
Aliens are among us! Can you find traces of them on Earth, the moon, and the edges of the galaxy? Find all the clues to prove the existence of alien civilizations and discover how making fried eggs can end up in a monster attack!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−50% | 356reviews | 96% | — | $25.3K |
| $6.99 | 42ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has 25 levels in total, and the gameplay is very easy. At the bottom of the screen, there’s a scrollable list showing the objects you need to find, along with a UFO icon that tells you how many items you still need to locate before you can move on. One thing I really like is that you don’t have to find every single object to progress. Some scenes are quite large, and certain objects can be really well hidden, so if you’re stuck searching for that one tiny crown, you can find enough of the other items and move on to the next level. However, if you’re aiming for 100% completion, you’ll need to find all the required items as well as the card in each level. Each object also has its own hint, which you can click whenever you need some help. I really like this system because the hints give you a general idea of where to look without completely revealing the answer. This is especially useful in the larger scenes, where some objects can be surprisingly easy to miss. Personally, I really enjoyed playing the game. It’s simple, relaxing, and easy to get into, although trying to find every single item can be a little frustrating sometimes, especially when you’re left searching for one last well-hidden object or the collectible card.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Korean, Dutch
| $6.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In some weird twist of my gaming addiction, I have become a fan of hidden object games. Perhaps my attention span is waning or I have grown weary of mind-bending puzzles. I now take great pleasure in the focus that is required to look for cats, dogs, or (in this case) aliens. I also like a game I can enjoy in short bursts. Looking for Aliens quickly became my top pick in the Hidden Object genre. It is hand drawn and lets you step into a fascinating miniature world filled with activity. The scenes are in perpetual motion with a bustling community of characters, creatures, and spaceships. You are looking for a specific set of objects and characters within each area. Every item on your "find" list has an associated clue that gives you a pointer but not a solution. With 25 levels, this game kept me busy for almost 14 hours. Progress is saved on exit so you can play as long as you like and then go back to real life at your convenience. Achievements are related to finishing levels (completing all tasks and finding all items and cards). Looking for Aliens is never boring and is often quite challenging become some objects and aliens are not in plain sight. Doors open, saucers fly, and machines start. You click on most everything for the fun of discovery and it never felt like a pixel hunt. There is so much to find in so many areas that the game has replayability. In a few months, I will not remember all the hidden agendas and expect that I will enjoy the game just as much the second time through. If you are a fan of hidden object games, I highly recommend that you take a break from cats, snails, and frogs. Instead, jump into a delightful space adventure and start searching for close encounters!
норм
[quote]"Mais um jogo para desacelerar. Aquele olhar clínico para achar alienígenas escondidos entre nós." [/quote]🖱️ Jogabilidade O jogo segue o estilo [b]Hidden Object (Objetos Escondidos)[/b], mas com a proposta genial de encontrar extraterrestres infiltrados na Terra. O grande diferencial é o nível de interatividade: os cenários são super dinâmicos e quase tudo no mapa reage quando você clica, tornando a busca muito mais divertida. 🛸 Enredo e Ambientação O enredo tira o maior sarro da nossa cara, mostrando os alienígenas curtindo a vida secretamente no nosso planeta. A atmosfera é super bem-humorada e descontraída, o que dá um sentido muito legal para cada fase que precisamos vasculhar. ✨ Gráficos e Áudio Os gráficos são fofos e cheios de vida, repletos de pequenas animações espalhadas por todo o cenário — e não apenas nos itens da busca. O áudio funciona como uma boa música de fundo, proporcionando um ambiente calmo e a concentração ideal para procurar os ETzinhos. [i]Gostoso o suficiente para ficar instalado por aqui enquanto degusto as fases aos poucos para relaxar ao final do dia. Recomendo demais![/i]
By far the best Hidden Object style game on Steam right now. It has 25 highly interactive levels with tons of characters to find. It's funny, weird, and full of surprises in every corner.
