teleport in and hunt you down. They teleport very close to you, there is several at once and they do not stop. By the time you're done with the first wave the second is already here. Best option is to just run away. Sadly in some zones you can't because there are fast travel suppressors or whatever and they stop you from running to the next zone so you have to find this thing thats suppressing your engines or whatever and hack it so it stops working. Its usually defended by turrets. If you're unlucky enough to get into a zone that ♥♥♥♥♥ with your sensors too then you're blinded, on a time limit before the Okkar arrive, trying to find the little ♥♥♥♥♥♥♥ set of metal bars thats preventing you from teleporting away of that zone. Thats assuming you entered this zone with a 100% health too if the previous zone already left you in a bad shape then ♥♥♥♥ you, die. In some zones when you first enter them you already have enemies notice and fly towards you, shooting at you before you can even get your bearings. Similar to many other roguelikes there are many moments where you'll feel like you died due to unfair situations. Its a part of the game, I get it but its still annoying especially with the grind this game wants from you it feels even worse. Is it a bad game? No, its a fun little time waster but its that only. A time waster that gets repetative pretty fast. Its a 50/50 on if I'd recommend this game or not, as I'm writing this its on a -95% sale so you can get it for cheap if you're into roguelikes but if you aren't into roguelikes or you don't wanna put time and effort into a game that'll get repetative pretty fast then you don't need to bother with it. If I could give a mixed review, I would but its only recommend or not recommend on Steam so this is gonna be a thumbs down for me. Denera Roslin, my beloved saviour... Too bad I never got to see how her story ends cuz I can't be bothered to play again after 6-7 (haha) consecutive hours. Maybe in the future I'll finish it.
PC端射击和驾驶手感挺奇怪的:因为WSAD只能让飞船平移,而转向和机头的升降都是由鼠标操控的。与空战游戏不同的是,游戏内飞船的瞄准准星并不会固定在屏幕(或者UI)中心,而是会在鼠标移动时朝鼠标移动方向同时移动。这导致了当玩家通过鼠标转向时,准星会移动至屏幕边缘(或者反过来:瞄准射击但是不断发生转向)。所以玩家比起一个飞船驾驶员,更像是一个拿着武器,身后背着喷气背包的人。 同时游戏中的敌人和玩家都可以做到原地360°转向和高机动性,敌方自动索敌(敌人刷出来之后你有时可能难以察觉到他们),这使得双方交战(主要是你挨打的)强度更高。 此外,新手教程缺乏引导。 由于DLC不可退款,建议有体验意向的玩家在史低时,先购买本体(3.8元)进行体验,再决定是否购买DLC(6.3元)。
EVERSPACE – Viciante, mas cansativo Combate gostoso, gráficos bonitos e progressão que te faz voltar mesmo depois de morrer. É arcade puro: pega a nave, atira em tudo e tenta não explodir. O roguelike funciona bem – cada morte te deixa um pouco mais forte, e as naves diferentes dão uma variada. Mas cansa. Se não curtir o loop "tenta, morre, repete", pode enjoar. A história é só pano de fundo. Vale a pena? Se quer ação rápida e não liga pra repetição, sim – ainda mais em promo. Se busca algo mais complexo, talvez não. Nota: 7.5/10 (Bom, mas não marcante).
No explanation of what to do or how to do it. Game starts with a tutorial, but tutorial explains almost nothing and after dying several times in the first few minutes I'm done with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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