
Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 24 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemies, and use your cunning to uncover the truth behind Herman’s disappearance — where greater powers are at play than you ever imagined.
Follow Hanna’s adventure through the vibrant streets of Eriksholm, a sprawling Nordic city inspired by the elegance and grit of early 1900s Scandinavia. In this world, every shadow offers a hiding place, and every corner hides a new challenge. Allies and quick reflexes are your greatest tools as you unravel the city's secrets and outsmart your pursuers.

Join Hanna's adventure through Eriksholm on her quest to find her brother and uncover the mystery behind his disappearance. Venture into stunning landscapes in a gripping story where every second counts as Hanna strives to reunite her family.

Switch between three unique characters, and utilize their unique abilities to access new areas, overcome various challenges and puzzles, and outsmart your enemies.

Observe guard behaviors, use environmental cues, and find clever solutions to overcome obstacles. Scout environments carefully, use cover and stealth, and employ diversion tactics to evade detection.

Explore the fictitious world of Eriksholm, a place of beauty, hardship, and adventure, heavily inspired by the Nordic cities of the 1900s.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 95% | — | $2.9M |
| $23.99−40% | 1.5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Desperados, but it have more immersive experience. The story is well and beautifully written. Looking forward to what next's the dev offer
優點:畫面漂亮、尤其城市的部分非常美、氛圍感很好 全配音、配樂不錯 潛行時穿插敵人角色聊天,等待不致太無聊,也有補充世界觀的功能 操作流暢、全程沒有遇到BUG 缺點:解謎難度不高,不需要攻略,習慣潛行遊戲的人可能會覺得有點無趣 關卡只有八章節,略短 女主蠻正,但過場動畫好像只有5段?其餘都是俯視角 角色深層的羈絆鋪陳不夠,有點可惜 遊戲機制: 玩完暗影之刃後過來的,本來期待會是有策略的潛行暗殺 NO.NO.NO~~這實際上是一款增加了失敗懲罰機制的解謎遊戲 大概第6章開始有三個角色時,才比較有趣味 但自由策略性也不高,只有固定模式解法,整體遊戲是線性的 遊戲劇情: 遊戲設計是故意讓你一開始一頭霧水, 後期再藉由劇情跟蒐集品慢慢補足角色跟世界觀 但仍有人物塑造鋪陳不太夠的缺點,以下是劇透心得 這個世界有一種叫做心疫的疾病,患者康復機率很低 女主一開始奇蹟康復後,弟弟卻被通緝並失蹤 1.阿爾瓦 第二章會得知女主和弟弟似乎本來是一個平民庇護所之類的組織成員,後來退出了 阿爾瓦是組織領導人,也是第二個可操作角色 跟女主姊弟似乎認識很久,且對女主當初的退出抱有不滿 從整體劇情鋪陳可以看出她只是刀子嘴豆腐心,其實將夥伴看得很重 但到遊戲最後都沒有特別說明他們以前的事有點可惜 2.賽巴斯蒂安 第三個可操作角色,只能說是一個突然空降的暗殺工具人 遊戲裡只用幾句話說他從小照顧女主長大,然後就沒了 完全沒有多描寫他們之間的感情 3.整體劇情 後面得知女主病好、弟弟被追殺,是因為偷到了當時聽都沒聽過的特效藥 但特效藥這個好發揮的題材卻沒有過多描寫 直接變成政治鬥爭的一個推進劇情道具 (市長用特效藥來威脅議員投票給他,既然目的不在特效藥本身、為什麼要追殺弟弟) 推測可能中間劇情有被腰斬吧 所以才顯得這邊轉折很突兀,作為比較重視敘事的玩家,對這個劇本有點一言難盡的感覺 但撇開這些小瑕疵我覺得還是很值得一玩
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
| $39.99 |
| 188ratings |
| 96% |
| — |
| not modelled |
| $39.99 | 90ratings | 94% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be honest, I wasn’t entirely sure what to expect from Eriksholm. This game from a Scandinavian studio could just as easily have turned out to be a gem with stunning visuals as it could have been a disappointing let-down. However, both the story and the way it’s told deserve credit in this case. That’s not to say it managed to avoid a few minor and major missteps. There are, however, far more strengths than weaknesses, and the quality of the cutscenes is stunning. Titular Eriksholm is an alternate-history Nordic city inspired by early 20th-century Scandinavia. Come to think of it, although the game is set in a completely fictional city, it tackles all the problems and hardships so typical of a world that is industrializing and leaving some people behind. Among the positives, I would definitely include visuals, game’s overall artistic direction and cutscenes. In addition, the main storyline, hard-to-categorize main villain, and voice acting all stand out for their quality. I’m neutral about the quality of the soundtrack – because, unfortunately, although it’s pleasant to listen to, it lacks a real standout track or a strong highlight. Apart from that, I also have mixed feelings about the price. Game offers the quality of a solid AA+ production, but the gameplay itself is quite short (8 -10 hours) and its replay value is low. Main drawback of this game is that the maps are too linear. Admittedly, they’re well designed, but it would be better if the game offered us a choice between paths A, B and C, rather than forcing us to follow a predetermined route. In addition, game could do with some side quests, which would not only provide a break from main story but could also encourage player to replay the game in a different way. [b]Would I recommend it? Yes. [/b] Of course, game isn’t perfect and has certain flaws that affect overall experience, but it has nevertheless been carefully designed and superbly executed, whilst the gameplay itself offers a solid, engaging experience. It’s not bad; it could be better, but all things considered, I can recommend it with a clear conscience. ✅[list] [*] Game is beautiful. It makes use of a surprisingly vibrant colour palette, considering that this is a stealth-based game. However, combined with other factors and game’s artistic direction (a fictional Scandinavian country in the early XX century), this helps to create a