
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
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About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not an improvement to the first game, in most aspects its a downgrade. Combat is still hostile to online play, much more so compared to the first game, "hurr durr use auto resolve" It's still badly designed for online play if the fix is to skip it. They somehow made the UI even more of a nightmare to navigate, and what are these quests and events? nobody wants a wall of text thrown at them every 4 minutes. To found a new city you have to make camps first and if you're unhappy with your camp's placement or attached it to a city instead of making it a new city, there's no going back, you cannot undo your choice or delete the camp. Naval combat and costal cities are also gone as the ocean recedes with every rainfall (lmao) Music is worse too
Endless legend 1 was the GOAT of 4X. This one is proving to be better in every aspect. Still a little unbalanced but you'd expect that of an early release. I can't wait for the full release
The early EA build I played was terrible. But, you know, EA is EA, let it cook. Looked at it again a year later, wasn't impressed. But hey, EA is EA, let it cook. (The fact I still had achievements under 5% of players had got was not a good sign, either). However the game has been put on [b]three[/b] -40% sales already, prior to 1.0 launch, including a bundle with 4+ year old games in it. This isn't an indy title made by a new solo developer, Amplitude was a major AA studio. And the price wasn't $30, it was $55. Added to that, the Steam reviews (500 "not bought on Steam" reviews? Mostly with under 4hrs played. Hmm. Ok then?) are obviously gamed. Absolute disaster zone, one can only wonder at what happens if it gets to a 1.0 release. Negative review for the poor writing, bad coding and scummy sales practises. ~ And, again. You get banned from their forums permanently if you defend the company (! yes, even with a negative review, I will defend studios) but point out accurate data. Sourced data with links to every data point with legitimate analyst "chops" behind it. Public data, at that. Really deserves what will happen in 2027. Fraud is naughty, especially if you know about it. Last response before a Dev (! or publisher?) did a forum wide purge of all of... 7? posts? [i]It was truly helpful and informative. Thank you. By the way, the only thing I refuted was that the current discounts don't indicate a critical level of project funding. And judging by the previous post, it seems you now understand this as well. TA da! We'll see what happens next.[/i] Turns out, we did "indeed see what happens next". A dev panicked, deleted all the well researched threads and did a perma-ban. Seems a bit weird for a "truly helpful and informative" post, does it not? Ban reason: "Trolling and spamming". Hmm, sounds like there's a difference in opinion about my behaviour here: who to trust, the person I was interacting with, or a RNG Dev / Publisher? *shrug* Pro-tip: do not buy any Hooded Horse published game in EA, ever. Fair warning. It's a scheme like the Fonz would run, if he was also Pinocchio. (For the person who pressed that button, welcome to collusion charges! wee! :) ) [i] Nous sommes des dégourdis, Nous sommes des lascars Des types pas ordinaires. Nous avons souvent notre cafard,[/i] Fun fact: about 2mins after this ban, a steam moderator / community member (not the same dev!) trawled my entire comment section attempting to issue bans / warnings / removed content (anything to flag a perma-ban via the automated system). He managed to get a comment from 15 May @ 5:38pm removed for using the word "deluded" (?) in reference to an opinion. He continues to trawl today. "The Way has been Prepared" was my response. Weird behaviour for innocent people. Totally Normal Men. Just like x3 -40% sales before reaching 1.0 in an EA title under a new Publisher. Even when your own Analyst firm (GDC approved!) has issued a (semi) white paper stating that being in the top 20% of EA titles means you hit equal or higher sales to launch when reaching 1.0 with [b]zero price reduction sales[/b]. That fun fact just cost Amplitude's Institutional investors about $2,700,000. (Not their publisher, their actual investors.You know, the Banque and that VC firm). I bet that analyst felt really silly advising their publisher about that when they could scrabble around with multiple -40% sales getting less than $200,000 a time. *phew* Almost gave the studio's investors some money, which would be silly. 100% nothing to see here. See you at the next -40% off sale! There's going to be a few before we hit 1.0! (Even if it does cost ~136.5k titles sold! What's $4.5 million between friends, developers, publishers and their investors?*). Ἐν ἀρχῇ ἦν ὁ Λόγος, καὶ ὁ Λόγος ἦν πρὸς τὸν Θεόν, καὶ Θεὸς ἦν ὁ Λόγος *All claims made here are from public documents published openly from the parties' themselves and can be defended in a court of Law (even Texas). Discovery is a **female pregnant canine* [b][i]Good Luck! Don't Die! Have Fun![/i][/b] Wow. Just got back from looking over every game this publisher has done this to. "If you only knew how bad things were". It's like a tiny slave island full of tiny studios slaving away for rich American Yale graduates. No, it's not "like", it *is*. Fun fact: no-one back in the day could stop EA. "[i]Watch this drive[/i]. 100% Backed by something other than "indy feel good memes" btw. Looks like srs buzns State apparatus or something "spooky" (CN feels a bit racist, it's not our TikTok overlords, so who?). But no serious VC capital snifters, so? Don't worry. Kinda hungry now. Gonna eat them all and see what happens. Wild ball says Cartel laundering front. But, you know, GDC and slavery, it's all too familiar to pin on the south continent. I do love mysteries. Specifically: "$277mn is nothing, how are they enforcing this slavery?" and "Lol, Fail Trump son just lost $600mn in fake crypto". So, hmm. I can tell you one thing though: nary a good person in the mix here. Oh. and 2027 has bad news for this particular developer. But, spoilers. Think Funcom. ([i]33 Ne joue pas avec l'argent de la banque.[/i]). ~Be seeing you. 100% genius move on the ban btw.
Интересная игра с увлекательным геймплеем, визуальным стилем и саундтреком Не то чтобы я разбирался в жанре, но играется приятно и не чувствуется каких-то глубоких недостатков
I’ve only spent a few hours diving into the game so far, so I'm still scratching the surface and learning the ropes, but I’m already thoroughly impressed. First of all, the presentation is incredible. I absolutely love the user interface and the art style—everything looks remarkably clean, clear, and easy on the eyes. On top of that, the storytelling during the tutorial is fantastic and hooked me right away. I’m not entirely sure yet how the RPG elements here will compare to Age of Wonders 4, but I genuinely hope it manages to push those mechanics even further as the game progresses. I really want to be able to personally control my faction's generals. I can’t wait to see how this evolves and am highly looking forward to the 1.0 release!
Stylish and gorgeous, as all Amplitude games are. Balance wise I cannot comment as it is still in EA and I haven't played it that much, however I like supporting these developers because of the work they do. It is always fun.
Endless Legend II takes a fun fantasy jab at the 4x genre, featuring a changing map as time progresses, eras drastically affecting your strategy with newly revealed landmasses, strategic, and luxury resources. The asymmetric gameplay of the different factions makes each have unique strategies and really fosters the roleplaying and replayability of the game.
perfect
Core game loop is great, wouldn't say its better than the original yet but its definitely promising, will update once I've played more. I dont mind reading the long tutorial explanations but that followed up by the long quest dialogue is just too much reading for me. I'd rather the focus be on beating your opponents right after the tutorial but it felt to me like the quest side of the game was pushed straight away as the way I should be playing, would prefer more emphasis on the other victory conditions for the new player experience. You can of course just skip through it like I ended up doing and go kill the enemy instead even if it feels like that isnt what you're supposed to be doing. Still overall a good game, if you liked the original its pretty much the same seemingly with more to come
Fun, good story inclusion, wish ai was less aggro. Enjoy your croissant.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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