
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
需要完整汉化,以及steam deck适配。游戏很好玩。
你们真的测试过么?动不动卡住不动,然后被对面疯狂输出输掉。。demo从来没出现过这种情况。。
10/10, Been looking for something between Battle Brothers and Gladiator Guild Manager. A great AUTO BATTLER, hope it gets only sharper and expansive!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fantastic! One thing I hope comes in the future, though, is the ability to customize the names of any fighter you want, not just your roster.
enemies always higher level with no clear way to make your characters better, loss simulator
This is such a hidden gem! I'm glad i chanced upon it! Can't wait for more classes and events and tournament style to enter the game!
while i have been having fun with this game I think over all for me to fully recommend it to people it needs some work and balancing. I am currently on season 5. My team has placed first every season, season 2 my team lost 2 league matches, and the first tournament. after the first tourny we went undefeated in all matches and tournys, season 3/4/ my team went undefeated and am currently undefeated in season 5. I think the game is fun but it has isssues and needs work to really feel like a full game. My main issue is with tactics. Regardless of how I have set up tactics party members have issues with fully killing people they are targeting and will often times peel off a kill for no forseen reason, even if I have them on aggression and commitment and have them set to target weakest. This issue also applies if you try to set your party to target specific types of enemies i.e. a healer or support. Regardless of how you set them up your party will not focus target. This is an issue and there should be ways to have your party focus specific enemies. I think after the first round, similar to how you can see how the opponents tactics will say something that targets a specific member if your party, you should be able to set SPECIFIC target for the next round by name. This target should be followed. you should have the ability to FULLY set your targets. It shouldn't just rely on playing in control mode to have specific targets attacked. you should be able to do this in spectate mode. I think it would even help if you could in real time click enemies to help shift focus of your fighting team, much like and in game leader, captian, or coach would in a real fight/game/sport, you should have this type of control. It would be an over all improvement in game quality. Another issue with tactics I have is characters burning CD's when it doesn't make sense. For example my Cleric has the legendary AoE HoT and shield move. This move should be very impactful to the battle but regardless of how I set her tactics she will use the ability within the first 15 seconds of the fight on herself and 2 other ranged party members at FULL health. effectively wasting the ability and putting in on CD for the majority of the fight with it having no impact at all, only to come off CD once most enemies are dead. The healer should have specific type of tactics that apply to its abilities or it should just know to not use its big heal CD's early in the fight and use them when party members need to be healed. Other party members have this issue with their abilites as well, use AoE buffs/ abilities on just one party member or enemy when they should know to prioritize maximum targets or have the ability to set that kind of tactic. It seem like tactics are both to broad in some ways and not broad enough in other ways. And most of the time don't feel as impactful as switching them should. Another issue is the overall XP and gold gain. Gold gain for the most part is too low. 100 gold per fight and maybe getting 1k from an occasional chest doesn't seem like enough. Selling relics the the only real way to gain meaningful gold but good relics cost more than what yours tend to sell for and so it ends up being a net negative. you essentially cannot participate in the first couple champion auctions since your gold is so limited. I would have had to sell all my season 1 relics as instant sell to even be able to get close to winning the bid and that sells them for less then half their expected value. A lot of relics just don't really sell for near their given value and will just sit their unless you sell them for a decent amount under their value. All in all this makes the main way of obtaining real income feel pretty ♥♥♥♥♥♥ and annoying. It makes your gold feel like you can't really spend it on anything expensive. since you don't gain enough to recoup what you would spend in a meaningful amount of time. XP over all is pretty ♥♥♥♥. I have 3 party members that have been on the main roster since week 1 season 1, and am currently on season 5. these 3 party members are 7-10 levels lower than most enemies i fight, and occasionally its more than that. I have a party member I added in season 2 that is i got at level 3, I paid to level it to level 9 and then added it to the party when it hit level 16, which was just about half the party level, this party member is still 10 levels behind the rest of the party despite being in every league match and majority of tournament matches since being put in the party. At this point in the game if i want to get a new party member I essentially have to buy one that is a high level as their is basically no hope of them catching up on levels, they will just be low leveled and low on stats. even if they have a great move set they will not have the stats or skill levels to participate meaningfully in combat. I think after season 2 or 3 you should be able to field additional teams in the lower divisions. This would help greatly in leveling your lower level fighters ideally you should be able to field teams for every division and their fights can be simulated while your main roster team is fighting their matches. sure I can have 20 people on my roster but i only really need like 7. 5 for my primary team and 2 alternates incase someone gets injured. but for the most part I only use my 5 best fighters and no one else because they win and the whole point is winning. This leads into my two next issues with the game, stuff to do and club upgrades. There really isn't much to do that matters aside from your main league matches and tournaments. I've done the iron gate and tournament center stuff but for the most part it just feels unimpactful, I haven't gained much from doing them and they just feel like a waste of time. I think we should be able to fully simulate all matches that happen in the tournament center without watch them, if you want that as an option. along with this the club upgrades just feel like a waste of money for the most part aside from medical bay. I have my berrics and academy leveled a decent amount but the added xp feel negligible as you don't receive much xp if the first place. leveling your HQ should increase more than just roster size. it could increase money and reputation gain. it could even let you gain access to fielding additional teams in other divisions with the max level letting you field a team in each division. you could even add to the ability to turn off leveling for characters so they can stay in their division bracket. there are tons of options. It just feels like this page was added with out much forethought or planning. Abilities and classes overall seem pretty solid, definitely need some balancing. the unique enemies that there class is just their name can be very OP and have absolutely staggering stats. I think it would be nice if there were more access to ability evolutions. this would help you having a deeper customization of your fighters. It sorta feels like some classes are unusable due to their high friendly fire damage. ive seen enemy teams get completely whipped out because their melee fighters double pop a whirlwind style abilities near their casters and their own casters just die. while it's funny it's definitely not very conducive to the game quality as a whole. All in all the game has its moments of being fun and exciting but overall from a team management standpoint it needs to be flushed out more and some if not all of the issues I've talked about should be addressed in some way or another for me to feel like it would have long term playabilty. I've played for roughly 10 hours and im struggling to see much of a reason to keep playing.
다 재밌고 앞으로 업뎃도 기대됩니다. 딱 하나 원하는게 있다면 용병 정원 50명 정도까지 늘려주는거? 지금은 좀 많이 부족한거같아요. Everything is fun, and I am looking forward to future updates. If there is just one thing I want, it's to increase the mercenary limit to around 50? It feels a bit too lacking right now. Please translate this.
Having just spent a day runnin' through Dungeons and Dynasties on Itch, and then stumbling upon this... I am oh, so, satisfied. And it's STILL EARLY baby! We're still on the runway with this one and I hope the dev can sense our appreciation. I actually can't walk away from it and I'm lookin' forward to how this project evolves on it's way to 1.0
So much better than Teamfight Manager 2...
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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