
EVERING is a turn-based RPG that tells an epic story through witty dialogue with charismatic characters. Uncover the origin of the mysterious hero and find out something you weren't looking for.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Sensacional juego. Se nota que los creadores del juego (que por cierto, ¡solo son dos!) tienen una desbordante pasión y amor por los juegos JRPG de antaño. Sorprende que un estudio tan pequeño y novel haya sido capaz de sacar un juego tan bien pulido (muy muy pocos bugs, y ninguno que te impida continuar la aventura) y con una historia que engancha y es realmente bonita. Tiene un sentido del humor muy peculiar y acertado, y el sistema de juego no se hace pesado en ningún momento. Cada personaje avanza y aprende de forma distinta y obliga al jugador a explorar cada rincón del mapa para hacer más fuertes a cada integrante del grupo. Por decir algo malo - que tampoco es que sea malo - simplemente decir que es fácil pasar cosas por alto durante tu aventura, y la imposibilidad de volver a visitar lugares que ya has pasado, junto a que las escenas animadas son imposibles de pasar (y en algún caso cuando te mata un enemigo jefe tienes que volver a verte toda la escena), la rejugabilidad para cazar los logros que se te han olvidado es bastante nula: básicamente tienes que volver a pasarte todo el juego. Pero no hay que olvidar que en los juegos JRPG retro ésto también era así en su mayoría (y sin logros). Recomiendo su compra al 100% si sois amantes de éste género. No puedo esperar a ver la siguiente parte o expansión que hable más de la historia, del mundo, y de algunos personajes que no cierran totalmente su trama.
I love this game so much! The atmosphere, the music, the cute pixel art. I grew up playing these kinds of games and to see a modern version of them brings me so much joy. P.S. you can pet the doggo <3
[h1]Circular Reasoning[/h1] [h2]Story[/h2] The main character is Prince Eldar of Onnya, who seeks to prove himself worthy of the throne by research the legend of the hero and finding a way to defeat the legendary villain. At first, he's a spoiled brat who cares more about the glory of solving the legend than his actual duties as a prince. In a twist, [spoiler]his research causes him to learn of many truths that were censored by his government and how his kingdom actually perpetrated many injustices against Llooan and the zsagni. Thanks to his travels teaching him more perspectives, Eldar now actually gains a purpose as a royal, making this a roundabout way of becoming a worthy king. However, he also put himself in a position where he might not be able to gain the political power needed to bring justice to Onnya's victims[/spoiler]. This game's aesop seems to be that although people have to focus on their duties, sometimes it's alright to indulge in one's own wants and needs if their current life isn't working out for them. This can be partially seen with [spoiler]Yvlor, who spent so long trying to be a perfect hero that he didn't know how to balance his love for Nyo with his duties. That said, I wish we could see more of what happens when Eldar returns to Onnya in the ending, since his aunt and cousin are implied to be running the country into the ground, thus potentially creating interesting consequences for Eldar's decision[/spoiler]. The game also features a time loop where some people can remember past lives, some living beings are forced to be immortal until the loop restarts, and some enemies are unusually powerful while dropping Breach Chunks that can kill immortals. This also causes a religion to form based on the idea that destiny must be preserved, or there could be unpredictable consequences that will destroy the world before a new loop can start. This ties into the main aesop somewhat, since [spoiler]the only way to break the loop and allow the civilization to properly develop is to stray off the beaten path of destiny[/spoiler]. Unfortunately, the time loop does unintentionally make Lue less sympathetic, since [spoiler]she's a chronologist and therefore would know Jovla can be trusted based on previous time loops, yet she treats him as a mere vagabond that Eldar shouldn't associate with. Maybe this was an act meant to hide her status as a chronologist, but it still seems unnecessarily mean of her. Maybe the point is that even with her prior knowledge of time loops, she was never able to overcome her overprotectiveness of Eldar[/spoiler]? As for Jovla himself, I'm not completely satisfied with how Eldar reconciles with him. Eldar screws up Jovla's chance to get an important answer from a ghost and never really apologizes for it or attempts to make up for up. By the time Eldar does mature enough to possibly revisit this issue, [spoiler]it turns out Jovla already knew the answer all along, making the entire issue moot[/spoiler]. For the most part, this game isn't about attacking and dethroning god or fighting against tyranny. It's