distinct and unique game identity. Furthermore, it is surprisingly well-optimized and virtually bug-free. This is a rarity for games using the UE5 engine. [*] Cutscenes are so good that they blur the line between film and game. [*] An excellent choice of voice actors. They rose to the challenge and breathed life into their characters. Characters from different backgrounds and in various professions have their own distinctive ways of speaking and accents, which have been brilliantly captured. [*] Story is captivating. It’s one of the best stories in this genre; it draws the player in right from the start and keeps them glued to the screen right until the very end. What’s more, statistics speak for themselves: 45% of players made it to the end credits. [*] Main villain is a brilliantly written, complex character. To be honest, I’m not sure if “villain” is 100% the right word here, as he’s more of an mix of opportunist and a brutal pragmatist. Limited interactions with him paint a picture of a complex character who is difficult to categorize unequivocally, and the overheard conversations complicate this picture even further. [*] World has been well designed. Locations have been superbly crafted with great attention to detail, making the city feel alive. All the other elements (collectibles, conversations, billboards and environmental storytelling) help to build this world and convince the player that they are in a city that forms part of a larger, living world, rather than simply in a model intended to serve as a background for our actions. [*] Guards react to a colleague’s disappearance and either start looking for him straight away or raise the alarm. In addition, a change in environmental conditions (e.g. a power cut) may result in a change to patrol routes. [*] 2 different types of collectables: notes (providing an insight into the current political and socio-economic situation of Eriksholm’s residents) and postcards (which appear to be hand-drawn and simply serve as a symbol of an important event or place). [*] Game difficulty is well balanced. It is challenging without becoming frustrating. [*] Save points have been positioned thoughtfully, meaning you rarely need to go back more than a minute. [*] Players have been given the option to load the game and resume game from a specific checkpoint within a chapter (very useful for achievement collectors). [*] Achievements are easy to unlock. Seriously – even the collectibles aren’t some mysterious treasure hidden away in an inaccessible spot. They’re simply presented as ordinary objects, so you can find them near living areas, somewhere on a wall, and so on. [/list] 😐 [list] [*] I’m not entirely sure what to make of this game’s price. On one hand, it’s a well-made, top-quality game offering an engaging storyline and satisfying gameplay, but on the other hand, the price is quite high for a game that takes around 8–10 hours to complete and has little replay value. [*] Soundtrack doesn’t feature any memorable, stand-alone themes, but it helps player to immerse themselves in the game’s world. It plays a supporting role, heightening emotions and moods, fits in with the Scandinavian-inspired atmosphere, and blends seamlessly into the cinematic presentation. Nevertheless, although it is quite varied, it lacks that “something” that would set it apart from other games. [*] Font used in the text looks like Arial. It’s a strange choice, given that all in-game documents use their own stylized font inspired by the XIX century. [/list] ❌[list] [*] Maps seem too linear. It would be better if game offered more than one route leading to the intended objective, or allowed for side exploration unrelated to the main storyline. It’s a shame that the game doesn’t include any deviations from the main storyline – for example, side quests that would have an indirect impact on the main plot, whether positive or negative. [*] Game makes one serious mistake, which, incidentally, is also made by many similar games. We’re expected to search for a character with whom we’ve been given no chance whatsoever to form any kind of bond. Game would evoke stronger emotions in the player if it included a prologue devoted entirely to this issue. As it stands, we’re searching for this character, but we (as players) don’t really care about them. [*] Game lacks a mode that allows you to plan/queue up orders and then execute them immediately (something similar to mode found in “Shadow Tactics”). [*] Characters are a bit too stereotypical. [/list]
在mimimi已不再RTT受众少的当下能有一款还行的RTT已经很不容易,遂还是给个好评。美术和配乐很精良,但玩法单调基本只有一种方式单线通关,不像影子战术和赏金奇兵可以用不同的技能和策略实现多种解法,因此敌人的视线范围和队友实时合作都很鸡肋。 女主Hannah的性格任性而不太讨喜,年纪不大但在这样的社会背景与身世来看是否还是过于幼稚,稳重坚强与纯真坦率是可以共存的,看影子战术的友希就知道此类角色可以如何成功刻画。虽然很想喜欢女性主角但每次过场动画都是我不听我不听的争论吵架让人看了心累,并且所有角色都刻画得比较扁平,因此对各自的选择和结局很难产生更深的兴趣和感情。
Well, that certainly was a fun experience. Stealth mechanics could be better but as far as story goes 10/10. Worth the Buy especially while its one sale. $2.72 per hour better than a movie ticket that's for sure.
