
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times. In those lucid dreams, he found himself in the game he was working on, the fantasy world of Dragon Spirits.
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About
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times.
His workmate, as well as his childhood best friend, advised him to take some decent sleep, but he simply wanted to get the game done before graduation to prove himself.
However, the mystery is that, in those lucid dreams, he found himself in the game he's been working on —— a fantasy world of Dragon Spirits.
His memory of the real world fades in and out among these dreams.
He found himself became as his younger self and met his childhood best friend again. They are all junior school students here, learning how to master the power of Dragon Spirits with the help of their teachers and many other classmates.
Déjà vu, he just cannot understand why everything felt so familiar and miraculous.

Adapted from a self-made board game created by one of the developers. She designed it at her very young age. Her teacher laughed and said that it is absolutely worthless and impossible to become a real video game. Many years later, she made this game for celebrating her graduation from college.
Catch, Train, Battle! The core of its game mechanic is inspired by the Pokémon series. Rest assured that our unique design will deliver a distinctive experience.
Tactical, challenging, and exciting real-time combat system. You need to choose the 4 skills for every Dragon Spirit in your team to create an optimized combination for battles, you must know when would be the best to use them.
There are plenty of side quests and challenges to discover and conquer, but be sure to enjoy your colorful school life. You can even reveal the secrets hidden among the history of Dragon Spirits.
100+ beautiful and characteristic illustrations of Dragon Spirits from various talented artists.[st]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gotta ride them all and do it in a sufficiently distinct way in which Nintendo won't sue you to oblivion.
I really tried to enjoy the game, it has great art and the game design appears intricate and well thought about, with each dragon having their own strategy. However, in terms of certain combats, it takes so many different attempts to piece together the solution that it specifies. I can see how this game can be enjoyable and seen as a masterpiece for others, but it's just not for me.
This game is brilliant imo, criminally underrated fusion of classic JRPG strategy and deep creature-collecting like Pokemon. Its extensive dragon-taming and PvP features are immediately compelling to me. Despite its current obscurity and any minor rough edges, the core gameplay loop is compulsive, brilliant, and deserving of a massive audience.
