
Explore half a dozen connected rooms and use your reasoning abilities to Escape the Bunker.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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I am not very impressed with the game. From looks to execution, everything just feels lacking. The first thing that will hit you is how poor the textures are. They look like they were from the late 90's. Second is the locomotion. While billed as a feature, the push-to-walk requires too much spinning around, and as usual comes with the slight motion sickness compared to teleportation. I find it hard to keep the game's walls lined up with my Chaperone bounds because you can't just eyeball and line up the bounds and teleport there. Third is carrying of stuff. There's a lot of stuff in the first room, and you don't know what you actually need, so you end up having to toss pretty much everything into elevators, then toss them back out. Lastly, it's quite easy to get into situations where you're stuck between floors, because while there are invisible walls in-game, they don't exist in the physical world, and the game does not gracefully handle you getting off an elevator platform while it's moving. No saving or menus for that matter means you have to quit the game and restart. There are other VR room escape games with prettier graphics, more rooms, and better puzzles.This game pales in comparison. For now, Escape the Bunker is not cutting it for me.
There are a lot of good escape rooms and a lot of bad ones, and I've played a lot of both, but I've never played one I couldn't finish, until now. I can forgive the game's generally poor visual quality if the puzzles are good, but this game has one glaring problem. Escape the Bunker has a novel concept of having multiple rooms separated vertically by elevators, but the elevators are extremely glitchy. Items you find on the top floor are needed in lower floors, but leaving items on the floor of the elevators is a recipe for disaster because of how often they just end up spazzing out and clipping through the floor, but sometimes your flashlight glues itself to your hand, forcing you to carry items back and forth one at a time. I don't know how this game ends, because the only ending I've ever gotten is the one where you accidentally send an elevator back up while you're not standing on it, effectively breaking the game, and then "escaping" through the hole in the universe that is cleverly unveiled under the elevator by exiting the game. It pains me to give a VR escape room a negative review, but this one needs a lot of work. If they fixed the item issue by maybe adding in a item container or something that you could put things in that transferred them between floors, or even just gave us an inventory (if there is one, I never found it), I could see it being at least okay.
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First off, the game was actually really great! The puzzles were first-class - brilliant even! The level of complexity hit the sweet spot, leaving very gratifying moments after figuring out the puzzles. The positional audio is great, and the laser room was very cool. The way the security camera watches your face was also a great feature! Some thoughts: - Interaction items (pencil, lighter, etc.): easily the most frustrating part of the game in its current state is the constant inability to pick up objects off the floor after they've been dropped. Jiwoo was completely unable to proceed as he couldn't retrieve the pencil, and I fought for at least five minutes trying to grab the lighter and other items. This may have been an issue with the height of my floor as viewed by the base stations though. - Travel time: either the initial elevator travel time should be greatly reduced (or, reduced after the first use), or the need to travel back and forth to the original room should be removed. We both think that some sort of an inventory system would solve the problem, either a utility belt or backpack perhaps? The game would have been much less frustrating and will be much more arcade-friendly if this can be added. This also would have helped when I needed to have both the cell phone and severed head ready, without triggering the cellphone's audio message. - Combo lock: It would be great if there was some sort of visual or audio cue to notify the player when the lock has been reset. - Propane tank: I was able to reach through the cage and grab the propane tank, without opening the lock. Not sure if you're concerned about this, but it is possible. - UV Numbers: When I did the "decontamination process", I could see "20" on the wall in the hall. However, the UV lights would never stay on long enough for me to see the complete code. At some point the numbers did finally stay visible (permanently), but I'm not sure what I did to enable that. - Distribution of puzzles: the first room is very puzzle heavy, but the latter parts feel very scarce. Any plans for additional challenges? Overall, a great VR escape room experience, different from a lot of the other content out there!
Okay where do I start - in my opinion, this is one of the best of 'Escape Room' type of games for the Vive/SteamVR. I thoughly enjoyed playing it! This game hits the difficulty level perfectly - not so hard where you get frustrated but not so easy where you think it's childs play! There's more than 1 room - there's room progression to be made and there's a connective purpose to doing so - both combined makes the overall experience great! The game takes between 40 minutes to about 1+1/2 hour - this is dependent on how quick you can solve the puzzles and progress. I can't really say anymore as I don't want to issue spoilers! I found the game to be quite inventive tbh. The graphics are fine - I have no complaints! Three people in my family played this game at the same time and each a little bit on their own - wife, daughter and myself and we all concluded it was enjoyable. This game is well worth buying for 3-4 dollars or in my case nearly £3.
