
A unique artist sim game with realistic paint mixing, physics and numerous painting tools. Upgrade and customize your studio, complete tasks, sell and expose art, buy instruments and get famous!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 97% | — | $3.7M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely outright gorgeous game, but just one issue, why no VR support yet man? Surely I'm not the only one who thinks about this
Hey guys, want this game? Activate and rate/award if you got one and liked it! EDIT - Probably all gone, be sure to test all. AEVL8-LZJC6-87D60 AF85I-JLHZ5-8GAE0 AQATI-T03AZ-MFE3C AZ8B0-P092L-RNT6T 82ZJ7-X22ML-DRNX8 AIKV6-8QK4Q-H5RJB AH7M7-I6WT9-IL2NR AP7LR-NMGH8-TBC6R AHKHZ-09A8X-F3TQ6 80JVI-KJR2M-HCH32 A0RBX-T6DMK-0AWXF AEZE6-PTXAB-I0ZZ5 867NN-2LCY3-VDYLZ AJ3LL-5L06H-RLXVD 8CMGJ-TL0IX-6JK38 9IXRR-Q942H-EZ26I 87FJE-FC7EH-QVIFV 4X0HD-VHN72-YAKNL 4KAWD-G3GMR-XWEVA A0Q8D-KYFVH-JWLJY AEQWB-3AZ7B-L0NYD B48MX-YHHI0-24CD4 4YZZQ-LK03E-WKDHB 885Z9-HIBT9-FXIB4 A8XC0-TMW54-LQJC4 84PZA-BY0LC-AEX53 AZZZE-TTVXB-GI57J AV98Z-4WFDV-YBV90 8BINR-XG4PF-Z0G8A 9MKW5-652CT-ZV5VB A8TRR-NYBL3-XMXV7 ACZ3L-9F0JN-TW7ZF AZ698-CN0VD-PP7RE B8Z4D-6Y0T5-EWWGP A8TX0-E0G72-33N52 7QC84-IA00F-CZTCY 9FWRK-XE89Y-K7LLK 85RPF-209C5-LK5Q2 3T3YG-4YVAR-677JY 7XMEP-Z6396-MCDRM 88EG0-R48JD-5RRWQ 9WPHV-R5P4V-53X0Z A4NLY-0PWHT-NR349 825BQ-M6LEZ-X4YHX 4YC3T-7JCZZ-R2PRG 4WVPH-TRMGP-YR6H3 AZY5B-Q2CQR-B9PCQ 7LLEM-VE3PX-ACNM4 ACQ55-RGAMZ-XTK9Y 9TWWN-FRYC3-396GJ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Turkish, Polish
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Requesting multiplayer me and my friend Want To Play Co-op And Make Art Together So Please
I like this game very much. It's soothing and without pressure. It has been a great emotional crutch for me and I could not be more grateful for its existence. I recommend it highly. Someone might find the early game a little slow, but it does allow more creative freedom later on, and it picks up quickly if you enjoy painting and aren't terribly impatient. Things I like very much... - Petbot. Very cute. Adorable. Chirps to greet you, can be painted, can later have accessories. Extremely cute. Very well-designed behaviors. It naps and goes off by itself, watches a fishbowl and stares out windows, but will also sometimes watch you paint and ask for attention. It brought a significant warmth to the game just as I was thinking that it felt a little quiet. You also do not know all of its abilities and behaviors at the start. It did something I had never seen recently and I have had it for a long while now. I love petbot. - The atmosphere. You're alone and you never see other characters. You receive emails, but as they continue in a linear fashion even if you don't respond to earlier ones in a storyline at times, it feels a little distant, which I like. It makes the story feel low-stakes, and like you don't need to be pulled away from painting if you don't want to be. It is first and foremost about art, and the storyline is a lighthearted addition. I'm also fond of how there isn't any system to criticize your drawings. It makes it endearing and funny for virtual gallery visitors and clients to enthuse over a mouse drawing that looks very much like a child's. There is even a sort of justification for this in that you're bringing human authenticity to an art world dominated by machines, so no matter what you make it's accepted. Very sweet and silly. - The customization. You can go in any direction. I believe the early game feels a little slow and empty only because you have so much creative freedom. It takes a moment for that to set in, and for you to have an understanding of what you want to do with this space and these projects that you have. It is definitely a game that "blooms" the more you play, which is nice if you enjoy it, but a little unfortunate if you want something more fast-paced. The hangar unlocks much further in, and it seems that only a small percentage of players reach it... which is sad because it's wonderful! It adds a whole new side to the game. I have enjoyed it immensely. You can shrink the hangar projects in your virtual gallery, too. It's cute. In addition to the freedom in choosing what tools and projects you want, there is also a lot of freedom simply in the space that you