
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tutto va bene finchè l'RNG non decide che l'AI deve avere un mega boost della morte ed incominciano a volare i famosi volatili per diabetici, perchè non ci sarà mai modo di ribaltare la situazione, ma solo perdere costantemente senza se e senza ma. Già il tutorial copre grossolanamente le basi del gioco alla carlona ed in alcuni parti è legnoso (però quando lo finisci pensi "forse ho imparato"), ci sta che la prima partita sia, per quanto persa in partenza, per imparare le basi, ci sta che l'RNG mi faccia partire nella zona con meno risorse in assoluto. Le meccaniche seppur a prima vista semplici son molto più complesse. Ti guardi una giuda, pensi di aver capito ed all'inizio riesci pure finalmente a stare davanti all'AI. Quello che non mi garba è l'AI che a partire dal turno 150 in poi magicamente mi surclassi in tutto e per tutto anche nella modalità di difficoltà orzobimbo, nonostante tutte le preucazioni che uno possa prendere per sviluppare il proprio impero, specie nel posizionare nel posto giusto le città, come priorizzare ogni nuova costruzione o sviluppo scientifico. Non parliamo poi dell'inverno che sembra penalizzare solo il giocatore, mentre l'AI sembra non soffrirne minimamente.... La roba che mi fa più rabbia è riuscire a sconfiggere perdendo un 1/4 del mio esercito un guardiano (anche lì comparso per puro RNG), ma quando è l'AI che mi dichiara guerra, questa ha tutti i bonus di iniziativa, danno, città talmente estese che se le attacchi quelle limitrofe vengono a darle man forte. Poi aggiungiamo l'RNG delle missioni di fazione che fin troppo spesso, se va male, ti fa andare completamente dall'altra parte della mappa così for the lulz... Magari anche in un numero di turni limitato veramente risicato... Le premesse per un gran gioco ci sarebbero tutte, è un X4 che non fa il verso ai vari Civilization/Eador e simili, ha un mondo fantasy tutto suo, ha una bellissima OST, fazioni maggiori e minori ben definite, ha un suo sistema di combattimento a turni, insomma ha un anima tutta sua, ma di fronte all'ennesimo gimmick di un RNG completamente randomico e del potenziamento dell'AI perchè non sia mai che il giocatore se la possa giocare alla pari dopo il 150° turno ti fa veramente averne di siffatti ciufoli...
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divertente passatempo. sembra un commento da vecchi ma è così. i tempi sono troppo dilatati.
The best non-civ civ-game. Really diverse factions and a very nice presentation.
Alongside Civ V and VI, this game is lost gem for me. Fighting is almost like in HoMM series, other mechanics like city are a bit different - in a good way. Give it a shot! U have factions here, which change your gameplay experience and possibilities. Oh, and the soundtrack.. so amusing.
Not a bad game as other people are saying Positive: - monsun weather has impact on the world and the low tide concept invites you to keeps scouting, discovering new stuff and you are fighting with other players who claims first over a long gaming time. - technologies are split into different phases. This allows direct access (not like a technology tree) to all technologies from the phase without deciding early if you invest in military or economy. - each fraction has its own story (quest) line. You are free to complete the quests but the rewards are worthy to do so especially if you are finishing the full story. - the heroes and their level and items have a huge impact on the battle. Takes some time to understand the different classes and abilities. The weapon items bring also new skills. Some learning curve is needed to have success in battles which you should normally not win. Heroes, good skill tree levelling and good positioning makes it possible. Definitively the part where endless legend shines most. - the monsters spawning from the rifts and threatening your base are a very great idea. Want more of it. Negative: - needs a lot of balance - town progession with different districts still a bit boring. More like a puzzle system would be better. Number of districts in late game are limited since price is getter higher with every district until you have to build like 100 rounds for one district. - Needs more fractions - need a lot of bug fixes. Many quests could not be completed. - UI is a bit overcrowded Overall: Game still needs some developing time and is in early access. Wait for a good discount and give a try.
It has fancy font and UI. But game is not random enough to play it much
Un peu moins intéressant que Age of Wonders 4 et Spellforce : Conquest of Eo (notamment au niveau des combats) mais ce 4X est de qualité, avec une course à la victoire un peu stressante vu la concurrence et qui dépend pas mal de la faction jouée : je n'ai eu aucun mal à gagner avec les Indomptés et là, je galère avec les Oubliés. Les graphismes ne sont pas oufissimes mais ce n'est pas le plus important. Les aspects stratégiques (exploration, économie) sont intéressants et assez riches pour capter l'intérêt et l'attention. On sent un jeu globalement bien pensé, fait par des passionnés du genre. Je recommande, malgré quelques périodes un peu redondantes et manquant de rebondissement dans la progression vers la victoire. Note : 15/20.
One of the games you can’t recommend but you can’t thumb-down either. It has to be one of the best fantasy settings out there. World building is just so absolutely fantastic and each faction really feels unique here. Music, presentation and even UI has its charm and fits the theme. The game is solid, it really is. The problem is that unfortunately the core mechanics just kinda suck. Diplomacy is a bust, exploration and research feel unrewarding at times and I find battles absolutely f*cking atrocious both visually with no impact and as a system. It is just not clicking for me at all and the longer I’ve played the more empty and just plain boring it felt. So as much as I don’t recommend it myself, it is by no means a bad game. So do you own research and make sure you really dig the mechanic part of it before a buy or you gonna be disappointed. Pretty exterior and all aside it is really a weird mix of a 4X game.
Sadly the game i played long time ago was having slow and easy to fallow Faction Quest to win the game. Now Faction Quest says: Find City X and destroy it! No more info! Zero! And only path to fiind it is to be ally to every empire and exchange maps. I have no idea how that work here. But im a agressive player of everyone and i win almost every combat. But this path will not allow me to find city X...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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