
"Escape First 2" is the second installment of a multiplayer escape room puzzle game for virtual reality or desktop PC! It includes 3 different escape rooms to choose from and can be played competitively, co-op or solo.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] At this time in this barrel of honey for puzzle lovers there is a fly in the ointment, about which we will say, we will try to make it as constructive as possible. «Escape First 2», like all other things from these developers, is a game in the “escape room” genre, which doesn’t really bother with the plot, but focuses on the complexity and sophistication of the puzzles. As in all their other games, the level of puzzles here is very serious, so you can not even hope for an easy walk. As for me, there are some not very successful ones among them (this is especially true for the final sudoku, which has several correct solutions, but only one that is correct). To several riddles you can make a slightly more intelligible liner (this applies to a puzzle with a list of spectators, for example, when you don’t know how many characters you need to get in the end, so it’s very difficult to navigate the situation, although the puzzle itself and the logic of its solution are excellent). Many people write about bugs, I ran into only one, but it was very critical (I can not press the air compressor button on Factory), and in this case it helped again to quickly pass through to this point, only then everything worked. But I see that the developers work very intensively with technical issues, constantly read the forum and listen to the users, release patches, so I think that the technical side will soon be brought to perfection. Again, as in past games, I don’t really like the other little things you can take, but they do not play any role for action. I probably understand why they are needed - to create a mood and all that, but it seems to me that without them the game would not have lost anything. They work great when they are connected with riddles (for example, in a puzzle with forging a sword), but they are very annoying in other situations. There are three locations here - Circus, Factory and Torture Chambers, but they are very diverse and really have their own atmosphere and mood. The level of difficulty of puzzles varies from medium to very high, almost no simple ones. As I wrote before, I really like creativity in building puzzles, constant attempts to find something of their own, which distinguishes the game. It is possible to play on the network with a friend, solving puzzles together, which also adds a cheerful mood to the passage. Due to the serious complexity, you really feel a sense of victory after splitting another puzzle, so I strongly advise you not to use the guides, unless you are at an impasse. “Escape First 2” is another great test for puzzle lovers, while still in need of polishing technical moments, but at the same time giving great pleasure to lovers of splitting strong brain-breaking nuts.
This game is a disappointment. The amount of glitches inside this game makes it impossible to play the game properly. I found myself searching up how to do things only to find out that a card was invisible and could only be picked up if I new where to look. Even without the glitches, this game is piss-poor. It's so obvious that this game was rushed to meet the success of the other games in OnSkull's library as they repeatedly reused puzzles. When they didn't reuse puzzles, they made ones that barely make sense. I hope the games which follow this are better but I feel like the developers are running out of ideas and are trying to squeeze every cent out of this series. ♥♥♥♥ this ♥♥♥♥.
overall alright.
[h3] В эту игру никто не играл [/h3] 60% игроков не поняли как запустить уровень, оставшиеся 40% не смогли пройти первую дверь. Смелая попытка перенести многими любимый жанр "страшилок для Радимира" в VR индустрию, но с неудачной технической реализацией, к сожалению.
* SPOILERS IN THIS REVIEW* I will make a line up per chamber as of why i review it negatively. The first chamber. (Psycho Circus) Two of the puzzles were illogical. [spoiler] The one with the seats and the arrows do not make it clear in the letter that you have to take all chairs inbetween those indicated on the letter. The second puzzle that is illogical is the one with the dolls. In order to solve the dolls there is a letter with a whole story saying in what order the clows got the dolls and how. That order is not the order you need to do it. But a very illogical order. The puzzles are easy but because of the illogical thoughts behind it and the illogical clues we were forced to look it up. We found a couple of forums with the same complaints that it makes no sense at all.[/spoiler] The second room (Factory) This room didn't work for us. The mechanics were very cool but the players were always out of sync forcing us to restart to the point we didn't want to anymore. [spoiler] The equation puzzle with the numbers you need to round up and down makes no sense in common math either. You solve an equation and you have an answer. A clue for the rounding up and down should have been given.[/spoiler] The third puzzle (Torture Chamber) The puzzles were super nice but was made unplayable because the reset items button didn't work. [spoiler]At one point at the final puzzle with the weights, Three of the weights dissapeared and we couldn't get them back. This made for us to stop playing.[/spoiler] We thoroughly enjoyed the first part of escape first. We were overjoyed when we saw a part two and three were released and we are going to start Escape First 3 with great joy. But this game was too broken and frustrating to give it a good review. If the problems I stated above are solved then you should get the game. If they still exist i advice you to wait.
Very challenging in comparison to the previous game. Rather than giving you the direct answer after the first hint, it simply repeats the prior hint. I can see this being very annoying to some, while rewarding others who enjoy a greater challenge. If you'll get too frustrated due to the lack of hints, might want to wait until detailed walk-throughs are available. Sometimes items can fall through what appear to be solid surfaces; didn't take away from the fun I had with my friends though. Super fun game to get you thinking with other friends/strangers!
Game is broken and filled with bugs, the 2nd map isn't able to be completed due to an awful bug which was addressed in 2019 by the devs but it's 2021 almost 2022 and the bug is still present.
This game is bugged to hell and unplayable. There's a bug in the bathroom level that the DEVELOPERS ACKNOWLEDGED in 2019 that STILL ISN'T FIXED. I wasted literally 15 minutes thinking I was doing something wrong when in fact one of the final tasks had become impossible to complete because of this glitch. Waste of my time. Absolute trash. Shame on the people who made it for selling it in this state. Do not buy.
played two rooms so far faced bugs in both, had to restart the game after getting so close to the end of the puzzle, some of the solutions do not make sense and u end up guessing. its an ok puzzle game but expect a lot of bugs
Too many issues to list in just this short description. Every level has major bugs, doors unresponsive, lockpads unresponsive, multiplayer is a complete mess, required items glitch through floor, vr movement options just stop working, second level literally couldn't even complete as after an hour of trying to work out what we were missing, looked up the solution online and turns out it had just glitched and the air compressor wasn't working as intended. Absolute waste of time
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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