
Equin: The Lantern is a challenging roguelike that's easy to get into but tough to master. Conquer the huge 50 floor dungeon and its evil inhabitants in a quest to the bottom of the joint to find the mysterious lantern itself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not very pretty on the outside, but make no mistake, this game is a labor of love. ♥♥♥♥/10
A solid roguelike with lots of replay value. Game is minimalistic, like all true roguelikes. Definitely worth for seasoned roguelike players, and not too big of an investment for people who have no idea what they are dealing with. My only gripe with the game is that you can't move items in your backpack; a slight inconvenience.
Disclaimer: Special thanks to the developer DXF Games for providing me the key and the opportunity to explore and give an honest review of this interesting rogue-like RPG. Pixel Art: 1/5 (You're not playing it for the art style) Immersion: 3/5 (Simple but strangly immersive) Gameplay: 3/5 (Limited, but does what it intends well) Controls: 5/5 (As expected) Value: 4/5 (Inexpensive) Difficulty: 3/5 (Randomness & length) -------------- Overall 3.2 (Difficulty is always excluded) [url=http://store.steampowered.com/curator/31208751/]Please follow my Pixel Art Curation for other great games...[/url] This is a no frills, no story, light RPG, rogue-like dungeon crawler... No offense to the artists, but my first thoughts were, "this is a bit primative," but it does grow on you as you get lost in the dungeon. It is a simple rogue-like with nice amount of depth through items, skills/bonuses, traps, monsters and bosses. Although, aside from strength & attack, bosses don't stand out that much. The game play can get repetitive, since there are 50 levels looking much the same. For the price, you can surely get a good number of hours out of this one, playing through all the classes and working on achievements. Not for everybody, but RPG rogue-like lovers will most likely get some enjoyment from this one ;) ACHIEVEMENTS: Mainly more lengthy than difficult.
I didn't like this one. max resolutuon is about 480 x 340 and even tho you can make it full screen in the options, this causes the super low resolution to be stretched and look even worse. My biggest gripe however was that I could NOT quit the game after going fullscreen, even canceling the game from task manager would not work and eventually I had to reboot my computer just to end the process.
Fun little dungeon crawler Nice chunk of enemies, the deaths are fair, though I see myself going for the exp bonus every new dungeon. All in all, give it a shot, form your own opinion on it.
It's amateur Gamemaker titles like Equin which fuel me with a brief desire to pull out one of my development kits and create a simple, yet enjoyable game of my own I have to thank this developer for reminding everyone that 'amatuer' doesn't always have to be 'bad' and 'Gamemaker' doesn't always have to be 'shallow.' Among the hundreds of entries of greenlit trollware on Steam I would recommend Valve not to mistake this for one when they finally flush their toilet for good; I believe there can still be a novice section on Steam featuring quality entries like this one. We would've paid ALOT for this during the Colecovision era.
A brutal roguelike with cute pixel graphics.
[h1] Equin Review [/h1] Equin is a game that I was given a key to try out as a veteran content creator for traditional and modern Roguelikes. It's a very slim roguelike (compared to Dungeon Crawl Stone Soup and other expansive projects) with pixel graphics, meaning you can pick it up the majority of the gameplay in about 10 minutes. The combat is more than your typical bump-to-attack movement, which changes the dynamic of the game somewhat. There are a few things missing from it that will make a roguelike veteran cry though. Non diagonal movement I can accept, but the lack of a text log to annotate through the game's actions, or the fact that your tile is completely unrelated to your equips, or the lack of a map combined with the small screen, etc. makes this game HELLA confusing at times. On the other hand, there are also some very neat ideas, like auto-killing trash mobs by the time you're stronger than them, or the way it transitions into an RPG when you enter combat, and the various things you can interact with intuitively. It also has boss fights, which are pretty cool. Oh, and if you have an arcade stick or controller support, it runs perfectly, which was a very fun novelty for me. Overall, I think the game has quite a few good points, but it could easily take a lot of ideas and mechanics from any "large' roguelike to immensely improve the user experience without making the game more complicated. It doesn't do anything particularly unique, but I enjoyed it for what it was and I think it's a decent on-sale pickup if you're into roguelikes as a genre. It legitimately grew on me over the course of my playthrough, and it'd be fun to do at least one completed run with each class. Given that the game is 3 dollars (cheaper than a bottle of Coke), I'd say it's probably a very easy to justify purchase. My Final score would be a 6/10, and I mean an actual 6 and not a "this is a crap game" 6. If you want to see my live reactions and gameplay footage, watch here: https://youtu.be/YiOQGD1p47U
After 5 1/2 hours, here are my thoughts. Feels like an old Game Boy Color game. This isn't a bad thing though, it plays well. Compact game, easy mechanics and something you can play for a few minutes or a few hours. Pick your class, your perks, your extras, dive in and adventure! Music has that retro chip tune to it that fits the way the game is designed. The rogue-like element can actually make for some pretty crazy floors. Permadeath, while it can be frustrating, is only a minor setback in this game. There is some input lag, especially on the first couple of screens, but otherwise there isn't anything super wrong with the game. Also, the "one size fits all window" might irk a few people but it is a minor inconvenience at best. Overall, it's a solid purchase for anyone looking for a quick fix. Need more info? Check out my Youtube VOD of my live playthrough of the game to help you decide! https://www.youtube.com/watch?v=jyPX96qw-pw
オーソドックスなローグライク。 ゲーム内のランタンシステムが奥深さを加速させる。 彩度の高いドット絵が好きな方は特に刺さりそう。 日本語非対応だが中学英語で十分理解できた。 格下の敵は戦闘画面へ移行することなく一撃必殺。ゲームスピードを損なうことなく探索できるのが好印象だった。 価格に対して綺麗な仕上がり。 ---------- キュレーターページでは、他にも多くのレビューが閲覧可能です。 ぜひご覧ください。 https://store.steampowered.com/curator/32044813 ----------
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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