have. You can paint the walls, buy furniture, plants, and decorations, and make it truly feel like your own. Also, the attention to detail in the views you can choose to have outside of your windows is wonderful. They're gorgeous and give more ambient sounds, like birdsong. It's relaxing. - The game does not have a strict start and stop end point, from what I've seen so far. You can really enjoy being in this space for however long you want, depending on the kind of person you are. Now, I believe if it had any minor problems, it would only be that... - Some things are still rather glitchy. Some equipment clips through surfaces, some fly out of control due to poor physics when touched, and some tools are difficult to pick up and require many attempts. Moving the tool sometimes makes it possible to equip, and sometimes you just need to keep trying for a little while. This one could easily be a personal problem, but the first two I mentioned are unfortunately just a part of the game as far as I can tell. - Additionally, there is an element of realism in the blending of paint that makes things minorly frustrating. You can thoroughly clean your tool, re-apply the paint, and be painting on a very dry surface, but it will still often blend in a way that isn't possible to notice until you're going back over it, only to realize that the shades are different in different places and you need to go over everything again. I believe some might appreciate this touch, but in a game I find it difficult and a little tedious. - There is a tool to select surfaces and protect them from paint. This tool, along with the duct tape gun, would be incredibly useful to protect surfaces from being painted over. Unfortunately, this tool selects areas a little... broadly? On hangar projects, there are many vehicles with windows. Protecting the windows as I paint the vehicle is something I would find very helpful. Sadly, the tool often does not think of the windows as separate from the main body of the vehicle. It's very useful in other projects! But sometimes it seems that, for such a helpful tool, it could use a little more work in what exactly it can differentiate between. Similarly, the duct tape gun does not do much to protect areas. The tape is a bit glitchy and often the paint still goes past it, rendering it a little useless... I don't use it for anything myself, now, but for all I know it could work just fine for other people. - The seemingly generated commissions are typically ridiculous and sometimes undoable. I ignore them and I do wish I had a way to disable them. I believe they're filler, just for when you need more money, but when you get to a stage in the game where that isn't a concern it would be nice to have the option to turn them off. They're not too bothersome and you can always change your settings to receive few commissions in general, but the option to disable these in particular would be appreciated. They're really just too absurd to be inspiring, usually, but they aren't so uncontrollably frequent that I would even call them annoying. They just don't serve much of a purpose at some point, that's all. - It would be nice to have more inventory space, or a better way to transport materials. You can't bring things with you on the elevator to the hangar, and you cannot put a tool rack(?) through the chute to the hangar without all of the tools coming loose and being sent separately. Maybe there's an item I've overlooked that already exists to solve this, though. - (This is completely insignificant but miniature versions of the bobbleheads/figurines to paint would be very nice! The bobbleheads are so cute but possibly the most difficult thing in the game to paint and I feel that they would be a little easier to manage on a smaller scale. Strictly my own want here.) But these are very minor issues. They are not gamebreaking and at least in my case they do not do a thing to dissuade me from playing. They don't occur frequently enough to disrupt how much the game soothes me, personally, and I would be very surprised if any of these were enough to cause someone to stop playing. I would think that these issues being fixed would be nice, but I myself don't care if they never are (they're that unobtrusive), and I do sincerely recommend this game. Thank you SuchArt!
