
A monster-catching RPG set in the afterlife. Catch and fuse mythological creatures as you journey to free the afterlife from tyrannical rule in a story-driven adventure that explores deep philosophical and metaphysical themes.
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About
Welcome to Hell, kid.
The afterlife isn't what you expected. Sure, you can live forever here, but only if you stay in the good graces of those in power. And it's looking like you won't.
Luckily, you have a Subjugator: a forbidden wrist-worn device that allows you to summon demons.
You'll need it as you explore a vast world full of both charm and chaos.
Over 100 unique demons to catch and fuse
Fuse demons together to get a more powerful species of demon that inherits its parents' spells and passive abilities
Craft weapons and armor for your demons, and learn new spells from them
Sidequests to catch legendary demons
Minigames
Playable in English, Spanish, Japanese, Simplified Chinese, Brazilian Portuguese, French, German, Norwegian, and Polish.
Voice acting (English and Spanish only)
Heavily inspired by franchises like Shin Megami Tensei and Pokemon, Eternal Exodus has a series of mechanics that, while easy to learn, offer depth and complexity. Catch demons in the wild, and fuse them with demons in your party to create stronger species of demons.
Through skill inheritance, you can fuse demons to end up with demons who otherwise wouldn't naturally be able to learn the skills you give them
Are you studying a second language?
You can play in two languages at once!
The majority of the game's text will appear in the language you're learning, while subtitles in your native language appear during dialogue in case you have trouble understanding a word.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Spanish - Latin America*, French, German, Norwegian, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Reviews
I contributed to this project before AI was ever conceived. Now every monster, every NPC, every major asset is rife with it. The story is disjointed, nonsensical, and pointlessly grim. Charging $20 for this game is embarrassing: the fusion system is a very poor worse version of the SMT fusion system and is basically inferior to the games it poorly attempts to emulate. If you're looking for a creature collector, look somewhere else.
The dev banned me from the forums for politely expressing my opinion about why I'm refunding the game. Here's what I said that caused him to ban me: ---------------- I assumed this game would continue to use real art. Like 5 years ago. The art looked awesome and unique. See for yourself: https://www.gameravenreview.com/eternal-exodus And so when this finally came out I immediately bought without investigating. I've been busy with other games and haven't had a chance to really look let alone play it. But just now I decided to look at the reviews and saw this one: https://steamcommunity.com/id/OjamaBinLaden/recommended/1009410/ "I contributed to this project before AI was ever conceived. Now every monster, every NPC, every major asset is rife with it." He continues: "The story is disjointed, nonsensical, and pointlessly grim. Charging $20 for this game is embarrassing: the fusion system is a very poor worse version of the SMT fusion system and is basically inferior to the games it poorly attempts to emulate. If you're looking for a creature collector, look somewhere else." So I did what I should have originally done and examined the latest screenshots and video. And he's right. The AI influence is heavy, and the required AI warning is vague, no doubt deliberately. This isn't what I wanted. This isn't why I wishlisted the game over 5 years ago. I've put in my refund request. Thank goodness I never played this game. ---------------- No ban reason was given, because it's an unjustified ban. Do NOT buy this game! Even if the AI art doesn't bother you, the dev behaves unprofessionally.
