
Unto Deepest Depths is a turn-based strategy game where all units must move and attack every turn. Build your party, upgrade your units, and lead them into the unknown to vanquish the horrors below in this punishing roguelite where any move could be your last.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Unto Deepest Depths is a turn-based strategy game where all units must move and attack every turn. Build your party, upgrade your units, and lead them into the unknown to vanquish the horrors below in this punishing roguelite where any move could be your last.
Challenging turn-based combat with a twist
Battle through tactical turn-based combat where death is always just around the corner, made more challenging due to a simple rule: Every turn, units must move and attack. No waiting for enemies to come to you, and be mindful of your more destructive units - they may take down a few allies if you're not careful.
Battle powerful, dark foes
Venture across the land and into the depths below to fight off corrupt, menacing creatures not of this world. Powerful bosses, life leeching enemies, and more await you in the depths.
Build your party
Gain XP through battles and events and spend it to hire, promote, and upgrade units as you see fit to build a powerful party.
Features
Build and grow your party with a variety of unit types and specialties. Elite and specialized units can be unlocked by promoting units with the XP earned from battle.
Grow your units with powerful upgrades, but choose wisely as not everyone can specialize in everything.
Battle through procedurally generated conflicts set across five unique biomes as you venture further into the depths below.
Face powerful bosses and elite enemies along your journey.
Choose your path and respond to unexpected challenges and events as you venture forth.
Unlock additional difficulty levels, powerful upgrades, and unique starting parties as you play the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
UDD is a straight forward and elegant roguelike strategy game with easy to understand rules and nice replayability. Great game to boot up while listening to podcasts. I was part of the playtesting so I got the product for free but I'd say it's absolutely worth the price tag it's on and I plan on getting it on Switch as well!
It's amazing how such a simple mechanic can make for such great design! Having lots of fun with the game. It is hard enough to really make you think, and the fact that losing makes you start from scratch gives every move you make a lot of weight. One thing that I'd like would be to auto attack, because sometimes, even if an attack would do nothing, I still have to manually use it, making me hit my own character (my intention being to just select the character). I see, however, that this is necessary for the undo button to work, because if the character auto-attacked, you wouldn't be able to undo. Thanks a lot for this neat game! Can't wait to play it more!
It's alright. A bit short but worth the money.
Super fun "one screen floor" combat with a twist: Each turn you must move and attack with all your units while minding friendly fire and your foes. Unit diversity and progression allow different unit uses and strategies. Impacting unlocks and procedural levels offer a good amount of play time.
Very fun strategy game for people that like a simple set of rules leading to emergent complexity. Easy to get in to, old school graphical vibe, and a decent amount of roguelike elements that make different approaches viable.
Picked this up after finding it through the YouTube devlogs and spending some time with the demo. This game is for the puzzle lovers. It executes on the core idea very well, a unique and interesting concept but maybe a little too deterministic for me. Sokoban and Sudoku enjoyers would probably have a good time with this. It's quite short but challenging, it's easy to lose a run if you're not thinking five steps ahead. Losing a critical member of the team can leave you knowing the rest of your team will be dead in a few turns with nothing you can do about it. I found myself wishing I had some consumables or other get-out-of-jail free cards to play when I knew I was in a doomed situation. Some other thoughts in no particular order: - Excellent tutorial, not too long and not too short. - Nice visual and SFX polish - Very little variety between runs especially in the early game. Maybe consumables or similar would help here to vary each run, but more RNG might be against the spirit of the game. - Would be good to have more visual feedback when a unit is in attack mode (maybe a different cursor?). As a new player I've killed my allies too many times thinking I was selecting them. - Most of the time the limited attack positions has a really puzzle-like feel, but sometimes it leads to tedious fights where you just can't get a shot in - especially when you're down to one archer. - A rewind system might be good as a difficulty setting to make it more accessible for new players. Invisible Inc for example has a limited number of rewinds allowed per stage, adjusted based on the player's difficulty setting. It's a really promising game and I think with some more content and accessibility settings could do quite well.
i found this game from a youtube video about godot turn based game architecture. Decided to get it and it was really good! definitely a hidden gem
A unique blend of genres, even feeling a bit chess-like with some units. Fun enough that I got sucked into the 'just one more match' loop. I will say that difficulty can vary pretty widely in a single run, and that even when steamrolling later in the game you may find yourself in a bad situation with certain maps and enemy combinations. Occasionally frustrating, but it maintained tension so I never felt like I could just sit on XP. Speaking of which, I do feel like the upgrades could use some rebalancing. As it stands some are essential and others are only rarely useful, even with the price differences they aren't cheap enough to tempt me and feel more like a lesson in what not to do. Nitpicks aside I think it's a really solid little game that I'll come back to from time to time to see if I can ever get past depth 2.
[h1][b]当战棋加入了强制行动[/b][/h1] 《Unto Deepest Depth》是款小巧的回合制策略肉鸽游戏,玩家需要灵活运用每个单位的特性,从而打出以少胜多的战局。 游戏的玩法其实挺简单,每场战斗都在一个小型战场中展开,开战前可以在起始区域布置己方单位,随后由玩家率先出击。 本作打造了多种不同的兵种,如战士、弓箭手、枪兵、法师等,每个都有完全不同的移动范围和攻击范围,比如战士的攻击范围为身旁8个格子,而弓箭手则可以攻击四个方向上的远处格子,法师的攻击范围是一个圆圈等。 游戏的独特之处在于每个单位每回合都必须进行一次移动和攻击操作,这样一来就要充分考虑敌我双方的移动和攻击范围了,游戏也做了非常友好的提示,鼠标悬浮上去即可查看目标详情。 如此一来,每场战斗都像是解谜一样,部分战斗更是需要多次精确的走位和攻击才能通过。 本作还引入了类似于《杀戮尖塔》的分支地图,上面有战斗、随机遭遇等各种事件。 还可使用战斗获取的经验值来升级单位,或是将现有单位转职,以此来提升战斗力,此外还可不断推进来获取全局增强。 这套玩法非常有意思,适合喜欢回合策略的玩家,另外本作的美术风格也挺不错,虽然是极简像素画面,但每个角色的形象都很突出,目前唯一缺点是只有英文一种语言,期待加入中文。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Gambit! | $1.9K | 50 | 28% | $1.99 |
| Hunter Survivors | $1.9K | 50 | 60% | $0.59 |
| No.BreakBrick | $1.9K | 134 | 81% | $0.99 |
| NABI | $1.9K | 60 | 63% | $1.99 |
| Backwater Eulogy | $1.9K | 60 | 100% | $1.99 |
| Top Burger | $1.9K | 75 | 75% | $0.89 |