
Battle baddies and foster interplanetary diplomacy in an epic space colony sim!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 64reviews | 89% | — | $11.7K |
| $13.99 | 41ratings | 87% | — | not modelled | |
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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补票
[h1]游戏介绍[/h1] 《宇宙探险物语》是开罗发行的一款像素模拟经营游戏,游戏以宇宙为背景,在游戏里,玩家将在游戏里经营一颗未经探索过的星球,通过不断研发科技,探索星球扩大殖民地范围,建造工厂开垦农田赚取更多的发展资金,修建酒店和太空港吸引各种外星人来参观,最终创造出银河系第一的行星! [h1]游戏体验[/h1] 本作把模拟经营和探索战斗结合在一起。游戏开始会给我们一片空地,我们要做的就是给无家可归的居民造点房子,在给他们开点农田赚点钱。再之后等慢慢发展起来了就可以建造工厂增加金币产出,或者去多造点景点吸引外星游客来参观顺便赚点外星外快。 再之后就是探索的内容了,游戏里对于宇宙探索的需求可以说是方方面面的。地区里的神秘大坑,外星的可疑洞窟,又或者是扩大领土等等,这些都需要我们去进行探索。在探索路上还会遇到许许多多的事件,可能是小人遭到偷袭,又或者是经费不够了,甚至是什么事都没有只是单纯的吓你一下。探索还会触发各种各样的事件,给一些金币或者研究点数。 游戏还有人物培养系统,你可以给小人穿戴装备,提升等级,只为了前往更加危险的地方去探索。穿戴不同装备的小人会有不同的攻击方式,考虑每个小人的技能并安排合理的站位与装备可是取胜的关键 [h1]总结[/h1] 游戏非常好玩,基本没有资金压力,探索成功可以获取大量金币,一直探索一直富,可以在地图上尽情探索。宇宙里的各种外星生物种类也很多,探索欲拉满了。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
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Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 27ratings |
| 85% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
Kairosoft games are often a hit or miss, and Astro Story ist sadly a miss. While it’s an okay space-themed sim with some charm, it lacks the excitement and depth that make Kairosoft’s hits so memorable. The gameplay feels lighter and less engaging compared to their standout titles. It’s not a terrible game, but with stronger options in Kairosoft’s roster, this one doesn’t quite reach for the stars.
외계행성 개척이란 컨셉을 굉장히 잘 지킨 작품 전체적으로 UI가 구작 특유의 느낌이 나고, 오브젝트 도트가 작으나 작품만의 개성인 느낌도 있음. 마을 빌딩이 유저 임의로 편집할 수 없는 땅이 있어서, 구린 부분이 있지만 이것도 개성이라 볼 수 있을듯 전투는 전국닌자 스토리의 하위호환 느낌 그래도 괜찮은 시스템이라 이게 메인 재미인듯 기타 장점으로는, 후반 가면 팝업이 아예 없어서, 아예 신경 꺼도 시간이 쭉쭉 흘러가는 점 정도 전투배치 초기화 되는 트리거가 여러가지라서, 틀어질때마다 배치 해주는게 좀 귀찮은 편이라, 배치 저장 기능등이 있으면 좋았을 듯. 자원을 내정에 투자하면 전투진행이 막힐 수 있는데, 이때 돌릴만한 반복 던전등이 있어도 좋았을 듯함 구작이라 기능요소들이 적고, 기본적으로 전투 뺑뺑이지만, 심플하면서도 많이들 아는 전투시스템이라 재밌고, 이런 시스템으로 신작이 또 나왔주면 좋겠다 싶은 작품 ++) 이제와서 광고영상보니 Unexplored라고, 미탐색 구역 표시해주는 듯한 부분이 있는데, 처음에는 진행방식 몰라서 멍때릴 수 있으니, 인게임에서도 표시되면 더 좋았을 듯.
