
Endhall is a byte-sized roguelike. Become an artificial intelligence and combine tactical actions to defeat your enemies and reach the end of the hallway.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Endhall is a tiny turn-based tactical rogue-like with fun skill mechanics, cute pixel art, and a surprisingly great soundtrack. Unfortunately, despite being a rogue-like, there's little incentive to go back and play again after your first half-hour run, as there's only one boss, one ending, a minimal amount of upgrades, no run records or achievements, and no extra modes or difficulty options, which really would have helped because the default is just too easy. Even just having the capability to lower your maxmimum HP or moves would have given this game a lot more longevity than its current state. I'm going to lean toward giving this a thumbs up, because it's cheap and the base game design is quality, but considering the scarcity of content on offer here if you can get any other well-received roguelike on sale for the same price I'd recommend you spend your money on that instead.
Kinda of short (but man look that price), super tight and deep mechanics.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short, fun game that's a bit reminiscent of Into the Breach. For the price, it's a good experience with just enough abilities and strategy to make it worth it. Would love to see an expanded form of this game.
quite good but severely lacking in content : a bit like "hoplite" which is good but not enough skills, enemys or boss to have real replay value. Another problem I have is that skill work very well independently so there is no "build" : I think it would be possible to win while selecting randomly the skill in each level. so yeah : a bit underwhelming even for the small price and that's too bad because the core of the game was fun
Endhall is a great bite-sized strategy game. It took me a couple rounds to really start to develop my strategy, but when I did, it was very satisfying and there was some great emergent gameplay. The sprites look great and the game has a lot of polish, especially for a game with a lone developer. Shoutout to the composer as well! I really liked the soundtrack. I highly recommend Endhall!
Works well from a gameplay perspective, even though the replay value is low once you have completed the game the first time. It hits the satisfying notes that fans of the turn-based genre have grown to enjoy. Some abilities are far more useful than others but there is still an element of strategic choice when selecting them at the beginning of each round. The overall atmosphere, graphics, (limited) story, and sound design are really well put together, leading me to grow surprisingly attached to what is essentially a very bare-bones protagonist. Overall it feels as though you are playing a demo for what could be a very solid game concept if it were expanded to a full-price title. As it stands, it is well worth the few bucks on its own.
Depois de dar final, hora da análise. Endhall é um jogo de estratégia em turnos que envolve comandar o seu robô para derrotar todos os inimigos da fase. Embora de início pareça legal, o jogo acaba sendo decepcionante pois acaba muito rápido. Seguem os pontos positivos e negativos: + Exige estratégia; + Variedade de comandos; + Permite escolher comandos extras após cada fase; - O uso e recuperação de energia não é bem explicado; - Extremamente curto, não tem nem 10 fases; - Pelo tempo que joguei, não vale o preço; - História ignorável, até pq não dá para ter muita coisa em menos de 1h de jogo. Seria um ótimo jogo se fosse mais longo. Por isso acabo não recomendando.
Small, charming well designed game!
[h1]Chess meets roguelike.[/h1] Interesting little indie experience. Very intense and short to complete (I finished it in about two hours), but it has a bit of replayability. The price is rather honest and if you buy it on a sale it will be even better. The design is perfectly scaled to the game. Everything is sufficient to itself and perfectly functional. the pixel art is perfect for the game too. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
Really enjoyed this unique little roguelike
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Boeckham's Football Manager | $9.3K | 59 | 93% | $4.99 |
| V696 | $9.3K | 133 | 65% | $3.99 |
| Rose and Cross | $9.3K | 75 | 80% | $3.99 |
| Girls Cairo Papyrus | $9.3K | 100 | 52% | $4.99 |
| Deadly Sin | $9.3K | 82 | 57% | $4.99 |
| Void Raiders | $9.3K | 82 | 71% | $4.99 |