
Epic Manager is a unique crossover between Sports Management and classic JRPGs. Experience an addictive “one more turn” mix of tycoon strategy, roguelike elements, roster management, combat and character progression, all rooted in an epic yet light-hearted fantasy setting. Rated ‘E’ for EPIC!
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You are the General Manager and CEO of your very own Adventuring Agency, the riskiest yet most lucrative business in the Realm of Astraeus. Recruit adventurers, negotiate their contracts, send them out on dangerous quests and reap the rewards should they make it out alive. Expand your Agency, manage your growing resources and best your competitors to become the Epic Manager!

Epic Manager is a fresh new take on the Tycoon RPG genre, heavily inspired by classics we all know and love! The game presents a unique mix of roster management and character progression found in titles like Football Manager or Final Fantasy Tactics, narrative choices & consequences in the beloved tradition of gamebooks series Choose Your Own Adventure, the epic scope of a D&D campaign or a Lord of the Rings novel and the humoristic tone of The Princess Bride, all in one awesome package!

Your goal is to gain the title of Epic Manager by becoming the most famous Adventuring Agency in the vast Realm of Astraeus.
Send agents on the field to prospect new job opportunities, scout the dangers ahead, recruit new adventurers, negotiate their contracts, organize them in parties and complete dangerous quests to earn more fame than your rivals and climb the rankings of the League Ladder!
Along with managing your contracts and jobs, you’ll also hire support staff, trade with the local merchants, upgrade your agency’s HQ, research new abilities and upgrades, expand your reach across Astraeus and interact with competitors by using intrigue and diplomatic actions.

Adventurers are the backbone of your Agency. To find them, you’ll first need to organize recruitment campaigns across the Realm, then negotiate contract terms with those who present suitable talents, traits and growth potential!

Add recruits to your ever-growing roster of unique characters and manage their progression as they gain experience and level-up. Experiment with the endless combinations and powerful synergies offered by our Multi Class system and build parties suited for every situation.

Discover an emergent narrative shaped by YOUR actions. As your forces move on the map, they will come across an ever-growing bank of Random Encounters, narrative mini-scenarios giving you many choices on how to proceed. In some cases, having a specific class in your party will even reveal special hints and hidden options!

In each campaign, actions you make will influence the ruthless political web of Astraeus and modify your reputation with each of the game’s 12 factions. Encounters and quests you decide to complete will lead to job opportunities that might not have available to you otherwise. As your agency grows, you’ll also use the Tech Tree and spend research points to unlock new abilities and specializations that fit your own play-style.

As the commander-in-chief, you’ll get to take command of your adventurers as they meet increasingly dangerous foes on the battlefield. The parties you create will allow for powerful class and character synergies to stack the odds in your favor, as you make the best use of the hundreds of items, skills and spells at your disposal.
Scout battles in advance to gather intelligence about the enemy forces and better exploit the weaknesses of dozens of enemy types inspired by bestiary classics : Goblins, Orcs, Ratmen, Gnolls, Skeletons, Zombies, Giants and many more!

Some adventurers will grow from rookies to heroes, legends even, while others will quickly meet an untimely end. Such are the dangers of being an adventurer!

Epic Manager features many procedurally generated content like randomized adventurers, equipment items and quest rewards to make each play-through different from the next! We want Astraeus to feel like a living world that reacts to you, just as you react to it. World Events, Random Encounters and RNG-based dice rolls will determine the consequences of some of your choices, changing the priorities of your Agency’s day-to-day operations.

Scattered in Astraeus are very familiar and powerful characters. Some, like the Shovel Knight and Rogue Legacy Knight might be easy to find, others not so much - look for them as your forces venture across the Realm!