If you are looking for an Escape Room game that is more robust and has made thoughtful decisions, you've found the right game. Unlike some of the contrived stories in Escape Room games, Escape the Bunker allows you to read into the details, almost like a mystery novel. The game is well thought out, makes smart choices in VR, and has decent pacing. Escape the Bunker is also reminiscent of old school puzzle-adventure games like Day of Tentacle and Full Throttle, but more serious. It's a short story lovesong to VR. This game is recommended to play if you have a Vive!
I love escape games, especially in VR. This is one of the most elaborate I've seen, with multiple rooms and multiple levels. Challenging and super fun. If you like escape games, too, I recommend it.
The game has huge potential. I actually really liked the puzzles that I encountered, but the mechanics are, to put it midly, garbage. The physics are broken with items disappearing from your hands that never resurface, other items fall through the floor and end up on different levels, The combination lock in the beginning seems to work only by chance and has no audio/visual cues to let you know if it's working at all. Again, the way the puzzles are designed is pretty interesting with some unique moments, but the execution is EXTREMELY lacking. I actually had to restart the game after some items disappeared, and when I got back to the beginning, I couldn't get the combination lock to fluke open again (which happened the first time through as it decided to open when putting in the first number for the 5th time.) I gave up after that as it wasn't worth the frustration and I literally couldn't progress. With a few patches, this game would be worth picking up, but as it is now, it's a hard pass.
I gave this game multiple tries, multiple chances, and it is honestly the worst VR title I have tried yet. Basically the janky physics will make it impossible to complete Escape the Bunker. Items will randomally drop out of your hands. Bumping anything with an item in your hand will make it bounce out of your hand. Items will randomally ignore collisions, falling through tables, or even the floor. Using one of the many elevators in the game will make you drop objects or cause other items you arent touching to move or lose collision. I literally walked through the first generator door holding the axe, had it spaz out of my hand, rocket around the room and cause a chain reaction of physics objects to all gain incredible velocity, wrecking the first room instantly. The chaos even caused items to fly up into the first room from rooms below. This was less than five minutes into my fifth attempt to play. After multiple attempts I haven't been able to make it past the fifth room because the third elevator forces me to lose at least one item no matter how I try to prevent it from doing so. This third elevator literally shakes the entire map. You can literally get stuck because your essental item falls out of your hand, flies off and then falls through the level, forcing you to restart, only to have the exact same issue happen over and over again. On top of being almost incompletable, the rest of Escape the Bunker is of very poor quality. Now I dont expect perfection or AAA quality by any means, but entire sections of the level are clearly incomplete. Massive holes letting you see outside the levels are everywhere, shadows from moveable items are baked into the floors and walls, your ability to move is literally only forward by pressing the pad, sounds are of poor quality and very loud. Escape the Bunker could have been a fun little indie game, but as it stands now, I would not say it is complete. It's a rough buggy mess and simply setting an item on the floor can cause you to be unable to progress. I don't consider myself demanding, but this is absolutely unacceptable and I reccomend staying away from Escape the Bunker.
Thumbs up only because there's no neutral option. TL;DR: Good puzzles, tons of glitches. Don't play if you can't deal with borked mechanics. The puzzle and room design is well done with cleverly hidden clues. I was screaming at the combination padlock at first, but after reading the manual for it a third time, it worked rather well and to be honest, the real ones can be as finicky as this virtual one. Some of the items have no purpose, but I was grinning from ear to ear when I found out what the axe was for. But the actual game implementation and in-game physics? Broken as ****! I had to restart the game 5 times because of this and there's no save game or even a menu, so I had to restart from the beginning. The only reason I even finished is because once you know how all the puzzles work it doesn't take more than 5 minutes to play through the game, so I didn't really loose that much time, but seriously. I tried to look into the ventilation shaft in the first room, it's dark, but wait, I have a flashlight. Guess what got lost because of an invisible wall. No more flashlight - restart. Next I dropped a little item, because I let go of the trigger, it went through the floor or something - restart. I put the cellphone on the elevator floor, rode the elevator down, *poof* cellphone gone - restart. Apparently I left the next elevator halfway down. Now I was dwarf sized above the floor and couldn't get the elevator to come back - restart. As I said, if I'd have had lost more time due to these glitches I wouldn't have finished this game. Like this? - meh, it was okay. If you like room escape games and you have no problem with glitches and restarting a game, then it might be worth it, otherwise look for something else. It was fun for me and I don't regret spending 5€ on it, but I won't play it again. (3/5)
En su lanzamiento final esta muy muy verde en cuanto a colision, graficos y sonido haciendolo practicamente injugable. Desgraciadamente lo devolveré.
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