
First-person escape game, playable solo or co-op with up to 4 people. Solve riddles of a reclusive alchemist that trapped you in his workshop. Brew potions and overcome challenges as he laughs at your failures and makes light of your successes...But what if things are not what they seem?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Escape First Alchemist ⚗️ is a multiplayer first person escape room / adventure game, where you play as the apprentices of the reclusive sorceror-alchemist "Trismegistus". Your benevolent master managed to trap himself in a prison of his own making, and has bestowed upon you the challenge of releasing him. Of course, to make sure you don't just run away from his cunning riddles, he deigned fit to trap you as well...
Find ingredients and discover new potion recipes. Craft unique potions and gain the powers you need to escape.
Solve numerous interactive puzzles using logic, observation and communication.
Search the workshop for artifacts, inspect them carefully and find all missing clues!
A fully voice acted 'Master' who begs you to release him but doesn't stop pestering you about your every action.
Play with up to 4 people to cooperate, or race to the end to see who can solve the puzzles first
Craft potions from recipes found throughout the game with various effects
Explore a unique workshop inspired by real alchemical history, with a fantasy twist!
Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game, but can't finish it because of the bugs. I literally can't use nor pick up items, even after restarting the game, the bug stays sometimes. At some point, I just gave up... I restarted twice and still could not pick up items.
I was trying to find a game I was in the mood to play for a few days before I got a trade come through for this game. A shorter escape room game with a cosy, candle-lit, fantasy themed castle felt perfect. Vaguely knowing it was an indie game, I went into it fairly blind with low expectations. Immediately on boot up I was genuinely surprised by how pretty it looked. It's such an aesthetic game. I was having a little gawk at the room you're dumped into, and then [b]bam[/b], a rogue voice. I had a headset on, connected to my Steam Deck, and I don’t know how audio works in games, but I do know you probably avoid having the dialogue say “over here!” and the voice feel like it has no discernible source at all. It felt like a narrator, not a directional voice. The audio is a little janky in that way, but it’s not a big thing really. It just took me a second to find our narrator: the talking book. Now, I have a low tolerance for cringe and cheesiness, but this was almost so overly cheesy that my meter was overpowered and I was okay with it? I honestly struggle to understand it myself. I can only assume that it was just so bad, that I figured it had to be intentional, rather than just being bad, if that makes sense? The humour was really dumb at times but I'd be lying if I said some of the jokes didn't have me smiling to myself. I checked the discussions at one point for something and spotted a handful of people asking how to turn the book off, which, fair. For whatever reason he didn't bother me, but you have been warned. The main mechanic in this game was something I did not expect but found fun, which was the potion making. As you progress, you unlock potion recipes that can do certain things, change your environment or yourself, in ways that help you progress past barriers. This within itself was inventive, with the actual potion making also being novel. It's quite a simple system, but I found it effective. I remember thinking, this is fun, I wonder how long it will be until the novelty wares off and making potions is tedious. Well, once you've brewed them once you can hit the auto-brew button to do it for you if you're really feeling lazy. I'm not really a fan of fantasy games but I do enjoy the aesthetic that comes with the theme, and enjoyed the fact you can find items around that you could consider ‘spiritual’. Interacting with them you could read a bit about the items. Crystal balls, skulls, chalices, etc. How these items were used and thought of by the spiritual. I found this quite interesting, and actually quite a wholesome addition to the game. In general I found this game to be quite chill. The music is nice, the lighting is soft with cosy candles and twinkling particle effects, it was quite a comfy game to play. I love that this game can be played solo or in co-op. I imagine it's quite fun with friends. I played it alone, at great leisure, wondering off a few times, on a braindead cosy day-in where I just wanted comfort and to occasionally method-act as a potato😌 (of the genus: couch) I hear this game can be completed fairly quickly by those with brain cells (How Long to Beat estimates 2 - 3 hours, which as a potato, could never be me), so with friends I imagine it could be even quicker. The puzzles were engaging, and varied, and I found that this game had a great flow to it. I did get stuck once, and gave my partner the run-down of what was going on, to which he immediately found the answer (I tell myself I was just too close to the case 🕵️♀️🚬) which is unfortunate, but hey, what's a ‘tato to do? You just can't get the staff (brain activity) these days. ¯\_🥔_/¯ In terms of story, I think it's trying to do something here but honestly I barely comprehended what was going on. This may have had direct links to my *[i]mash[/i]*terful inability to *[i]sprout[/i]* ideas, the intellectual small *[i]fry[/i]* that I *[i]yam[/i]*, but it just felt a bit like it was trying to portray a story that they thought was quite smart but was actually just kind of… ehh. Also, you're given a choice at the end which, I played it again out of curiosity and got scammed, it's the same ending both ways. This was kind of disappointing, and to me just proved the narrative generally has no legs to stand on. ᴸᶦᵏᵉ ᵐᵉ ˡᵒˡ ⁿᵒ ˡᵉᵍˢ 🥔 ⁽ᴵ'ˡˡ ˢᵗᵒᵖ⁾ Regardless of the above and any other criticisms, I still had a great time and very much enjoyed it. It was exactly what I wanted to play at that point in time. Achievement wise, there are some collectables in this game that will require you to be pretty observant, but honestly they are easy to find. I enjoyed completing this one and would say it's on the easier side (I have commented a few tips). [quote][b]Achievements:[/b] Included You need to be observant, but on the easier side. [/quote] [quote]For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games[/url][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good puzzle game. can recommend it. the price of this game is in offer for -70% good.
A buggy mess, especially if you are achievement hunting. I got this game on a large sale (~$3) and I still feel like I was ripped off.
Lots of slow backtracking and only the end felt like it had real puzzles. the voice is kind of funny initially, but starts being annoying pretty fast
Сварили с другом зелье из шишек, мне все понравилось, 10/10 прозрений
игра достаточно короткая, но чтобы повеселиться и подумать с другом/друзьями, самое то
It might be fun if you knew what to do next. Sure some of the results were self explanatory or at least hinted at where to go next. But in the case of xray vision, are you supposed to just go wondering around aimlessly? The objects were just all over the place. You could drop them (Why if you needed them), others you could pick up but nothing happened. And what the hell was the endless steam puzzle all about? It's like the authors knew what to do, but no one else. Where were the hints? And the shape maker was just trial and error. It was more aggrivating and frustrating than fun so I rage quit.
Great puzzle game! you can see the amount of care and love the devs poured into it. Also the visuals and sound effects are absolutely fantastic! Would highly recommend playing it with someone, though solo play is also perfectly fine
This is a tough one. I usually find complaints about games having bugs to be kind of stupid -- especially for small indies -- and my jank tolerance is very high, but this was so buggy it was at times difficult to play. It ranged from things like falling through floors randomly to achievements being bugged if you didn't get all the collectibles in one gameplay session to more serious things like every time I tried to load a save file if I pressed "A" it would go back for some reason and then become unloadable unless I closed the application and rebooted then used the mouse cursor to load. At times it made the game nearly unplayable, and I only pushed through and finished because I knew it was also short. There was also a real stuttering problem, another thing that usually doesn't bother me but was really bad here, and it was an issue on both PC and Deck. This is perhaps in part because the graphical adjustment options didn't seem to do anything. It's a shame because the underlying game is solid, and does some things that were pretty neat. I really liked the conceit of being an alchemist and having to mix potions to overcome obstacles, and I like the balance of there being an auto-brew option but also if you play the minigame you can +1. I appreciated the little lore tidbits and object descriptions and thought the plot was above-average for one of these games. The puzzles were a smidge on the simplistic side and the lack of a journal meant sometimes I'd forget I'd left something unfinished (though this was less of an issue because the map was relatively small, so it being totally open largely worked), but on the whole the game itself was enjoyable and brought something I hadn't seen yet to the table. But the bugginess makes it pretty hard to recommend, as do the optimization issues. This game is a few years old now and I'm curious to see if there's been improvement from this dev in terms of stability, since it looks like these issues have been there in all their older games as well. This *seems* like a real developer and not a content mill, but the lack of care implied by the pervasiveness of these issues does make me wonder, and that's not a good impression to leave a player with.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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