想买的可以看一下(全是主观情绪,可以忽略) 如果是因为看到有博主推荐说游戏指引和任务引导优秀要买的 那我还是建议你要三思而后行 因为我就是这样被骗进来的 优秀的游戏指引和任务引导是只有主线才有的待遇(因为压根不需要怎么操作 只需要一直点点点过剧情) 支线只给一段介绍 然后在地图上找感叹号 不需要强记地点名称 这点很赞 可问题是只有屏幕内出现了任务人物才会有感叹号 其他时候是没有的 你需要在地图上找 (我是没细看剧情 可能有提示吧) 有时候就算看见一个屋子亮起了感叹号 但一进到里面就没有感叹号了 得一个个对话 找任务目标 真是依托勾史 游戏的战斗系统很新颖 跑进度条 到后期就是给自己上buff 给对面上DeBuff 没什么好说的 契约龙魂也不难 只要花点心思 还是很好搞的 难的地方是找龙魂 有的龙魂告诉你地点了 你打开地图一看 就会发现“这上面哪有这个地方啊!”(我真的想按着作者的头 让他自己找一遍) 地点写的很也很笼统 就比如说某某龙魂在“巨木林” 你过去“巨木林”在一个地点来回走 那你这辈子也遇到不到你想要的那个龙魂 他可能只刷新在要爬藤曼上去的那个“巨木林” 这玩的就超级难受 网络也没有相关攻略 就连游戏官方群里都没有全任务攻略 (被游戏指引骗进来的真的不要买)
很不错的一款游戏,玩下来还是挺惊喜的。 和生物收集类游戏传统的回合制战斗不同,这游戏的战斗是半即时制,强制要求玩家一定时间内及时下达游戏指令,相比回合制更容易模拟那种战斗的紧张感吧,一定程度上也提高了战斗的趣味性和策略性。 游戏中的捕捉方式主要是由不同条件作为前提的契约战斗。若想要得到一种全新的龙魂,就需要根据契约条件组建出一个合适的龙魂队伍,根据契约条件探索达成方法。普通龙魂比较容易契约,支线龙魂和特殊龙魂则会难一点,这也是我觉得游戏最有意思的部分。 每契约一个新龙魂就像在解一道题,每个人思路或许相似,但最终则都有可能得出不一样的解法,绞尽脑汁后终于成功契约的那一刻真的充满了成就感。 为了方便玩家调整队伍,这个游戏并没有所谓的宠物电脑或者说仓库的概念,所有契约的龙魂都可以随时浏览查看,也可以随时调整队伍,除了在一些特殊区域中。 游戏中的支线也挺丰富。根据主线进展,会逐渐开放新地图,新地图会有新的龙魂、道具、npc和支线,有充裕的时间去各处探图和契约新龙魂,对我这种比较喜欢搜图的玩家很友好。根据后续主线进展,一些npc和主要可交互角色的对话也会产生区别,做得还是很用心的。 主线主要讲的是主角和伙伴们与学院中不合理的校规进行抗争,逐渐接触到更多龙魂和过去的真相的过程。因为讲的比较随心所欲,给我一种作者讲这些只是单纯为了讲出一个故事,叙述一段过往的感觉,就像是儿时创建一个属于自己的异世界,并为它编写设定和故事的那种心情,可能并没有太多考虑面向市场的反响,这就是为了一碟醋包个饺子吧(笑)。作为一个故事而言整体上比较中规中矩。 龙魂丰富的的造型设计可能是这个游戏表面上最吸引人的地方,尤其是对于喜欢龙的玩家来说。每个龙魂基本都具有自己的特点,最让人印象深刻的可能就是四大圣龙了,同时也是逼格最高的,谁又不喜欢在这种世界观中设定个神位呢。在普通龙中我最喜欢银海,设计简洁又优雅。 优点说的差不多了,接下来就说说我觉得游戏中体验不太好的地方吧,主要是从收集党和成就党的角度。 首先是一些龙魂的位置,比较隐晦,图鉴中基本只提到了所在区域,具体位置则得找,像有一个叫红莲的龙魂,经过我的试验,只有在一部分特定区域内走动,才有可能碰见这种龙魂,换句话说你如果碰巧没经过那个地方,碰巧没出现这个龙魂,你可能跑断腿都找不到(我还是看了其他人的攻略才知道的)。当然大部分还是能通过探索找到,也能和路人对话得到线索,善用神秘蘑菇道具能解决很多问题,只是如果有更多线索和指引就好了。 其次是一些主要角色的位置,像是魏央,我没在游戏中找到相关的提示,有限的几次相遇都是探索中的偶遇,要专门找的时候根本无从找起,以至于我在通关后想做他的成就到处找都找不到,吕老师起码还有一个家在映水城,不至于无头苍蝇一样乱转。 比较难受的还有那个100万碎晶的成就,这个刚需刷,需要消耗很多无谓的时间精力,没法在游玩中自然达成,对我个人来讲算是一个痛点吧。 其它的地方对我来说倒都还好,多多探索基本能解决绝大部分问题。 总的来说,70个小时左右的体验还是不错的,个人也希望玩这游戏的人能更多一些,起码不至于遇到问题找攻略的时候总是焦头烂额的┐(´-`)┌
It's neat little game with some interesting ideas that I CANNOT recommend for three specific reasons. -The English translation is very rough, making any attempt at following the details of the world and story almost nauseating. Even worse, this issue can bleed into the gameplay itself, since in can make some already obtuse mechanics basically impossible to grasp. -The world is surprisingly large, which would be a positive if not for how often you will find yourself barred from exploring it. I found myself scratching my head on several occasions where I was not allowed to enter an area despite having already been there as part of the story. This might be a problem stemming from the translation issue, leading to further confusion. -The battle system has some unique mechanics to approach battles with (instant death/indirect damage), but if you try to build a team around them, you will find yourself punished, as most of the boss encounters will just nullify them across the board and will no room for counterplay other than 'use something else', which feels pretty bad ngl.
