
"Escape First 2" is the second installment of a multiplayer escape room puzzle game for virtual reality or desktop PC! It includes 3 different escape rooms to choose from and can be played competitively, co-op or solo.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too many issues to list in just this short description. Every level has major bugs, doors unresponsive, lockpads unresponsive, multiplayer is a complete mess, required items glitch through floor, vr movement options just stop working, second level literally couldn't even complete as after an hour of trying to work out what we were missing, looked up the solution online and turns out it had just glitched and the air compressor wasn't working as intended. Absolute waste of time
Когда проснулся за 30 минут до школы и решил успеть по-быстрому добавить в игру поддержку VR гарниtур.
Completely unplayable in VR. Cant even complete the first level because it is so bugged. If you pick up a torch, everyone has a torch in their hands. It just doesnt work and is complete and utter garbage. We played with 3 people and it just doesnt work.
Okay Game 5/10 I have played both escape first one and two, and both lack that competitiveness. server lists are empty, and only 3 maps to choose from. Once you have finished the game its most likely to never be picked up again. It's still gets a 5 for effort, although i felt like some of the challenges were stolen from another game that you should check out if your interrested in these types of games. "We Were Here" price/quality much better. Greetz Rdx
рАзРаБоТчИк дАмА ПиК ТеБе в МаКсВеЛу.
[i] My Experience [/i] My co-op partner and I tend to pick up these OnSkull escape room games almost automatically now (close to release), so it had been a while since I'd visited the store page on Steam. I must say I was surprised to see how negatively this one has been received, but I think I understand why. Personally, I felt that Escape First 2 was better than Curious Cases (which was better received on Steam), OnSkull's last offering. The biggest issue, in my opinion, is with the Psycho Circus level. Although the Psycho Circus level was actually the best one in the first game in this series, it is the worst one in this game and unfortunately, players will likely see it first. On the level select screen, the Psycho Circus level is the first one to the left. The puzzles are just un-intuitive and not well-explained. On two occasions, we had to consult a guide to figure out what the game was asking of us (the chair puzzle, and gleaning a code from the dolls in the case). This level was miserable, and had me questioning whether I ever wanted to play another OnSkull offering. The next level, the Escape Room Factory, is a bit better, despite the existence of a switch-box puzzle that makes no sense. We only had to consult a guide once for single puzzle, which was an improvement from our experience in Psycho Circus. In general, I feel that my partner and I are a good metric for whether a puzzle is logical. Not only have we played every OnSkull escape room game (Tales of Escape, Escape First, The Experiment, & Curious Cases), but we've played escape room-type games from other developers as well (Last Will, We Were Here, We Were Here Too, etc.). I also liked the aesthetic of the second room. The final room, The Torture Chamber, is the best of the three. I liked its medieval setting, and the puzzles that involved shields, swords, and a battle map. Were we able to piece together all of the puzzles without consulting guides, and it therefore felt more satisfying than the previous levels. It took somewhere around 45 minutes on average per room - and for two dollars per room, this seemed worthwhile to us. Although I wouldn't say that Escape First 2 is better than Tales of Escape or the Experiment, it's likely OnSkull's next best offering.
Escape First had its fair share of issues, and sadly the sequel is not an exception to that rule. The controls in this game can be very frustrating, especially if you are trying to closely inspect objects for clues. The game would benefit massively from an inventory system so you don't risk dropping your clues and losing them amongst the other crap littering the area. It could also do with a better method of inspecting items in general. The game suffers from an inability to signpost what clues and puzzles are associated with eachother. Boxes immediately next to clues turn out to be of no relation, and you basically find yourself trying codes at random until you find the right box and can continue. Sometimes, items just drop through the furniture (thankfully you can reset item locations in case this happens, but it does happen frequently). Spoilers for the three cases below: Clown 2: [spoiler]This has maybe the most cases of poor signposting for what clues match which puzzles. I accidentally skipped an entire step, because the passcode for the first door was so obvious when looking at the options. The tickets and seats in the book are incredibly misleading and aggravating, as they contradict the actual instructions you are supposed to follow. Even then, there is no real indication what the actual start point is supposed to be when counting the arrows on the chairs, and nothing on the instructions indicates that you need the arrows on ALL the chairs in the path rather than the individually noted seats. One of the Tarot cards was invisible, and I only found it by chance when I noticed there was an outline in the box for it. This level also has a ton of (really annoying) red herring clues. Why is there a note about the order the dolls are in? It has no bearing on the puzzle at all! Why have the tickets with the seats and rows, or the book with the seating plan? It contradicts the actual solution to the puzzle![/spoiler] Escape Factory: [spoiler]While better than the Clown level, this level expects some real leaps of logic from the player. You can associate the pipe the keys fall into with the Air Compressor easily enough, but nothing suggests that you would need to pour water into the pipe. The pipe itself doesn't even display as interactable, so I only found out that I needed to pour the bottles into the pipe by sheer chance. The room is so dark that I completely missed the bucket next to the pipe, which also needed to be filled with water. The equation puzzle is just bad. it is poorly explained, and (unless my smooth brain has finally given up on me) breaks the rules of equations in the first place! There is no indication that you should start on 1 and then work your way up either. When you have to place pipes into the wall for the Air Compressor, there is no rationality to how the corner pieces will place. Despite it being easy to just rotate the pipe 90 degrees and make it fit, you need to find the one specific spot the developers intended. Perhaps the worst part of this room however, is the fact that if you interact with the Air Compressor at all before it is ready, it breaks and renders the level unfinishable. The developers even acknowledged this bug in 2019, and stated that they have pushed out a bugfix for it. 4+ years later, I can confirm that it is still broken.[/spoiler] Torture Chamber: [spoiler]This one was definitely the best of the three. a lot of space to explore, some interesting puzzle ideas, and a very different vibe to pretty much all the other rooms they've made in the series so far. It still has its' issues, but they mostly are not unique to this level specifically. This is the worst room for connecting the puzzle to the resulting action. There is no indication that the shield puzzle opens the Mirror room, and there is no indication that the Sword puzzle unlocks the final room. I found out that both were open by sheer chance. There is a chest where the 'puzzle' is picking up a key from a table a few metres away and using it. Why bother having it locked in the first place? The tile puzzle in the final room could really do with having the unchangable tiles in a different colour, or marked so it's obvious that they cannot change so they can be used as a reference for the other tiles.[/spoiler] Ultimately, you could do worse if you're looking for an escape room game. However, you can also do a hell of a lot better.
NOT CROSS PLATFORM. Only has steam friends, doesn't have the code invite system that console versions have.
Every step is either too easy or too hard. The arrangement of information is lacking.
재밌긴 한데 비추가 많은만큼 버그가 있네요ㅠㅠ ... 제대로 다 풀었는데 열쇠가 안나와여.........하.....
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Audience
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