クリアに12時間。 WIKIでキャラの1人の引き継ぎが可能と見て、2周目を楽しみにプレイした。 が、クリアしてみるとキャラの引き継ぎ要素はなかった。 クリアまでに出したキャラを、初期キャラの1人と置き換えられるだけで、レベルは初期値。冒険で得たボーナスもリセット。 周回する意味はまったくないもよう。
简单但还不错
游戏内容感觉很少 一下就通关了
Epic Astro Story is a compact science-fiction simulation that combines colony development, economic management, exploration, and RPG-style combat into an accessible experience. Developed and published by Kairosoft Co.,Ltd, it follows the studio’s recognizable approach to simulation games, using colorful pixel graphics and interconnected progression systems instead of complicated strategic mechanics. The player begins with an undeveloped planet and gradually transforms it into a populated and economically productive colony. Its premise may sound ambitious, but the game deliberately keeps its systems approachable, making progress easy to understand while still providing enough objectives to maintain a satisfying sense of growth. Developing the colony forms the foundation of the experience. Roads and houses must be constructed to establish a functioning settlement, and expansion becomes increasingly important as more residents arrive. Housing is especially significant because newly discovered inhabitants need somewhere to live before they can properly become part of the colony. Watching empty terrain gradually become occupied by buildings and residents provides a strong visual representation of progress. Rather than demanding complicated urban planning, the game focuses on the pleasure of continuously improving a small settlement and watching it become increasingly active. The economy adds another layer to colony management. Residents can manufacture different products, which can then contribute to the settlement's financial growth. Tourism also plays an important role, as visitors from other planets can arrive and spend money. This creates an entertaining relationship between production, development, and attracting extraterrestrial travelers. Earnings can be reinvested into further expansion, allowing the colony to support additional residents and increasingly ambitious activities. The economic mechanics are intentionally straightforward, so players can concentrate on improving their planet without having to manage an overwhelming number of statistics. Exploration gives Epic Astro Story considerably more variety than a conventional passive management game. Residents can be sent into unexplored regions and caves, where expeditions may uncover additional land, products, and potential inhabitants. This makes exploration directly beneficial to colony development rather than functioning as an unrelated side activity. Discovering something useful can create new opportunities back at the settlement, encouraging the player to continue pushing into unknown territory. Eventually, constructing a Space Center expands the adventure beyond the original planet and allows expeditions to other worlds, giving the campaign a welcome sense of increasing scale. Exploration is not entirely peaceful. Dangerous creatures can appear during expeditions, forcing away teams into combat. These encounters introduce light RPG mechanics and make the abilities and equipment of residents more meaningful. Colonists are consequently not limited to being workers who simply generate products or income. They can also become valuable members of expedition teams capable of surviving increasingly dangerous journeys. The combat system is relatively simple compared with a dedicated tactical RPG, but it complements the management mechanics effectively and gives players another reason to improve their population. The strongest element of Epic Astro Story is the way its different mechanics support one another. Exploration can reveal resources, territory, and residents. Additional territory creates opportunities for construction, while a larger population improves the colony's productive potential. Economic development generates the resources necessary for continued expansion, and stronger residents make more difficult expeditions practical. This circular structure creates a consistent progression loop in which accomplishing one objective often opens the path toward another. Presentation is unmistakably influenced by Kairosoft's established pixel-art style. Characters and buildings are small but expressive, and the colorful environments give planetary colonization a cheerful personality. The game does not attempt realistic science fiction, instead embracing a playful interpretation of interstellar development. Seeing residents moving through a settlement that has gradually grown from almost nothing is particularly satisfying. The visual style also helps keep information readable despite the relatively small scale of the characters and structures. The game's accessibility is simultaneously one of its greatest strengths and most obvious limitations. Players accustomed to demanding colony simulators may find the economic systems and strategic choices comparatively shallow. Combat is designed more as an extension of progression than as a sophisticated tactical challenge, while settlement construction emphasizes expansion over intricate city planning. Repetition can also become noticeable after the player understands the basic cycle of building, producing, exploring, fighting, and expanding. Epic Astro Story is therefore unlikely to satisfy someone searching for an extremely deep simulation. However, judging it according to what it actually tries to accomplish produces a much more favorable impression. This is a relaxed management adventure built around frequent accomplishments rather than punishing strategic decisions. There is usually another building to construct, area to explore, resident to recruit, product to discover, or enemy to overcome. The gradual transition from a primitive settlement into a colony capable of interacting with other planets gives the experience a surprisingly enjoyable sense of scale despite its modest presentation. Epic Astro Story ultimately delivers an appealing combination of management and adventure without allowing either side to become unnecessarily complicated. Its colony-building systems provide the long-term foundation, while exploration and combat prevent development from becoming entirely passive. The interconnected progression systems make even small discoveries feel useful because they often contribute to the larger goal of creating a successful interplanetary settlement. It lacks the depth and challenge of more elaborate strategy games, but its cheerful presentation, steady progression, and mixture of simulation and RPG mechanics make it an enjoyable choice for players who prefer accessible management games. Rating: 8/10
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《宇宙探险物语》:星际殖民地模拟器[/h1] 虽然《宇宙探险物语》套的是开罗城镇经营游戏的壳子,玩家需要在等角视角的外星殖民地中建造居住区、农田以及各种设施来增加收入、扩大探险队规模并探索更多区域。 但在实际体验上,比起《创造都市岛》物语这类城镇管理要素更多的开罗游戏而言,本作反而更有点外星殖民题材自动化模拟经营游戏的感觉。 当然,作为一部“探险物语”,在本作中,你招收来的居民除了可以在田地里工作制造出口产品外,本质上还都是“探险队”的一员。你可以派遣他们外出进洞窟救援新成员或是通过探索解锁新的可互动可建造区域,增加地图规模。 本作的“探索”是挂机触发随机时间+自走棋挂机自动回合制战斗的形式,如果你在此之前就接触过开罗新作《哆啦A梦的铜锣烧物语》这部作品的话,很容易就能看出《铜锣烧物语》中的探索玩法大概率是来源于本作。 因此作为一款半挂机自动化模拟经营作品,《宇宙探险物语》其实是一部相当不错的独立开罗游戏。
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