The game is fun and addictive, and full of challenging moments (both fun and rageworthy) where you have to overcome some monsters stronger then your own, and a lot to catch and find too. There's a good mix of sidequests and a beautiful story to follow. There are several different options before you start the game between difficulty, (easy, normal, hard, etc) and thoughtful options to turn off 'flashing lights' for those who are epeleptic. There is also an option to turn on voiceovers which actually add a lot of nice flare to the game, There's a lot of voice lines that are done quite well and give me a giggle. I played the game before release while the solo developer was still working on it. I also provided some QA and feedback before launch. That said, I’ve been following the progress of this game for several years, and I’ve watched the developer spend countless hours putting his soul into it. He still plans on continuing to work on the game after release too, which is great to see. Overall, this game has clearly had a lot of care, passion, and time poured into it and i cant wait to see other nice reviews showing they had a good experience too! Please give me all your awards, I'm saving up points! :))
This game had great potential, but it feels incomplete. Up to around level 20 it is decently fun, but it quickly gets repetitive. Most of your time will be spent grinding exp in order to progress the very short story. Sadly, most of the creature collection is pointless, as there is no way to track which enemies you've seen and since you can only have 4 in your party and 8 in storage, if you don't "register" them manually at your summoning table then you will have to find or fuse them again. A creature collecting game with no bestiary and no large storage is a disgrace to the genre. That said, most of the creatures are useless. You get 2 of your best attackers by level 20 and every new creature is weaker in almost every way. I'm not joking. You get Jack at lvl 14 and Ifrit at lvl 18 and I was still using them when I beat the game because I never found anything stronger. You can't catch or fuse creatures that are higher lvl than your highest lvl creature, which is an awful mechanic that made every new creature feel useless. Some of the creature designs are pretty neat, which makes them being useless really sad. There are maybe 2 shops in the entire game and they sell the same items, with the exception of one in mid game that sells a staff that you can craft right at the beginning of the game. Shops might as well not exist. I'm not usually picky with voice acting, but it was so bad that I turned it off within 10 minutes of starting the game. If you can get this game 80% off then maybe it will be worth playing, but only if you enjoy grinding exp. I feel sorry for anyone who supported the Kickstarter. This game can't be what they were hoping for.
[h1]Great Concept, Awkward Execution[/h1] A game is typically comprised of four key elements: [b]Visuals, Audio, Gameplay, and Story.[/b] I intend to walk you through each of these elements to address the giant demonic mammoth in the room. [h3]A Visual Mess-terpiece[/h3] [b]Let me be clear,[/b] there are certainly praiseworthy elements to this game's visuals. The overworld map is serviceable and makes noteworthy areas relatively easy to spot; if you think an iron mine would be at the base of a mountain, that is certainly where you will find it. The areas within the game are all visually easy to navigate and, while perhaps a bit cookie-cutter, serve excellently as a medium by which the story can unfold. The UI, special effects, and menu elements are pretty clear, and important information is easy to find and digest. [b]That is where the visual praise stops.[/b] We now get into a crucial part of the monster-taming genre: [b]Character Design[/b]. Whether it is the demons themselves or the human characters, cohesion issues and AI influence are abundantly apparent in the worst way. You have battle-hardened leaders with eyes like an anime schoolgirl, character portraits that have massive inconsistency in how much of the character is shown, and some demons that look like they should be in entirely different games. The shiny system is well-implemented, and the color variants are easy to find and often reskin the demon to add variety, but it doesn't help the cohesion much. Look at something with high visual coherence in the genre like SMT or DQM, and just how short of the mark this game falls is readily apparent. Character portraits also often don't quite mesh with their sprite representations. While nothing makes this game a visual slog to get through, it may best be described as "uninspired." [b]4/10[/b] Below industry standard. [h3]ServiceableSounds.exe[/h3] This is another mixed bag, and one that is not full of goodies and treats. The general soundscape is fine; the music works well in every area I explored and, while not memorable, was also not bad. [b]The voice "acting" slew my soul.