I just randomly stumbled upon this title in one of those '10 Highly Rated Games That Nobody Played' videos on YouTube that was accompanying my elliptical session at the gym. I don't know whether it was the Nordic vibe, the beautiful architecture reminiscent of Gothenburg that I had visited last year for a conference, or the fact that I don't play enough RTT stealth games nowadays, but it was an instant buy for me, and I very excitedly proceeded towards playing. I loved it. Part of me wishes that there were a few more chapters that explored the urban beauty of the city of Eriksholm, instead of primarily having me sneak through mines, basements and factories, but the visuals were absolutely beautiful regardless. The gameplay is simple, linear and quite straightforward, despite the added layers once more characters become available and thus the number of combinations between them increase. This is perhaps one of the pain points for people who were expecting a Desperados or Commandos style experience, but to be honest, this is exactly what hooked me - discovering the one or two elegant solutions that the game had intended, instead of experimenting with endless possibilities. The story was... fine-ish, although it mostly has the archetypal characters and the usual plot twists. What surprised me was that despite the mostly bright and cheerful atmosphere, it is not afraid to be brutally dark at times. But otherwise, reading the scattered notes and pamphlets or listening to guard conversations taught me more about the world here than the cutscenes did. Funnily enough, I discovered that this game kind of occupies its own niche, when following the conclusion of the story, I asked ChatGPT whether it can recommend me similar games. And, apparently, there aren't exact matches that fit a linear, story-driven RTT stealth genre. So, I'll warmly recommend this one, and hope that either this studio or others end up making more.
Einfach wunderbar. Bitte mehr davon. 👍👍👍😘
I wish steam had "meh" rating option because this game is exactly meh. "My first stealth game for 5 year olds". It's fine. My biggest complain is that it's actually a linear story-driven adventure game with very simple stealth themed puzzles and not a Commando-style tactical game with gameplay choices. Jokes on me, it was never advertised as such, but I still had some genre expectations. For me game is just painfully shallow and boring, in 5 hours there were like 2 puzzles where I had to form some kind of thought and everything else was almost an autoplay with how obvious solution was.
Excellent Game. It has been quite some time I enjoyed a title that much. Family friendly, as well. I play it with my kids who jump in and suggest how we should proceed. Very Beautiful Environment Gorgeous Visuals Very Engaging story Puzzles not that hard Unbelievable attention to details Great job to the dev team. Worth every single penny
这条评价是中评,虽然缺点很多但没有到让我恼怒的程度,因此四舍五入给个好评算了。 优点是玩法合格,地图设计不错,不同关卡也有适当变通的新机制,以及美术还算可以,剩下的都是缺点。 1、视角只能自己调整属实有点太笨了,既然已经做了手动调视角的时候人物不会移动的机制,那么至少也应该做一点人物移动时的智能视角跟随,玩的时候经常出现人物出框的情况。 2、操控线人多万拿钥匙的这段流程很无聊,既然女主女二都做了各自的技能,那线人也应该做一个而不是只能死板潜行。 3、攀爬速度不根据是否安全来区分,我能理解有些时候攀爬速度被包含在过关要素之内,玩家需要抓紧时间,可是安全的时候也这么慢是何意味呢?从梯子上下来也不能快速降落,真的很有拖延游戏时间的嫌疑。 4、即使周边已经安全了,队友也不懂得自己跟到目标会合点,操控三个角色就得慢悠悠地走最后一段路三遍。 5、剧情不合格,甚至可以说是莫名其妙,毫无逻辑毫无吸引力,人物塑造一坨,女主固执且蠢得让人发笑,对话不能快进或按句跳过,每次进对话,慢得像蜗牛一样的语速都要硬控你好一会。 6、作为一个价格不便宜的游戏,演出少得可怜,大部分时候都是干巴巴的俯视角头顶白字对话。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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