
A Roguelike Deckbuilder meets Turn-Based Auto-Battler! Trapped in a dark Three Kingdoms tower, command your army on a strategic 3x10 grid. Equip cards with unique "Wine" skills, master the Art of War, and make crucial choices in random events. Break the seal and Escape the Dynasty!
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About
A conspiracy spanning an entire era has swallowed you whole. You awaken trapped in an endless tower shrouded in darkness, where the spirits of the Three Kingdoms are sealed. There is no time to hesitate—assemble your legion, utilize wisdom and strategy, and escape this devouring tower!
This is not a traditional grid-based tactics game, but a war of macro-management. We have perfectly fused Roguelike Deckbuilding with Turn-Based Auto-Battler lane mechanics:
⏳ The "Deployment Timer" Mechanic
Cards in your hand are not instant-cast. Each card has a [Wait Value] that decreases each turn. Do you wait for a powerful General to finish their countdown, or flood the board with low-cost Vanguards? The tempo is in your hands.
⚔️ 3×10 Battlefield & Auto-Charge
The battlefield is divided into Left (You) and Right (Enemy). You do not control individual unit movement. You are the Warlord, orchestrating from behind.
Deployment Strategy: Drag cards into the 3×3 Zone in front of your Warlord.
Auto-Advance: Once deployed, units automatically charge forward based on their class (e.g., Infantry advances steadily, Cavalry rushes gaps).
Lane Tactics: Use flying units to bypass tanks, or cavalry to flank empty lanes. Every placement determines the push of the battle line.
Break away from fixed meta-builds using a unique item system to craft your exclusive hero cards:
🍷 Grant Wine (Equipable Skills)
"Wine" is not just a consumable—it is removable skill equipment! You can grant any Soldier Card a specific Wine to imbue them with special effects (e.g., Lifesteal, Splash Damage, Multi-strike).
Want a Shieldbearer with Lifesteal? Or an Archer with Splash Damage? It’s all up to your imagination!
📜 Art of War (Global Auras)
Equip your Warlord with ancient Art of War scrolls to provide passive buffs or global auras to your entire army, fundamentally changing your tactical style.
Death is not the end, but the beginning of power.
Permanent Unlocks: Every run (success or failure) accumulates experience, unlocking new Cards, Wines, and Scrolls for future runs. As you delve deeper, you will discover game-breaking components.
Risk & Reward: Face over 40+ Random Events. Do you take a dangerous gamble for a legendary artifact, or play it safe to preserve your strength?
The Black Market: Carefully manage your resources in the shop on each floor. Budgeting is the key to survival.
Mix and match units from 5 different armies to create infinite combos:
🟢 Liu Bei Army (Scaling): The longer the battle lasts, the stronger they become. Infinite stat stacking.
🔴 Sun Quan Army (Assassin): Unique mechanic that bypasses frontline blockers to strike the enemy Warlord directly.
🔵 Cao Cao Army (Necromancy): Death is not the end. Continuously summon Corpse Soldiers to flood the lanes.
🟤 Dong Zhuo Army (Berserk): Utilizes multi-strike mechanics to shred defenses with high burst damage.
🟡 Yuan Shao Army (Control): Inflicts powerful Debuffs, crippling enemies and leaving them helpless.
Massive Content: 100+ Soldier Cards, 40+ Skill Cards, 50+ Equipable Wines, 60+ Art of War Scrolls.
Infinite Combos: Over 1,000 potential build combinations. There is no strongest build, only the one you create.
Roguelike Experience: Randomly generated tower levels ensure every adventure is a unique challenge.
My Lord, the enemy is at the gates! Set your formation within the 3x10 grid and watch your Three Kingdoms army drown the opposition!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚打开《逃离三国塔》时,我以为又是套皮三国战棋,玩了几局才发现,这游戏的核心是等牌和瞎混搭的快乐。 时序部署机制是真的戳人,卡牌要等待机值清零才能出,我要么憋高费神将赌一波,要么用低费兵快速铺场压节奏。兵线不用手动操作士兵,只管在后头布阵,骑兵冲脸,多路博弈的爽感很直接。 因为Roguelike 的随机性,每次重开都能试新套路。不用拼数值,靠脑洞搭阵容的玩法,比无脑抽卡的三国游有意思点。
游戏很有意思,但是不知道为什么每层结束的传送门进不去,玩起来交互总有点卡卡的。
[h1]不一样的爬塔游戏——《逃出三国塔》[/h1] 一开始,我本以为是款三国类别的卡牌游戏,谁知道,玩了之后,才发现是策略游戏。 让人不断惊呼,甚是有趣。 玩家从一座被黑暗笼罩的无尽高塔开始,塔共30层,胜利即可前往29层,最终直达1层。 游戏中,玩家共四个类别可以算作选择。 剑豪,法尊,道圣,神箭。每类各有特色,并且得获得前置胜利条件,即可解锁后续角色。 就拿剑豪来说,内置有刘备、曹操等一系列卡组可以选择。 每个卡组各有特色,但是哈,每个卡组还有等级,等级越高,解锁的卡牌也就越高。 在每回合对战中,玩家的卡牌具有相对应点数,每次减少1点,数为0才能使用。 同时,游戏自带兵法——额外词条加成。 比如:上场后生命力+6,首回合自己卡牌代机值为 0。 药酒,可以装备给卡牌,。相当于buff加成。 随着每局胜利,玩家可以选择额外卡牌添加至卡组。 说实话,这个很难抉择,因为卡牌多了,你不一定能打出想要的组合。 卡牌少了,确有容易卡手。我觉得这个还需要玩家自行把握。 随着不断挑战胜利,升级你的卡牌,获得更多道具,向着最高处前进。 就我体验下来,我觉得游戏仍有一定不足。 就拿卡组升级这个来说,需要打5局左右才能提升卡组一级。强力的卡牌、兵法、药酒都在高等级。 玩家在低级卡组,并不能获得强力卡牌,游戏仿佛考验的不是卡组布局能力。 反而是靠等级的设定,我觉得有点违背卡牌游戏的本质。 另一方面,每5层的boss非常bug,极难打败,在前期,基本是地狱级的存在。 感觉会劝退很多初始玩家。 整体体验下来,《逃出三国塔》作为一款卡牌+肉鸽爬塔类游戏。 题材很好,内容很好,就是设定有些太难,希望后期能有所优化。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
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