Dans le genre Objets Cachés, "Looking for Aliens" est un grand cru : c'est un régal de fantaisie, d'humour et d'imagination débridée. Le thème traité tourne autour des Aliens et le but est de trouver des personnages ou des objets disséminés dans différents décors (ou mises en scène) très colorés, grouillants de vie. On a en tout 25 niveaux. A chaque fois, des vignettes en bas de page nous donnent de précieux indices pour faciliter la recherche. Par contre, pour collecter les 25 cartes, il faut cliquer à tout-va, examiner le moindre détail pour les trouver. Mais la persévérance paie. Au final, je me suis vraiment bien amusée, j'ai pris tout mon temps (et même beaucoup de temps) pour arriver à finaliser le jeu et maîtriser mes impatiences. A recommander chaudement, que l'on soit amateur ou pas de ce genre de jeu. Il ne faut surtout pas s'en priver !!!
Je joue sur Linux. Version Linux : non. Proton: excellent. [h1]Le jeu[/h1] Le jeu nous propose de trouver des objets ou personnages cachés dans divers décors grouillants de vie. On a droit à 25 niveaux de tailles très variables. Certains sont vraiment petits et seront terminés assez rapidement, d'autres sont immenses, et prendront clairement beaucoup plus de temps. Côté difficulté, il n'y en a pas réellement. Certains niveaux sont "difficiles" juste parce qu'ils sont immenses et bourrés de détails. Si chaque objet à trouver a une petite description qui oriente la recherche, ce n'est pas le cas des collectibles qui ont plusieurs copies dans chaque niveau et qui peuvent être n'importe où. J'ai aimé le style graphique et les couleurs utilisées, ainsi que la légère touche d'humour apportée par l'histoire qui relie les différents niveaux. [h1]Rejouabilité, achievements[/h1] Trouver tous les objets permettra d'obtenir tous les achievements. [h1]En bref[/h1] Un bon jeu d'objets cachés. [h1]GNU/Linux[/h1] Le jeu n'a pas de version native mais fonctionne sans problème avec Proton 10.0-4. OS: Arch Linux, KDE Plasma 6, Wayland. Hardware : 5950x, AMD RX 6900XT, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200.
超级好玩的寻物游戏,强推 优: 1.地图设计很好,很多东西都有小交互,甚至点一下石头,石头都会跳一下,好可爱...... 2.大小地图都有,大地图找起来没有很折磨,小地图也不会一下子就让你全找到 3.小剧情不无聊(虽然剧情几乎等于没有,但还是挺有趣的) 4.关卡很多,好像是25个,是我玩过的寻物游戏里关卡最多的了 缺: 没有放大镜,但这一点也还好,我现在玩了十几关,只有一关没找全
Очень большие насыщенные на детали карты. Огромное внимание к мелочам. Интерактивность. Даже есть объединяющий все карты сюжет. Это одна из лучших игр в жанре.
