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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A real classic. I played this on my dad's computer as a kid with a joystick and keyboard. This game stuck with me for a number of years until i revisited it. Its aged and hasn't gotten a remaster or anything as of yet so i hesitate to recommend it to younger or new players. This is one that could really use a touch up and an fov slider. Let us run it in higher res etc. This game would be a damn good candidate for the same sort of treatment given to Powerslave. If you are a classic fps fan, buy it and play it. If you aren't, bad idea for now.
A kind of weird but fun boomer shooter. It has some HUGE arsenal with really badass weapons, but I ultimately ended up using just a bunch. The maps are fun, they have different objectives, with great puzzles and good exploration. Not a hidden gem, but worth a try if you love this kind of games, definitively.
This game is really interesting. Cool weapons and after you get the controls set it's a decent game. Nightdive should really remaster this because the resolution is so hard to look at lol. The game is also very very dark. But the level design isn't confusing or maze-like and you can save at any time.
Played it for the first time in the 2000's before all the gay youtubers and ♥♥♥♥. Amazing game.
Not up to the level of DOOM, the levels are unremarkable and the game itself is boring.
A Criminally Underrated Retro FPS Eradicator is a Retro First Person Shooter game, released back in 1996, running on a completely original 2.5d engine, and made by Accolade, with this later released brought you to by the fine folk at Nightdive Studios. You follow 3 different protagonists as they invaded a mysterious fortress and defeat all the enemies that stand in your way. Traveling through the different levels of the fortress, completing missions objectives and getting to use all sorts of weapons. While running on DOSBOX in this release, the game still manages to still be a great time today! Gameplay is somewhat similiar to FPS games at the time: Shoot enemies and find the exit, however instead of looking for keys you're often given a group of tasks to complete for the exit to open up, most of which are pretty easy to find and you will probably complete most of them by simply playing through the level. Like wise, Levels are split up into different sections of the fortress with a hidden bonus level if you find the all the secret cards in the section. Now considering I played as Eleena Brynstaar for my playthrough I will give my opinion via the experience I played using her. Her arsenal is absolutely vast, with 15 different weapons and around 7 inventory items. You have the typical archtypes such as the fallback pistol weapon, the shotgun-like weapon, the rapid fire weapon, and the rocket launcher. However past that there's all sorts of gimzos and gadget to blow things up. Like Mines, Death Grenades, and homing floating bombs. With some of the weapons you're allowed to swap to a secondary camera to view the weapon's pov and either denote it manually or even take control of it. Furthermore what character you choose effects your character's stats and slightly their weapons, similar to Rise of the Triad's cast. Eleena being the fastest probably made the game's platforming a bit easier to land and for the time, it's not the worst kind of platforming. As for style, despite the game being run through DOSBOX and absolutely zero source ports existing, the game looks pretty great for the hardware! It really pushes that gritty futuristic feel as well as the sheen that comes with pre-rendered graphics sprites. The levels feel less like a location like what most Build Engine games are known of and more like the abstract levels of Classic Doom but with the added height and mouselook. I love to give props to the sound design as the explosion and gibbing sound effects sound absolutely perfect, both loud and splatter-y respectfully. Overall, Eradicator is a fairly underrated title. I had never heard of it before and I had certainly never heard anyone else mention it. Really if it wasn't for the fact that Nightdive published the re-release I probably wouldn't have bought it and it's a crying shame that the game isn't more well known and has a proper source port. Maybe with all the remasters going on maybe one day, Eradicator will get the modern treatment that it really does deserve.
The clan of Treydan shall be made proud today
I can recommend this to anyone who likes old fps games, like quake and I think its still quite underrated game in its category. Its definitly a lot more obscure than other similar fps from that time and it is not very polished game, but its quite consistent otherwise. It has like ten times more guns, items, interactive screens, cameras and robots than other games, yet it somehow works and some of those extra features are quite fun to use. Its definitly one of the most industrial themed games I have seen from the era, which is also its flaw. The environment is too dull sometimes, also some level design choices are bad, like those levels with timer switches. Despite some flaws it has its spirit and originality.