[/b] Who in their right mind decided that AI beep-boop slop garbage, text-to-speech, wannabe Speak & Spell trash was acceptable? If this was some revolutionary new RPG with dynamically generated dialogue, I could forgive it, but this ain't that, chief. The audio ranges from nearly forgivable to "take a hammer to my headphones" level and serves only to cheapen the experience. If you want to take anything seriously, disable the VA—but be warned, this game thinks it is a visual novel half the time, so be ready to read lots of dialogue. [b]4/10[/b] What were you thinking? Disable VA and it is better. [h3]Yup, that's gameplay alright[/h3] Gameplay is a difficult category for me on this one. The game makes smart decisions, such as breaking up the flow with the occasional (simple) puzzle and a singular minigame. It serves to nicely complement a derivative but fun combat system. Demons have unique weaknesses and resistances, and balancing the two makes finding the right team composition matter. You aren't going to faceroll the keyboard and win despite how pathetically easy most boss fights are. Over-leveling will help, and bosses are not damage sponges, so nothing will lock you out of progress (except the bonus boss fights, which are genuinely harder than the main story). If you have a one-note strategy, there is probably something in the game that can punish it; missing attacks or hitting a resistance will end your turn early, and the same is true of the opponent, which lends itself to thought-provoking strategic decisions. With a bit more difficulty, I can see this really working. Your demons each get four skills (both active and passive count toward this total), and you can use them to cover weaknesses, buff, heal, or provide attack options. You can also have demons absorb the skills of their equipment by using a slot in the skill menu, which I [b]REALLY[/b] like. This means that you can train with an axe to allow basic attacks to hit every enemy, imprint the skill, then switch to a mace that can put an enemy to sleep, effectively giving you automatic crowd control with a little luck. If you think certain skills should mesh together in a certain way, they most likely do work that way. The demons themselves are underwhelming, though; stronger demons have access to better spells, but equipment teaches them too. Most demons have comparable stats, which means that while you can bring your first demon unchanged to the final boss, you don't have much incentive to add new demons to the roster, which brings me to storage. You can only bring 4 demons in the active party and a handful in storage to swap at will; you will have to register demons at a summoning table to store them long-term. This is great in that the registered demon retains its exact stats and skills minus equipment and can be resummoned later, but it also means that in order to catch new ones, you'll have to use old ones as fusion material. Essentially, it is the box mechanic from Pokémon with extra steps, and it is overall neither amazing nor terrible. [b]5/10[/b] Great concepts, but it has been done before. [h3]Once upon an exposition dump[/h3] Aside from the audio, the story is the only other [b]Genuinely Painful[/b] part of the experience. I'll try not to spoil things, but the twists and turns are readily visible from miles away. There are genuinely interesting choices, like a mysterious UFO you'll see early but not know the significance of until nearly the end, or the revelation of the true nature of the afterlife. For every great choice, though, there are a number of poor ones. Everyone and their mother here loves to dump loads of pseudo-profound gab on you at every available moment. What might be interesting dialogue and genuine reflection on existence if it were written better instead becomes a lecture that will have you setting a snooze alarm. The game also heavily endorses a "tell, don't show" philosophy, having characters talk about events that would have been far more interesting to see, or even reiterating what you just played through minutes before. I don't need dozens of "on the last episode of Dragon Ball Z" moments when [b]we are still on that episode.[/b] Maybe if the vocal performances weren't given by a depressed Windows XP digital assistant, then some of the lines would hit harder, but as it stands, it actively sucks the emotion out of the game and leaves it a husk. In the grand scheme of things, perhaps the following is small, but I'm petty, so I'll share a personal gripe: after the final boss fight, you'll get a big-picture kind of conversation to cap off the experience. During that, a character who literally days ago (in lore time; in gameplay time it was an hour or so) committed a horrid betrayal has the nerve to contribute like he is a moral authority rather than a utilitarian psychopath. I wanted to strangle his pixels. So, basically, what I'm saying is this is a fitting ending for this game. [b]2/10[/b] You will believe a man can fly (off the side of a building if pushed really hard, preferably). [h1]Overall Thoughts[/h1] [h3]TLDR[/h3] This is well below what I expect from the industry standard. While the gameplay has high points, it is derivative of better games (even free fan games) in the genre and thus struggles to make good use of the player's time. The music is fine, but the dialogue paired with the best voice acting that text-to-speech from the '90s can provide which makes it genuinely unpleasant to play at times. They tried to bulk things out with a multiple-language learning function, but it is just slight bedding over a bed of thorns and used needles. The visuals are okay but lack consistency and reek of AI influence. [b]3/10[/b] I fear no man, but that... thing... it scares me.
不好玩+操作反人类 已退款
楽しいクソゲー。 ・RPGツクールで作りました感の見た目ちゃちいけどドラクエモンスターズのように合成ができて楽しい。 ・クエスト表記と話してる人のセリフがかぶって読めない時がある。 ・武器にもスキルがついていてFF9のように経験値でそのスキルをモンスターが覚える。 やりこんだらハマりそう。
I just can't with the terrible voice-acting, plus that one early tune with the tonedeaf melody actually made me kinda discombobulated(is that even a word?) just listening to it. Puke, puke, puke. I would love the game if it was text and sound-fx only, I'd even love it with the terrible blablabla-voices of Graveyard Keeper. Game 8/10, Sound and music 2/10.
不到2小时卡死3次 能不能修一修再上架啊
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