Looking for Aliens, developed by Yustas and published by Alawar Casual and Emay Games, takes the well-established hidden-object formula and revitalizes it through an imaginative sci-fi lens that feels both contemporary and lovingly referential. Instead of treating alien mythology as a dramatic or ominous subject, the game leans into the playful absurdity of UFO culture—tabloid headlines, paranormal television, conspiracy theorists, and humanity’s endless fascination with what might be lurking beyond Earth’s atmosphere. From the opening moments, it becomes clear that the game is not merely a collection of scenes to sift through, but a humorous extraterrestrial scavenger hunt held together by charm, visual personality, and a surprising amount of narrative whimsy. It recognizes the genre’s strengths—slower pacing, visual observation, and collectible satisfaction—and dresses them in cosmic silliness. Each level functions as a carefully composed illustration overflowing with detail, color, and comedic worldbuilding. Rather than simply distributing objects randomly, the developers populate every environment with miniature stories—aliens blending into crowds, strange technology hidden in plain sight, cryptic billboards referencing pop culture, pets reacting suspiciously to hovering saucers, or household items redesigned to hint at secret otherworldly influence. The process of searching rarely feels like mechanical item retrieval; instead, it feels like decoding an artistic prank the developers constructed for the player’s amusement. That playful design philosophy encourages slow scanning, repeated looks, and curiosity-driven exploration rather than frantic clicking. The game understands the pleasure of noticing something that was always there but initially went unseen. The illustrations themselves are the game’s standout feature. The art style favors bold silhouettes, clear lines, and vivid palettes that balance density with readability—important in a genre where visual overload can become tiring. Yustas ensures that each scene feels distinct, whether set in a suburban neighborhood, a secret government base, a roadside diner, a sci-fi convention, or an alien spacecraft disguised as earthly architecture. The variety prevents visual fatigue and keeps the player excited to discover what bizarre scenario awaits next. On a purely aesthetic level, Looking for Aliens is a joy, offering the kind of handcrafted detail that encourages players to momentarily stop looking for items just to admire environmental humor. Structurally, the gameplay remains familiar enough for genre veterans to sink into immediately. Players receive a list of items or clues and must locate them within the scene, sometimes solving small environmental puzzles or interacting with hidden mechanisms to reveal additional elements. The difficulty curve is gentle but not patronizing—objects may be cleverly camouflaged, integrated into background patterns, or disguised through visual puns. The interface is clean, intuitive, and unobtrusive, allowing the artwork to remain center stage. Hints exist but are balanced so they support rather than undermine engagement. Its pacing is ideal for short sessions, yet the sense of forward momentum ensures longer playthroughs remain comfortable. The tone is equally important to the game’s identity. Rather than relying on mystery or tension, Looking for Aliens embraces lighthearted narrative framing, complete with fictional TV investigations, eccentric characters, and playful voice-overs or text commentary that gently parody paranormal infotainment culture. The humor is warm rather than cynical, acknowledging the silliness of alien conspiracy tropes while also celebrating their imaginative appeal. It avoids mean-spiritedness or ridicule, treating both believers and skeptics as part of the same harmlessly curious human tradition. As a result, the world feels inviting regardless of a player’s familiarity with UFO media. Of course, the game remains rooted in the casual puzzle genre, and that comes with inherent limitations. Players seeking complex progression systems, deep story arcs, or mechanically evolving gameplay may find the experience too straightforward or repetitive over time. Once the core loop is understood, the pleasure derives largely from new artwork rather than shifting mechanics. Hidden-object purists may also find the difficulty milder than traditional search-and-find titles, though its accessibility likely reflects intentional design. The game favors relaxation, curiosity, and visual storytelling over challenge spikes, making it suitable for a wide audience including newcomers, younger players, and anyone seeking a low-pressure puzzle experience. Yet the game’s commitment to its theme elevates it beyond many functional but forgettable entries in the genre. Looking for Aliens understands that hidden-object games are not just puzzles—they are opportunities to immerse oneself in visual worlds, to observe tiny details, and to appreciate the craft of environmental storytelling. It gives players reasons to care about its scenes, not just search through them. The creativity behind each illustration suggests that the developers were having fun while designing it, and that sense of joy is infectious. Looking for Aliens ultimately succeeds because it delivers exactly what it promises and more: a lighthearted, visually engaging, humor-filled hidden-object adventure with a distinctive voice and memorable presentation. It respects the player’s time, rewards attentiveness, and offers a steady stream of visual surprises. For fans of the genre, it provides a refreshing thematic shift and an abundance of imaginative content. For newcomers, it serves as an approachable, entertaining entry point into hidden-object gaming. And for anyone fascinated by UFO folklore—whether sincerely or ironically—it offers a playful, affectionate celebration of the strange possibilities we like to imagine hovering just beyond the clouds. Rating: 9/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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