Jeu vraiment sympa et sous côté. Les +: -Durée de vie du jeu (environ 25h pour arriver à la fin de l'histoire, en prenant le temps de faire des quêtes secondaires) -Design et diversité des dragons -Le système de "capture" ou plutôt déblocage des différents dragons, qui ne consiste pas à juste spammer l'équivalent de pokéballs (il faut vaincre le dragon en remplissant un objectif précis) -Difficulté croissante et bien dosée -Le système de combat Points neutres: -L'histoire. Le monde en lui même à une histoire solide, et c'est intéressant de la découvrir par les quêtes principales et secondaires, mais mon problème vient du fait que le jeu vidéo se retrouve mélangé à une histoire IRL au point que les deux se mélangent a la fin, ce qui à pas mal réduit mon immersion pour ma part. Ça reste un ressenti personnel. Les -: -La traduction n'est pas de bonne qualité, rendant certains passages difficiles à comprendre. -Les objectifs pour débloquer les dragons sont parfois vraiment compliqués. Autant la plupart sont intéressants, nécessitent une réflexion et une stratégie qui nous sortent de notre équipe de confort, autant certains objectifs sont vraiment frustrants et nécessitent un vrai min-maxxing de notre équipe.
the exact game you fantasized about making when you were 11 years old, autistic, and obsessed with dragons. combat is super fun and every dragon is super cool, some really beautiful and affecting designs here. story itself is very charming w/ a really sweet message. the setting though, as established in sidequests mostly, is great. it's weird post-first-contact pre-apocalyptic science-fantasy... with lots and lots of (rather alien) dragons. [spoiler]you ever wonder why the pokemon world is so obsessed with pokemon? like, to the point their whole culture and infrastructure centers around them to a ridiculous degree? maybe there's a reason for that. maybe it's not such a good thing, in the long run.[/spoiler] lots of sidequests and nooks and crannies to explore, and you get free roam very quickly by jrpg standards. buy this its like 4 dollars on sale
Dragon Spirits is a very interesting game. It has many problems, but on the other hand, it does have a certain charm to it that works out. Overall, I enjoyed myself, and it's quite playable if you like JRPGs with tactical depth and staring at PNGs of dragons. The big draw in this game is the dragons. It's a creature-collector 1v1 battler, where you watch pictures of dragons you collect duke it out. There's a very interesting tactical depth to it and a multitude of builds you can make across your team. However, the mechanical progression curve is almost entirely flat; I had reached the maximum level, 20, in all my important dragons before the midway point in the game. From there, the game throws increasingly unfair "boss" challenges at you to compensate. It becomes less "making a mechanically interesting team" and more "find the exact combination of dragons that can punch through the boss". So the game is more "puzzles" than "team-building". Such is the route many RPGs go. The biggest problem in the game is the English translation. It's awful, likely machine-translated and left untouched. A lot of the game can be very confusing because of it. Once you get past it, the quest-to-quest writing in the game goes from "bland" to "pretty good", and the overarching plot is touching, but a little repetitive and boring in of itself, and takes away from the immersion considerably sometimes. If everything is a dream, then nothing in the dream really matters, you know? The graphics are a mix of "looks like stock RPG Maker assets" and "beautifully hand-drawn art". The dragon sprites in particular are all very good. If you like looking at really good pictures of dragons while overly long battle animations play out, this game is good for you. It's a really dang big game for how humble it presents itself. I finished the main plot after 60 hours, and that's only after doing about 75% of the sidequests. It has a lot of bang for its buck. I hope to go back and 100% it at some point, but some of the challenges it presents are well and truly brutal. Overall, I enjoyed most of my time in the Dragon Spirit Islands, and I'll probably check out the sequel in the future.
好玩好玩,属性克制,繁多的伤害类型和战斗机制,更喜欢的是这个剧情,总是让我回想到中学时代
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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