Dozens of Enemy Types and tons of Quests, Random Encounters and World Events.
Unique characters and bosses.
Trade Adventurers with other agencies.
Discover all hidden “Prestige Classes”, available for High-Level characters.
New Merchant : Enchant and improve equipment at the Enchanter.
New Merchant : Craft and combine items by visiting the Alchemist.
Community-Created Content :Adventurers, Quests, Encounters, Items and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ is good ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇buy it ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
A nice idea in concept, with rather clumsy execution. It quickly turned into a somewhat grindy exercise in balancing plates, with money consistently in short supply and progress very firmly gated. It is primarily notable for an extraordinarily long save game loading time – a full minute even for a game a couple of turns in, running off an M2 drive with a 9700K CPU.
This game had cool potential but was essentially forced out of early access early and abandoned. Don't play it. There is enough potential there to make you wish it was finished, but it's ultimately overall a bad experience due to lack of polish and balancing.
Epic Manager (EM) on surface looks interesting, adventurous, a mix of strategy & rpg elements and some may even think i can play this [i]"casually"[/i]. The sad fact is the overall product is slow, mundane, repetitive with little adventure value. A core system that centralize on "fame" which makes the whole gaming experience an agony grind feast and short lived. That's is it's downfall. EM would have been a great product -minus the crappy fame system. Epic Manager rated "W" for [b]Wasted![/b]
it's fun for a while, but then just as you start to learn the game and get a decent squad of adventures together.... the game mechanics work against you. i had two teams of 3 adventures completing quests for the gold / xp and it was going well. trouble is with the league system in place, if you get knocked out or fail a time period your licence gets revoked and you just lose the game. which is super frustrating... i've played management games before with a league system, usually you bounce around in a league and once you get to a point you push for promotion and advance to the next league. in this, if you don't keep up with the curve, such as having high level adventurers doing high level quests for the fame income ( fame is the league tables point system) then you will fall behind , your company's license will get revoked and the game just ends, There is no second chance, or a chance to rebuild if you lose an adventurer to an unfortunate ambush etc. the league system would work if there was an actual promotion/demotion system in place, rather than to out fame the ai in a small time frame. the other problem is the quest navigation and how to determine a quests difficulty, it's not clear what enemies are considered "elite" or normal" the only way to judge a quest difficulty is to accept the quest, then "scout" the quest, send your adventure party to the quest and look at the auto resolve feature, then based off that win/loss ratio can you determine your actual chances, which... wastes time... that you don't have. i had 3 adventurers, lvl 10 , 11 , 10 , two dps one healer. up against a "level 3 quest" with 5 enemies, all level 5... now it should of been a cake walk, however two of them had a gold marker , two more had a red marker and the 5th was just a plain lvl 5... the auto resolve gave me a 40% chance to succeed. so i did the battle myself.. i rekt the normal level five guy. then the ai went 3 times in a row and auto targeted my healer ( scored 3 direct crits) and he flat out died... i assume that was bad RNG, the problem was i had no time to recruit a new healer ( lvl 5) and to train him up to continue doing the high level quests in the gold league. which meant i ended up not earning enough fame finished 10th out of 12th in the league and the game was over 4 turns later. this game looked like it had alot of potential, but its really missing out on the general gamplay/combat area. if you do pick it up i'd recommend getting it in a sale for around a £5, you'll play it once get frustrated and wish you'd of refunded it sooner... in other management games i can easily play 1000+ hours, so i had extremely high hopes that this would satisfy me as it combines several of my favourite genres, rp + party management + research/skill trees + turn based, world exploration. its a real shame, if this game was done correctly i'd probably never play another game again other than this...
A good effort I'd say. I liked how the map is set up and even the slow traveling can be interesting. If we had some movement upgrades and were able to deploy multiple parties at once it would have been more interesting. Does the game allow that or did I just not play long enough? Buying horses is one of the first things players bug me for when a new game of D&D starts so why isn't it a travel option here? Are horses extinct? I mean, everything for a great game is here, it just felt very slow and uninteresting in the end. If you like a slower pace management game, sure feel free to try it out, but it doesn't seem like it's for me.