basically a research project to solve mysteries surrounding the legend of the hero and the time loop. In a twist, most of the explanations are way more mundane than expected, but will almost always lead to a new clue. The time loop in particular [spoiler]is caused not by some nebulous demon lord, but by a powerful witch exploiting the save/load mechanic on a meta level in order to undo Yvlor's suicide. This does lead to some unexplained plot threads, like how the loop restarts despite how Eldar is not guaranteed to meet Yvlor in every loop. My own assumption is that Nyo cannot maintain Yvlor's crystal prison forever, which means the Hive unfairly blamed Eldar just because of circumstantial evidence. On the other hand, it's possible Lue's chronologist memories apply to Eldar's usage of saving/loading, essentially resulting in miniature time loops[/spoiler]. [h2]Gameplay[/h2] The damage balancing is okay for the most part, though lower HP characters will get oneshot in the final boss fight even at full HP. This is balanced by the final boss sometimes not targeting the party. Every character has a unique way of learning a new ability, with Eldar learning from maestros, Lue learning from mentor crystals and spell usage count, Jovla learning from new weapons, Laric reading recipes, and Qibayn finding inspiration from regular foes. In terms of character tiers, I'd go with: 1. Eldar - Has TP regen equipment to spam his TP skills easily, including his healing skill. 2. Lue - She has single-targets, AOEs, and strong heals, making her very versatile. Her only flaw is that her skills take long to grind to their full potential [spoiler]and she leaves after the Keeper boss fight[/spoiler]. Personally, I think she's a very close second to Eldar. 3. Jovla - Has a double hit normal attack and a buff that stacks with Eldar's group buff. However, his evasion buff can prevent affected characters from receiving heals/buffs and his ailments are generally less meta in this game because enemies will either die quickly to regular DPS or bosses resist those ailments. He has no TP regen, but his normal attack heals 20 TP if he lands both hits and his 40 TP AOE is stronger than Eldar's 60 TP AOE. 4. Laric - They're dependent on ingredients to use their skills, but their normal attack and HP are high to compensate so that you can save ingredients if needed. They can also set up group regen to make healing overall more efficient. IMO, red herbs are somewhat more scarce than other ingredients out in the wild, and most of his best recipes depend on those. 5. Qibayn - She has stronger single-target spells than Lue and learns skills more easily, but her only healing spell has an exhaustion penalty. She also cannot do AOEs without using a special consumable first, and by the time she sets that up, Eldar and Jovla will likely defeat the enemies with their own faster AOEs. Her spells come with ailments and deal good damage, but again, regular enemies die before the ailments will actually matter and bosses tend to be more resistant, giving her less overall utility than Lue. IMO, it would be better if her spells came with weak but irresistible debuffs. Unfortunately, [spoiler]she replaces Lue in the final stretch of the game, creating an artificial-feeling difficulty spike. I generally prefer difficulty spikes that are based on enemies becoming more complex than the party losing power and/or versatility[/spoiler]. The game's mapping philosophy is designed to make maps look bigger than they really are. While most games will just use regular walls, this game makes walls out of boxes, pots, and other obstacles to close off parts of the map that you shouldn't be able to access. YMMV may vary on this, since while it prevents the world from looking small, the amount of stray boxes everywhere starts to look excessive after a while. At this point, it's practically a safety violation. TBF, the NPCs seem to be humorously self-aware about the placement of obstacles. [h2]Verdict[/h2] 7.5/10 I liked uncovering the secret history of the setting and the aesop about balancing self and duty, though there are moments that make Eldar and Lue come off as more unsympathetic than was probably intended. The time loop story is surprisingly cohesive, but there are a few details that needed more elaboration like [spoiler]loops where the journey stops prematurely[/spoiler]. As for the combat, every character has their own strengths and weaknesses, but there is a tierlist that becomes very obvious [spoiler]when Lue is replaced by Qibayn[/spoiler].
A well done throwback to rpgs of yore. I feel a little conflicted about the immortal enemies you either run from or delay until they run. It's great world building, but at the same time it slows the game down. Devs are on the discussion boards regularly and I got a question answered: It is intended that you can run from every fight and still progress the story, as an accessibility option. Would recommend.