SuchArt: Genius Artist Simulator is an unusual game in a genre with only a few entrants. Basically this is Car Mechanic Simulator, except instead of cars, you're an artist on a space station. And this is a difficult review to write. It's easy to write a review when it's obvious the product is unacceptable, doesn't work or is just woefully bad quality. It's much harder to tell gamers not to bother with something for less objective reasons. From a technical basis, while some of the game assets aren't exactly award winning, it gets a pass, with 4K graphics, polished visuals, smooth controls, the game "works" from a "can this be played?" perspective. The problem is that the core premise of the game just doesn't really work. You might glibly describe this as a dumbed down version of Adobe Illustrator with a game loop stapled onto it. Like Car Mechanic Simulator, you have jobs to do from your studio, and you can upgrade your studio as you go, just like you can with your garage, using the money you make in the Car Mechanic games by fixing cars. But the big difference between the two, and one of the key reasons I can't really recommend this, is that in Car Mechanic, you have to do the job properly and there's a correct process that you have to follow. The same is true for PC building sim and all the other games in that career genre. But here, it doesn't actually matter what art you create. You can draw something rude on the canvas or just pump out the same stick figures if you really want, you still get paid. There's no motivation at all to actually create "art". This doesn't reward good art technique or even encourage it. In Car Mechanic, you get rewarded for doing the job properly and efficiently, just like a real mechanic. Here, it doesn't matter what you do. It blithely, and by design, ignores the whole point of the genre. It's important to understand that art is not just creativity, art is the tight correlation of creativity and craftsmanship. If the Mona Lisa was a stick figure drawn in crayon, she wouldn't be hanging in the Louvre today. But here, you're not measured on the basis of what makes good art, and while I appreciate it's difficult to get a game to do the same job as an art critic, that's kind of necessary for this to "work" as an art simulator. Unfortunately, this is an art simulator that fails to simulate art. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? SuchArt: Genius Artist Simulator has the utterly unrealistic price of $25 USD, for which you could easily get any number of older AAA games. This pricing is ridiculously overambitious, and it's the other reason this game slips into the "maybe" category in my reckoning. For comparison, the $25 asking price for this game could get you more straightforward, engaging and higher quality games like "Deep Rock Galactic", "Dishonored 2" or "Stellaris". Quality, professionally made games like those are frequently on sale cheaper than this. And if you just want to do art, then absolutely do art, using a graphics package and a tablet, or some paint or just a ballpoint pen and some paper. If you're interested in art, do it for the sake of art itself. This video game won't make you a better artist. Doing real art for your own sake, however, might. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this (but maybe wait for a sale).
I am bad at drawing. I suck at art. No one would consider anything I did to be art.................but this game makes me feel like none of that matters. I can express myself how I like, and the way the brushes, pallets, paints, and tools work is amazing. This should be a 10/10 --- but I'm giving it an 11/10 because of luminescent paint. I don't know who thought of it. I don't know who came up with it. I don't know who coded it --- but whoever you are, may good luck follow you. It has enhanced my life far more than it should have... I love how it glows, mixes with other things, and how cool it looks as glitter or metal. It's...gorgeous...
fun but needs CTRL + Z and like "paper mode" where the perspective is locked to the canvas imo. love it tho.
прекрасно, если заберёте мою кисть, я захвачу Польшу Адольф Хитлер
Hands down the most fun art game out there. I found it as relaxing as powerwash simulator. You basically get painting comissions from clients. There's a sense of progress. You expand and hang your paintings in virtual galleries , you get money/rewards from your clients. You use money to buy decorations and more tools to expand on your drawings. You start out painting with brushes, then u get blenders, markers, glitters, flamethrowers, stencils. You start out painting on a canvas, but later u can buy more objects, like you can submit a painting on a frying pan , and u get asked to paint bigger objects like houses/space ships/ trucks. It's easily a game for hundreds of hours. You don't have to be godlike at art to enjoy this game, my skills are mediacore and I had lots of fun being creative Be careful there's no steam cloud. Backup Ur save
Seen pronoun option. Uninstalled. The End.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.7M | 4K | 74% | $24.99 | |
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