
Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.
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Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemies, and use your cunning to uncover the truth behind Herman’s disappearance — where greater powers are at play than you ever imagined.
Follow Hanna’s adventure through the vibrant streets of Eriksholm, a sprawling Nordic city inspired by the elegance and grit of early 1900s Scandinavia. In this world, every shadow offers a hiding place, and every corner hides a new challenge. Allies and quick reflexes are your greatest tools as you unravel the city's secrets and outsmart your pursuers.

Join Hanna's adventure through Eriksholm on her quest to find her brother and uncover the mystery behind his disappearance. Venture into stunning landscapes in a gripping story where every second counts as Hanna strives to reunite her family.

Switch between three unique characters, and utilize their unique abilities to access new areas, overcome various challenges and puzzles, and outsmart your enemies.

Observe guard behaviors, use environmental cues, and find clever solutions to overcome obstacles. Scout environments carefully, use cover and stealth, and employ diversion tactics to evade detection.

Explore the fictitious world of Eriksholm, a place of beauty, hardship, and adventure, heavily inspired by the Nordic cities of the 1900s.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's...okay. Not great, but also definitely not bad. I found it on the short side and it is also a bit too linear for my liking. But still enjoyed the 8~9 hours I spent on it.
beautiful story, absolutely fantastic graphics and entertaining stealth gameplay - all in around 12 hours of satisfying and, for some reason, undeservedly little known game. Eriksholm deserves way more attention.
Well, that certainly was a fun experience. Stealth mechanics could be better but as far as story goes 10/10. Worth the Buy especially while its one sale. $2.72 per hour better than a movie ticket that's for sure.
I was not expecting such a polished game. Highly recommended.
Einfach wunderbar. Bitte mehr davon. 👍👍👍😘
今は亡きmimimiのShadow Tactics、DesperadosⅢ、Shadow Gambitなどと同様の形式の見下ろし式ステルスゲームです。あちらよりもストーリーテリングに力を入れている印象で、美麗なムービーシーンもあったりします。 mimimi製に比べるとキャラは最大3人でそれぞれが使えるスキルも少なめ、攻略法もほぼ1通りに固定されておりゲームとしてはややこじんまりとしていますがパズリックな解法を導き出す楽しさは健在で十分楽しめるゲームでした。 ただ1点だけ、視認性がこのジャンルの既存のゲームに比べるとかなり劣る点は気になりました。敵のハイライト表示や敵視界範囲の確認が出来ないので取り合えず動いてみて見つかる(=死ぬ)かどうかで敵の視界を把握することになります。どうしても気になるという程の欠点ではないですがなぜこの機能が実装されなかったのか疑問です。 総合的には良作でおすすめ出来るゲームだと思います。
재미있었습니다. 개인적으로는 너무 어렵지 않아서 좋았구요. 다른건 그냥 적당히 게임 시스템으로 허용된 기믹이다 싶었는데, 내 그림자를 못보는 NPC 라서 그거는 조금 그랬습니다. 몸통만 안보이면 못보는 조금 이상한,,, 엔딩보고나서 수집품 모으려고 다시 해볼까 했는데, 어느 챕터에서 뭘 안모았는지 타이틀 화면에서 볼 수가 없어서 다시 하기가 조금 꺼려졌습니다. 도전과제에 그리 집착하는 편도 아니라서 그러려니 하고 있습니다.
Beautiful game, great story, great and simple mechanics. Atmospheric, great cinematics. This game is a real little gem. Thank you River End Games!
One of the very few singleplayer games I could not stop playing.
个人感觉,整个游戏的核心内容似乎更侧重于叙事,虽然这款游戏中有丰富的即时战术、潜行、解谜等要素,但这些要素在游戏中只是推动剧情的工具,很难产生如《盟军敢死队》系列那种“战斗,爽”的感受。 画面方面,非常优秀,过场动画中的光影效果、面部表情有时甚至让我有看真人影片的感觉,正常游戏中的画面也毫不逊色,应该是我最近几年玩的游戏里感觉最舒服的一款。 游戏节奏方面,十分舒服,有收集品的地方基本不需要战斗,有战斗的地方也基本没有收集品,让我这种单线程生物可以专心于一项,至于成就方面,除了四个收集成就和一个需要操作的成就之外,全是流程成就,收集品和成就获取难度适中,很舒服。 剧情及叙事方面,整体形式上非常合我胃口,无论是CG中的镜头运用,还是游戏过程中NPC的交谈、收集品的文字等几乎都能在我关注点转移之前结束;具体内容上,可能受体量所限略有不足,[spoiler] 比如赫尔曼偷包裹的背景,塞巴斯蒂安与姐弟俩的关系,姐弟俩从阿尔瓦处离开的原因等在游戏中交待的不是很清楚,比较需要脑补能力,特别是赫尔曼下线下得有点太快了,第一关开头刷了下脸,在外面浪了四关,在局子里蹲了一关,然后关尾CG直接GG,未免过于草率; [/spoiler]但在一些细节上值得赞扬,比如第七关拉电闸那里,第二次拉电闸时,负责维修的士兵是否已经返回岗位会影响对话内容,这可比捡收集品时每个人感想不一样让我惊讶多了。 游戏操作和流程方面,3个人物,每人2个技能,还缺乏查看敌人视野的方式,对解谜的限制较大;可能是游戏本身节奏相对较慢的原因,个人感觉人物动作比较流畅,没什么拖泥带水的感觉;通关后回顾整个游戏,可能是出于叙事需要,制作者似乎很青睐“通过剧情/NPC走位迫使玩家在有限时间内解谜”这种方式,第一个场景就体现出了这个倾向,随后于游戏各处都有所体现,在最后三个场景中更是将这种倾向展现得淋漓尽致,这种软性时间限制在一般即时战术游戏中比较少见——更常见的是将硬性时间限制作为挑战目标。 音乐方面,好听,爱听。 喜欢看故事的可以试试
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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