Kind of mixed feelings, but overall a pretty positive experience. So first off, the main thing that has to be discussed is while this is an FPS, kind of, I ended up spending the back half of the game primarily in third-person mode. Third person mode seems to have better lock-on, and the crosshair will jump to enemies to signify your character is aiming at them. This sounds pretty easy-mode right? Well, this is a necessity because Eradicator has no source ports, so you gotta play the game like it's 1996 - with your hands. Keyboard control only, unless you're brave enough to use the mouse to aim, which in this game just means letting you control the horizontal axis. I honestly had no trouble playing the game as the developers intended, but it is one of two things that contribute to making this game... very challenging to play, in 2025. The other, is the graphics. You're playing this game at 320x200, baby! Yeah, that 4K monitor you bought this EOFY sale? 3840x2160? Yeah, you won't be needing most of that. But joking aside, this does genuinely mean the graphics are incredibly 'crunchy' so to speak. Anything further away than about 15 meters, is nothing but a pixel in the far distance. You really do get used to it, eventually, but uh yeah there's no niceties of modern gaming here. The graphics are quite good though, there's some nicely detailed textures and enemies, so it would be nice to see this cleaned up somehow. Maybe one day. Anyway, aside from all that, the game ran pretty well for me. Everything seemed to work as it should, so there's that. The gameplay is pretty simple. You pick one of three characters, four if you already beat the game, and then you get to play through a whole bunch of levels. There's three or four 'episodes' basically, with something like 4-6 levels each. You might think that doesn't sound very long, except the levels in this game are, not always gigantic but are so labyrinthine and complex, that I ended up averaging something like 15-20 minute completion times on most levels. Hence, it took me about 6 hours to beat the game! This is in my opinion pretty good length for the time, I feel like Duke Nukem 3D by comparison is probably half as long. That should be addressed too. Eradicator looks and feels EXACTLY like a Build engine game. It somehow isn't, though. Each character you pick has a different set of stats. So one character is slow but tanky, another character has middling stats, and the girl is super fast - honestly dangerously fast - but she has low defense. I played as the girl since I figured going fast would be really helpful, and it was, but it was almost genuinely TOO fast. It's like Duke Nukem's running speed on steroids but always - and this game has its own 'adrenaline stimulant' thing that you can use to get even more speed. Suffice it to say it's extremely silly on Eleena. I think each character gets a different first mission, but after that they all kind of converge and play the rest of the game the same. The level design is... mostly pretty solid. I think that there are too many levels where you don't have any idea where the exit is, which is frustrating when you get stuck running around wondering where the hell you are meant to go to leave. Every single level has a weird objective focused structure, which is interesting since this was 1996 and I feel like that didn't start to become a thing for a few years afterward. Dark Forces did come out a year prior, but that game still kind of mostly feels like just sprinting through the linear levels until you find the goal... for the most part. My only real issue is that you don't get very good details on what exactly you are meant to do, and what everything is. The sci-fi world featured in Eradicator isn't really one that lines up with any known or familiar tropes. The closest I can think of might be System Shock, because every enemy is some weird robot/flesh hybrid, but that's about it. So for example, the game is all, "Shut down the mazrium crushers" or "Drain the biofluid tanks" or "Destroy the skeevin spawn vats" and it's all so vague that when you're actually trying to progress, you don't really know what anything you are doing is, you just intuit that when you see a button unpressed, you just assume that the button being pressed will allow you to continue. Fortunately, the game is fairly straightforward in this way, so I didn't at all get frustrated. Once or twice I got annoyed at not knowing where to go or whatever, since the levels rarely have any kind of central hub, they all usually kind of fold in on themselves like some kind of awful rabbit warren. Anyway, let's talk about enemies. So it seems there's only a few different archetypes. There's the guys on the ground who just motor on weird tread feet, the flying dudes, and then a bunch of turrets. These archetypes get different weapons to help vary things up, and it really really does because some of the later enemies get grenade launchers and rocket launchers, with the predictable effects of that you can imagine. Chaos, and one-hit deaths. There are also later on, enemies that exist just to fly into you and explode, dealing somewhere between 50% to 70% of your health. These suicide enemies are intensely aggravating, and are placed sadistically by the level designers. So this all means that you really want to be rotating saves very frequently, especially in the second half of the game. In the first half, you'll probably make it reasonably far without having to save all that much, but once the 'flying mines' start appearing, you're going to want to just start saving before you enter any room, because odds are there's one of these suicidal enemies just waiting on the other side of the door, or behind a thin wall waiting to flank you, or somewhere else. These things are even more aggressive and have more frustrating AI than the drones in DN3D, and those things were already pretty toxic. The main thing that makes these ones even worse is, they do have a sound cue, but it's pretty hard to hear or intuit exactly where it is coming from. Their AI also has a habit of yoyoing from the floor of the room to the ceiling and down again just to throw off your aim, and also to prevent you even noticing their approach. I don't honestly understand the plot. It sounds to me like, your character is commissioned to infiltrate a mining facility, to destroy a terrorist leader? But... in the process, you also systematically destroy the entire mining facility? Additionally, at the end of the game... you turn on the self-destruct, and the entire thing detonates, blowing into a billion pieces. So what was even the point of most of the game...? It's all very strange. I guess it's fine, since it's not exactly billing itself as a masterpiece of fiction, but it certainly does feel very confused. The picture-in-picture mechanics by the way were kinda neat. Only a few levels really take advantage of it, alongside enemy possession, but this is only a good thing because the gimmick quickly wears out its welcome, and once you're done with the few levels that strongly leverage it as a puzzle element, the game then goes back to using it purely for looking through cameras, at camera stations. I'm comfortable with this. The store page touts 'twice as many weapons as other games' except a big problem is I think, since they mostly come with very small ammo counts, it's hard to really use most of them, since you want to save them for the bosses that this game has. But the thing too is, they don't all seem all that effective, really? Or certainly, they won't help you against some of the tougher enemies you need to get rid of real fast. In that case, you just need to use the rocket launcher. So unfortunately, even though you have like 15 different weapons to play with, you'll probably only be using like 4 or 5 of them. Anyway. I take issue with some aspects of the game, but overall it's fun enough.
시대적 관점과 게임 장르에 초점을 맞춰 평가 그래픽 : 5 / 10 디자인 : 5 / 10 인터페이스 : 7 / 10 조작성 : 6 / 10 최적화 : 6 / 10 난이도 : 7 / 10 사운드 : 4 / 10 가격 : 6 / 10 재미 : 6 / 10 예술성 : 5 / 10 평점 : 57 ---------------------------------- - 매력이 부족한 올드스쿨 FPS - 긍정 : 다양한 무기를 찾을 수 있는 인터페이스, 캐릭터 선택 가능 부정 : 비슷한 레벨 디자인, 다양하지 못한 사운드, 애매모호한 퍼즐 난이도
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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