
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
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About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
seems fun
First things first, I am not much of a 4x Gamer, let alone a competitive one. Factor that in when reading my review. I also got the game for free in a giveaway ages ago, but have since purchased the DLCs. In my personal opinion, this game feels a little barebones without the DLCs, I'd recommend picking everything up on a sale if you consider to buy this game with the intent to keep it. If you are more uncertain, buy the basegame (ideally on a sale) and check it out to get a feel for the mechanics. Endless Legend is a lot more casual than civ from what I can tell, and leans into a fantasy vibe. You're not playing on Earth, but on a planet called Auriga, housed by various Alien civilizations. Humans have seemingly crashed onto the planet, and now has to face off against the native species. One DLC faction even invades with the intent to conquer, and is thus not native either. Endless Legend (unlike Civ) has a feature that allows everyone within the same alliance to share a victory, if one occurs. This can be turned off for competitive gaming, but it can be convenient if you got a friend that you with to team up with while exploring Auriga for the first time. Says me, a loner Planet Auriga has a very cold climate, so winter actually penalizes most factions when it happens. Your cities produce less food and gold during winter (a certain DLC faction apparently innately negates this), so once you figured out the game you should try to find a game-plan that doesn't cause you to go bankrupt when winter hits you out of nowhere. There is a season forecast, which can be made more accurate by building a weather station (yes really), which I keep forgetting to look at during summer lol There are quests in this game. One for each faction. Clearing all faction quests is actually one way to obtain a win. Looking at other reviews, this feature appears to be a bit controversial, but I like it personally Some faction quests can spawn strong units invading your village, that can catch you off-guard, so I (being terrible at 4x games) would suggest you to always have a defensive force garrisoned in your city. From my little playtime, it seems one full army close to your city with half an army garrisoned should be enough to handle most quest enemies, but I haven't tried a lot of factions yet, so I might be wrong. The combat system is a lot more in-depth compared to civ. Combat takes place in a bit of an alternate UI mode, where you gotta space out your units manually on a separate field, maintain high morale and kill everything within 6 'turns' (this all happens in a single turn on the overworld. Battles also run on a separate turn timer compared to actual turns, and block the progression of turns until they are over) When all 6 battle-steps have finished, all surviving units withdraw, and the aggressor can't attack until the next turn. The defensive army seems allowed to initiate another 6 battle-steps if desired, from what I can tell. In any case, there is a lot to get used to, but that makes the game feel unique. Another thing I'd like to mention, is that there are camps with AI-Mini-Factions, that spawn units that keep harassing all players and try to raze your cities. They act like barbarians in Civ, but can actually be the subject to your quests and thus help you to gain important resources. I have yet to read a proper guide on how to play the game competitively, but I am looking forward to learning a bit more about the ways in which this game is different from civ.
super
It's ok, I will need to restart this game, it's been a while.
Ah. The grounded version of Endless Space. Endless Legend is more on the simple side of strategy 4X games. But I still like it very much. There is something about the aesthetic of the game that brings it all together. Recommended.
The game is definitely for fans of the Civilization franchise. If you despise the Civ franchise as I do, you will almost certainly not like this game. It takes many hours to get anywhere while learning the advancement and combat aspects of the game, and the payoff is excruciating combat mechanics. After 20 hours put into a single player campaign, I am defending my city with ranged troops, melee troops, and the most worthless fortress in the history of video games. It offers zero cover or defense for my ranged troops, and I cannot even put my melee troops on the front lines as they are in reserve at the beginning of combat at the rear. This is despite the fact they are the militia charged with defense of the city. They are rendered useless. At that point I uninstalled the game after several attempts that showed I had no path to victory. The charts of my empire's progress after quitting the campaign shows that I was the 2nd most advanced empire in terms of exploration, advancement, military strength, and population among others; however, the empire that has come to burn my empire to the ground has insanely more advanced everything playing on normal, indicating the AI for this empire was maxing everything from the outset. This is just not appealing. This would still have been forgivable had it not been for the extremely poor options during combat.
Endless Legend fue mi primer juego 4x y en lo personal no pensé que seria tan bueno, sin embargo me encanto, cada partida que jugué se sintió diferente e inmersiva, no hay desperdicio una vez que entendes los rasgos de cada facción y sus formas de ganar, injusta en muchas ocasiones pero no le quita lo divertido, recomiendo darle una oportunidad, no soy un jugador técnico pero siento que es un juego bastante intuitivo y fácil de adaptarse, tiene sus fallas si pero fácilmente puedes estar horas y horas jugando una partida. Nota final 8/10
After all this time I still return to this game for a few runs. Thats really good value and its why I'm finally reviewing this. Being a little older game means you can get it for good package price during sale events, and are able to reap the full benefits of all the patches, and DLC for a comprehensive complete experience of what took place over many years of development. The game comes across as a 4X fantasy strategy game. I mean it is, but not your traditional fantasy world. The world looks fantastic, with strange locations. You will see minor factions of what "appear" to be undead, Demons, Ogres, Dwarves, Orcs, etc, But they only appear that way. As you progress through the game, it gradually gets revealled though all its systems that its a Sci-Fi 4X. The technoplogy starts getting really interesting, Quest lines, the lore, and even the factions themselves start telling a story. The story is not of a nasty Necromancer or a great eye in a tower, This is one of my favorite aspects of the game and what makes it very original. As you explore the world of Auriga, (this is not Earth, first clue), the obvious trends come about. A faction of AI robots, self propelled ships, then even submaries. Gold is called dust, and it aint gold, but it is the game currency. One faction starts off revealling what it is from the get go. One faction thinks it magic and they use it to do, magic, or what appears to be. (Spoiler: Its advanced technology) Since all the factions are asymetric, each plays differently, has diffferent strengths and weaknesses. But the dynamic nature of all these systems and forces put together in different ways on a new world of Auriga each time demands I keep returning to it. I never tire of playing this game. One of the all time greatest game ever.
The game just doesn't play when I try to launch it.
Kwassan
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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