
Endless Hell is a third-person action game. The game advances through a linear process, killing monsters to gain resources, improving their skill level, and killing the boss to the next level by killing the level.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
除了+1外没有任何优点。 攻击的时候居然不能转变方向只能冲着一个方向乱劈。 鬼畜般的镜头视角。 我甚至不知道主角叫什么。
The concept for this game is great, but I find the gameplay awful. I'm sure the publisher/developer has put alot of time into this but I can't get past it. It seems when I get into a fight I cannot control my movements once I begin. Once I start I cannot move around, and so fourth. Therefore I cannot even get passed the first level. The color scheme looks great and I like the variety of enemies from what i saw. https://www.youtube.com/watch?v=yrL1dlVVblc
画面对得起价格,然而作为一款Act动作极为僵硬。 攻击和翻滚居然不能改变方向只能朝前? 框架还可以如果改良就值得去玩了,但是目前只能说是个半成品。 6.5/10 (4.5分+2分高性价比) 玩了一个小时杀了2蜘蛛后死了后电门不消失,打不了最终Boss狮鹫无法继续游戏,这算个恶性BUG希望早日修复。 J可以升级,升级后黑魂变无双。
不能用手柄??????
操作垃圾,经常卡模,打击感等于零
ENG: Starting with the good of this game, only the graphics. It lacks, a more intuitive "J" skill tree, that this menu can be closed with "ESC" and not only having to click with the mouse in the "X". it is necessary change that the skills are applied to keys like "1 , 2,3,4,5.... " and not only in the basic attack. It is necessary to implement a menu of graphic settings and to regulate the FOV and the sensitivity of the mouse. The IA is ridiculously bad, it chases you and attacks you, it does not give you any kind of impression that it is alive, which makes you notice a robotic and unnatural combat. An improvement in the combat is needed, only with a system like the one mentioned before (the skill in the keys), plus an implementation of a parry, official shield system. The system of combos in the game is mediocre and its change is necessary. When dying the character continues with the experience, which makes easy farming in some areas and takes away the difficulty, getting a bad experience. If the game improves, I will be willing to change my review, but I do not recommend it unless you want to analyze the errors. ES: Empezando con lo bueno de este juego, únicamente son los gráficos. Le falta, un árbol de habilidades “J” mas intiutivo, que este menú se pueda cerra con “ESC” y no únicamente teniendo que pulsar con el ratón en la “X”. Es necesario que las habilidades se apliquen a teclas como “1,2,3,4,5” y no sea únicamente en el ataque básico. tambien es necesario la implementación de un menú de ajustes gráficos y de para regular el FOV y la sensibilidad del ratón. La IA es ridículamente mala, te persigue y te ataca, no te da ningún tipo de impresión de que este viva, lo que hace que se note un combate robotico y antinatural. Se necesita una mejora en el combate, únicamente con un sistema como el mencionado antes de la habilidad en las teclas, más una implementación de un parry, sistema de escudo funcionaria, el sistema de combos en el juego es mediocre y es necesario su cambio. Al morir el personaje sigue con la experiencia conseguida, lo que hace fácil farmeo en unas zonas y le quita la dificultad, consiguiendo dar una mala experiencia. Si mejora el juego, estaré dispuesto a cambiar mi reseña, pero no lo recomiendo salvo que quieras analizar los errores.
操作极为蹩脚,当你按下超过两个键的时候,其他的任何键有70%的几率失灵,即使是为了消磨时间,我也强烈不建议这款,因为会让你很窝火
玩了两小时(跪了了将近2小时) 给一个中肯的评价: 1、游戏刚开始的新手提示不够及时,比如alt可以翻滚躲避伤害,按tab键可以切换操作视角,对默认的移动方式略有不习惯,不过用久了感觉还行。 2、难度偏大,刚开始不熟悉一不小心就猝死; 3、打击感尚可,技能点应该是保留的,所以死也不影响技能点,也算是躺尸刷资源过关的一种手段 4、刚开始没有技能跟学了后面技能以后完全是两个游戏体验,(ˉ▽ˉ;)... 5、作为体验版的独立游戏,客观来讲感觉还是可以的,希望后面继续更新
The combat is stiff and the controls are clunky. Once you get used to how the game plays beating the game becomes easy, up until the monster mobs become too strong. You also can't get 100% achievement completion which for me is mostly why I play games. The final level has a glitch where if you die the save doesn't register the previous mini boss as slain and closes the path, fortunately there is a way around if this happens. I personally had fun but wouldn't recommend to others due to how stiff the game feels.
六块钱的游戏,还哔哔叨叨什么,不见你们批判几百的河洛风云传,那个比这个还要烂,而且完全没有优化
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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