EVERING is a story-driven RPG that overflows charm. The story is gripping and the characters are lovely. There's humour sprinkled here and there but never overstays. You get to explore wildly different and interesting locations (the last town is the best). The combat, while perhaps a bit simple, it still does its work. Overall a good classic RPG!
EVERING -Jrpg no estilo pixel-art -Gameplay estilo snes -Turnos -Lembra Lunar os estilo de batalhas -Compatível com controle -Conquistas Steam -Sem legendas PT/BR Um detalhe que poderia ser adicionado ao game, uma opção de vermos as missões (Quest) ativas em vez de objetivos, pois praticamente não tem opção ou menu disponivel Achei muito bonito e bem feito, rpg praticamente na pegada dos jogos de super Nintendo da época, batalhas bem interessantes em turnos, pixel-art do game excelente, cenários deslumbrantes, e ainda uma historia. Um Jrpg prato cheio para você que curte o gênero !!
Han sido 28 horas(supongo que algunas menos para los que no farmeen ni den las vueltas que doy yo xD) muy entretenidas, cosa que no puedo decir de muchos juegos con cientos de veces mas presupuesto y con mucha mas gente detrás. Un juego con un muy buen apartado artístico, una historia con sus giros argumentales (que obviamente a estas alturas no va a revolucionar el género pero consigue lo fundamental, que quieras seguir jugando para saber mas), unos personajes con un lore interesante, un sistema de batalla con jobs, bien construido y por lo general equilibrado, un apartado musical excelente a mi parecer... Un RPG por turnos clásico (el cual es mi género favorito) que he disfrutado mucho y recomiendo a cualquier amante del mismo; cualquiera que haya jugado decenas de ellos, como yo, echará en falta alguna cosilla pero esta es la apuesta de sus creadores y se respeta, faltaría mas. En resumen y para los que gusten de notas le pondría un notable alto 8,5/8,9 (dependiendo de cuanto te importen esas "cosillas" que digo que eché de menos xD) P.D. mis últimos jugados de este género fueron Sea of Stars y FF IV pixel remaster, no tiene mucho que envidiarles, mis felicitaciones a sus creadores.
I won this game in a Twitter giveaway, but would have happily paid full price for this game. It's a cute, fun, turn-based jrpg with solid pixel art and a fantastic story and musical score. The gameplay is linear, and once you leave an area you can't return, so be sure to complete all side quests before moving on! Not a complaint, just a heads-up. There are some slight translation errors, but nothing that would detract from the story/experience in any way. The game also is harder than similar games, and makes you actually use those items you keep in your inventory. No forgetting until the end here! Overall, it's a satisfying game, made with love. I hope to see more from the developers; they did a great job!!!
Os dejo una review donde explico mucho mejor las características del juego https://youtu.be/SNmWk_6aBX4 Juego al mas estilo final fantasy, a mi me gustó mucho y el precio está super bien
EVERING es un JRPG perfecto para nostálgicos de una época en que los 16 bits eran lo último de lo último, para los amantes de los primeros Final Fantasy, Chrono Trigger, Pokemon y otros juegos llenos de píxeles de mediados de principios y mediados de los 90' que marcaron una época y definieron un género. Su historia está llena de magia y lugares escondidos y nos llevará a realizar un largo viaje en busca de la verdad de una leyenda en un mundo de fantasía medieval. Sus personajes, unos con más trasfondo que otros, irán creciendo a medida que avanzas en tu viaje y descubres sus pasados. El lore es enorme y su mundo está muy bien construido. Explorar el inmenso mundo, con escenarios únicos y llenos de belleza y multitud de detalles es una experiencia muy entretenida y que te dará muchas horas de diversión, a mi me ha costado 17 horas terminarlo. Su sistema de combates es muy clásico y lleno de opciones para elegir, quizás demasiadas, y se siente un poco desequilibrado, pero no desmejora la experiencia. En cuanto a su apartado artístico es sobresaliente con pixel art en estado puro y música compuesta con el corazón. Si te gusta los juegos de rol con combates por turnos deberías darle una oportunidad a EVERING, estoy seguro de que pasarás un buen rato acompañando a Eldar en su aventura. Leer análisis completo en Retro & Pixel Press: [url]https://retropixelpress.blogspot.com/2024/03/analisis-de-evering.html[/url]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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