
AtmaSphere is roll-a-ball game set in a medieval world which is full of dangerous traps and uncertain paths! Roll all you want, but don't fall off! Collect all diamonds to impress Ballerina, and get Ballard safely to her house!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
AtmaSphere offers a refreshing take on the classic ball-rolling genre. The physics are smooth, the environments are visually appealing, and each level gradually increases in difficulty. While it looks simple at first glance, don't be fooled — some levels require serious timing and skill. If you're into skill-based casual games, this one is definitely worth a try. Perfect for short gaming sessions or when you want to challenge yourself without committing to a complex storyline.
Ehhh, no. On my ongoing quest to at least try every game I have, incliding bundled games i ended up with this "game", and for some ungodly reason decided to keep playing until I 100% it. It's probably from one of Fanatical bundles with a bunch of games for almost nothing and let's be frank. Like all games with tons of achievements where the icons are mostly letters or numbers, and that spam you with them for zero effort; this isn't a game that's worth playing. This is shovelware by the true meaning of the word, a game that only exist to have numbers go up and give you pretty looking achievement icons if you want to decorate your profile in some creative way. The game is a basic marble game with trash physics, no progression curve in the dificulty and zero creativity. It's also not nearly 6 hours long, more like 1-2 at most. But if you want letters for your achievement showcase with a bi-ish pride frame around them... sure...
I would only recommend the game if it were on sale for 80% or higher. Every other level or so was genuinely fun to play through, but the difference between most levels is too small. It felt like playing a game that had solid level progression and then there were filler levels added in-between the original levels to stretch the game length as long as they could.
Классная расслабляющая игра на вечер, всем советую чтобы отдохнуть )
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nothing special and no surprises here. but there's nothing wrong with it either. you get exactly what you expect. basic gameplay, no special abilities, not even jumping. no different materials for the ball, only one environment and not even different weather or time of day! but you get random and disconnected music. actually i fell to my very first death due to shock when that weird riverdance music started playing. no secrets, easy puzzles and the difficulty level is barely worth mentioning. again most of the difficulty comes from not being able to see that far ahead. either you go fast and risk flying off the track or you go slow and steady. this way there's a considerable gap between possible fun and actual fun. however it's really cheap during sale and good enough to recommend if you are into this ball pushing gameplay. it took 2 hours to finish and 100% the game. good enough for a slow sunday afternoon! forward to my review of [i]AtmaSphere 2[/i]: https://steamcommunity.com/id/Meister_Leuchte/recommended/2509120
Still better love story than twilight
its something to kill time with i guess. don't pay for it. asset flips are never worth any money. it tries to be "difficult" but does that by just being annoying and janky to the point where it gets frustrating and ruins the flow of a run
no
Too stressful to be fun, which is a shame because I like the underlying idea, and the rainy atmosphere / peaceful music would be pleasant... if the gameplay didn't completely undermine it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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