Игра в целом неплоха. Но довольно много вещей в ней раздражает: - медленная боевка, в которой мало тактики. Две команды поочередно наносят друг другу урон. Иногда прерываясь на лечение или набор очков действий. - неудобный интерфейс и неочевидная/неприятная система обновления команд/одевания шмота. Это все возможно лишь в городах с телепортами. Пришлось открыть мануал, чтобы найти эту информацию. - баланс заточен на то, чтобы избавляться от своих лучших героев. Потому что они требуют много денег за контракты. А квести не награждают достаточным количеством золота. Это нормальная ситуация для спорта (футбола, хоккея), так как там крутых футболистов можно продать, заработав много денег. Да и в целом игра не заканчивается, когда ты проиграл лигу. Ты просто опускаешься в более низкую лигу. А в этой игре, если занимаешь низкое место в лиге - это конец игры. В целом, с этим всем смириться еще можно было бы, будь у игры более продвинутая графика. Но с текущей упрощенной стилистикой играть не очень тянет.
I really enjoyed the concept of this game. It has many interesting mechanics and customization options. And even though I can get over the high RNG stuff, it really bothers me that there's no mode without the time limit for you to just keep playing at your own pace, enjoy building your agency slowly without having to worry about optimizations (and as a way to compensate the random rolls with strategy) and eventually becoming THE FACTO #1 agency. I can't say I'd recommend in general, but if you feel like it's hitting that niche, go for it!
I do like the game, but [b]I can't recommend it[/b] especially at a whopping 18US$. It's about what you expect; you recruit adventurers, you skill them, you do some jrpg-style fights, you do all the stuff that a management game typically has. If that sounds like something you can get behind, we're in the same boat. But you should know the problems with this game first. My first problem is many functions don't have hotkeys, and the ones that do usually stop working by the start of the third trimester. Not sure how they just stop working, but they do at least for me. Second, most of the hovering tooltips are cutoff in a way that makes them difficult to read and there seems to be no way of fixing it. Third is what most others are saying; you get penalized for doing well. I feel like they had an idea for the hatred system and all but it just doesn't work for anything other than spamming you with slander (which loses you fame, which you need to progress/continue). While I do have suggestions on how to remedy this, they're pointless to state because of the forth and most important problem; [b]The game is Abandonware.[/b] It was rushed out of early access and promptly abandoned with no hope for future updates. Which is a shame because they had something here if they would have just given it some more time and polish. If you see it on sale for like... 2US$ maybe, it might be worth giving it a try. I think I got it as part of a Humble Bundle or something. I do like it, but I know it's super not worth it at full price. You can skip the rest of the review unless you've decided to get the game anyways. If you decide to get it anyways, here's a couple support class combos that will help you a lot early game: (Group Healbot) Start with a groupheal character (Priest or Witchdoctor, but make sure they have their groupheal skill) when you level up, always pick -AP Cost and Heal Strength. If you have to choose between the two, get one -AP Cost and the rest Heal Strength. When you level them up enough to get their second class, choose Warlock with Blood Sacrifice. Always choose -health cost. After Focusing on the first turn, you should be able to use Blood Sacrifice followed by your groupheal every turn for the rest of the battle, effectively with an AP surplus. Rule of thumb: any support class that takes Blood Sacrifice as their second skill is a solid choice once you have a dedicated healbot. (Single Target Magic Nuker) Start with a mage with their single target ability that lets you choose the element. All points into skill strength, skip AP cost reduction. Take spellblade as the character's second class with the ability that buffs their next attack's strength. Take all the AP cost reductions for it. You can oneshot things above your characters level fairly easily especially with a bard's damage buff ability for the party, and with a command Captain on the team granting the mage AP, You should always be able to attack at least once every turn in spite of the AP cost.
This little 2D game takes up a whooping 50-58% CPU.. In the main menu alone... I won't be surprised if this is some sort of sh*tcoin miner. The game itself is kinda meh and boring as well. I don't remember how I got it but the price on Steam which is 14,99€ is a little too much for this game. I would probably say this game is worth about 1€. 2/10 Would not let them use my pc for bitcoin again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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