
Etaine: Magic Survivor is a top-down arena shooter survival roguelite game. You can construct your skill set through spell, artifacts, talents and tarot cards. Become mage of unbreakable or fatal, it's your choice! Will you be able to survive when you against the thousands of monsters?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bom
what the fnck was that?
碰撞硫碾压天赋是不是有问题?地牢重开了30多盘终于10分钟出了增重2、高密度2、压力转换。用暗物质缩2,守护石4碾不死士兵以上的任何怪。看碾压说明是重量差不低于100就能秒杀,怪物重量只有10开头甚至只有个位。你这算法是用脚写的吧?能不能说明下。 还有能不能学土豆兄弟加入关键词索引,我选了玩子弹build的角色法术你尽给我随机穿透碰撞法术干嘛?刷新十几次没自己想要的法术和天赋。 roguelike虽然随机要素高,也不是上来丢给你个残废角色,然后丢一波波怪潮,远程怪,守卫怪堵路封杀你,更过分的是怪群里还有看不到的法师怪在你本来就不大的站位圈丢个aoe。越选不到想要的技能越没输出,越没输出就没等级选想要的技能。
Cool game! Huge variety of effects, synergies, upgrades. Despite such a number of interactions, it is well polished. Waiting for the next project of this developer
无尽的数值用脚填的
安いので買ってみたがまあ、値段相応、と言ったところ。 最初の五時間くらいはまあ楽しめるのだが、ゲームの荒さが嫌でも目につく。 これなら他を探した方が良いと思ってしまうのはヴァンサバ系を色々やってるからだろう。 値段分は遊べるとは思うが、同種のゲームを色々やっている身としては到底満足できるものではなく、お勧めできないとなった。
TLDR; A mechanically sophisticated Survivors-like that will push you to bettering your play and strategies. Amazing game, a tad frustrating if you want too 100% it. The mechanics on this Survivors-like are great. If you want to beat the challenges and grab those achievements, you really need to make use of all of them. I found myself hitting a wall about halfway through the game. I couldn't just slam my head against the same trial and hope to come out the winner, I had to start REALLY paying attention. When I did, I felt like a genius as I cracked challenge after challenge, improving as I went along. The good? Obvious, challenging Survivors-like that rewards your understanding of the game. No other game in the genre has made me feel this clever. Next, the characters and their quirky bios. I will never stop laughing at one of the girls' occupation being, and I quote, 'Autistic Girl.' There's a level of mistranslation and jank that bring a little smile to my face. The bad, oh boy, does it hurt me to say this. Despite the game actively encouraging you to beat those challenges and 100% it, the engine can't keep up. Yeah, at the higher levels, the game tanks with all the mobs, exp gems, and bullets it has to keep track of. The problem is that the game will tank your character's movement, but your enemies can shoot and move just fine, causing you to take hits and damage you previously could outrun. So you're punished for the game's poor performance, but the enemies aren't. A true tragedy. There's also some generic Survivors-like assets in here, but that's barely an issue. I only mention this because some people might want more effort from a genre that's easier to program. A tarnished gem is what Etaine is. Lots of great mechanics and ideas, held back by an engine that punishes you unfairly when it craps out. However, for the challenges it presents, it will make you a better strategist and more attentive player. I actively got better at these games from playing Etaine, and I was no slouch to begin with. Worth a buy, but be careful if you're achievement hunting.
之前刚买玩了一次,因为那稀烂的操作手感弃了,现在回过头在玩,如此多的更新之后手感依旧没有任何变化,必须差评 首先一款幸存者游戏不能单手操作就已经绷不住了,无论你如何改键在升级的时候迟早都要用鼠标点一下,因为在升级的时候会时不时出现无法用键盘选择升级项目的情况 ,就算能选择,由于无法用空格键选择升级项目,导致如果想最大限度单手操作就只能用方向键控制人物移动,这样可以用回车键来进行升级。就算能用键盘选择,由于它不会高亮显示你选择的项目你还得扫一眼看看物品说明你才知道选的是哪个,这真是太过幽默了 而且这游戏蛋疼的是它有个法力值系统,总而言之一旦一个魔法不够法力值使用,那它就会停止施法等你手动施法一次之后才会开始重新使用,偏偏它的默认施法键还绑定在鼠标和键盘的左半部分,我只能把施法键全绑定在小键盘上才好单手玩 总之这游戏作为幸存者割草游戏在操作上是不及格的,差于我玩过的所有幸存者游戏。值得一提的是升级系统可圈可点,可见的深度以及成型之后的组合爽度都强于我玩过的大部分幸存者游戏,但是稀烂的操作手感毁了所有,并且价格上与吸血鬼幸存者拉不开差距,在不能自如单手操作之前我不会改变我对这个游戏的评价
非常好肉鸽,使我()()旋转喵
몬스터의 강함이 극초반에만 약하고 이후로 시시각각 강해집니다. 후반에는 플레이어가 너무 강해서 몬스터가 아무리 강해진들 큰 차이를 못느낍니다. 즉, 초반 빌드업만 잘하면 게임은 쉬운편이죠. 하지만 랜덤으로 얻어야할 요소가 너무나도 많고, 모든 공격스킬은 강화를 하고 안하고의 차이가 크죠. 결론은, 5~10랩안에 원하는 스킬1~2가지가 3번이상 나와주지 않으면 초반을 버티기 어렵고 약 20랩 안에 적어도 1개의 스킬은 마스터가 되어있어야 합니다. 그게 안되면 절대라고 보아도 좋을정도로 클리어가 불가능하고, 그게 되면 절대라고 보아도 좋을정도로 클리어가 가능합니다. 그 도움을 주기위해 획득풀에서 제거해버리는 업그레이드나 처음부터 주어지는 20회의 많은 재선택 횟수가 있습니다만, 그걸 다 활용해도 원하는걸 얻기가 굉장히 어려울 정도로 스킬의 종류가 많습니다. 성장을 보장해줄만한 별도의 메커니즘이 있거나 (스킬을 3개이상 배웠을때 선택지중에 1개는 배운것중에서만 나오게 한다던지) 초반 빌드업을 빠르게 넘기면서도 플레이난이도에는 큰 해가 되지 않을만한 무언가가 필요하다고 생각되네요. 그게 아니고서는 재미보다는 스트레스를 더 받지 않을까 싶습니다. 밸런스적인 부분에서 아쉽습니다만, 가격에 비해서는 즐길거리도 많고 완성도도 나쁘지 않으니 추천 드립니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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