
Run a transportation empire with planes, trains, automobiles and ships. Out compete AI companies or play solo. Become a transportation tycoon.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Epic Trains 4 Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 4, 2026. Before then readings were taken at different times of day, spanning 8 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $4.5K | 7 | 57% | −92%$0.95reg. $11.99 | |
| approximately $74.8K | 63 | 48% | $19.99 | |
| approximately $41.1K | 14 | 71% | $49.99 | |
| approximately $3.4K | 20 | 15% | $5.99 | |
| approximately $2M | 1.3K | 67% | −80%$5.99reg. $29.99 | |
| approximately $90.6K | 106 | 66% | −34%$11.87reg. $17.99 |