
A high-octane road trip through a besieged world during a demon-infested zombie apocalypse. Rescue survivors, form a caravan, call in various support drops or air strikes, loot random structures for supplies or craft them yourself, modify common vehicles into post-apocalyptic machines of war.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An enjoyable "shut your brain off and drive" experience. :)
Was looking for a car traveling simulator with controller support, so glad the other "popular games" didnt include it so I could find the Sickest Driving game ever, keep on keepin on Its like finding a really good flash game as a kid in the wild but now a full game
this is a lot deeper than I imagined, but in a good way.
Jogo daorinha
I love coming back to this game on random and dumping some hour into it.
I've purchased this game days ago this year, so far i loved its gameplay & survival chaotic apocalypse the game have to offer. While this game is fun it needs additional tweaks & QoL in mind. 1. The auto save feature complicates the survival & player's progress ingame because of its merged saving system between player's manual save & autosave all in one makes the game harder for me to play & recommend to a beginner. *Note developers that to fix this autosave feature from overwriting our manual save. its best that autosave should be a separate save file, so it should overwrite the autosave file the automatic saved. That way manual saved can be used as a back up save in case we player's aren't prepared for what comes next. 2. The enemy constant spawning is pure chaos which I like yet i died by some hulk zombie by coincidence & out of the blue the zombie defeated me which is an issue for me because of its chaotic enemy spawn its harder to keep up with the pace when getting surrounded. *Note: Give some enemies less chances to spawn out of the blue such as the zombies, hulk zombies, & spiders. That way we can have survival chances to loot items, food, & etc. 3. Armed npcs who spawns on the houses when opening doors they aren't to be reasoned with?. *Note: i understand they are surviving, but usually they go triggger happy without approaching player's passively & targeting me first instead of monster's who are close to them. Overall the gameplay its great, visuals are great & etc. The game just needs more tweaks to be done. For those who wishlisted this game just wait until it gets discount. Wishes you game developers and your game development progress and success.
a rough gem but a gem none the less.
A bit janky, and some stuff still needs some guides (Can I repair stuff? A compendium to know what enemies are there? What items are there? etc), but it's still somewhat fun and intriguing. I just wish for a sandbox mode, or a debug menu just to mess around
一打折開發者又復活了 開場記得選學生 什麼都是假的 包包大是真的
This game punishes you for taking your time. The save system is only good when your in a safe spot. If you save while in danger good luck because if your irl situation is not not urgent then you better be ready to loose a lot of good loot or better yet, everything.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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