
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.8Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is arguably as good as hollow knight for me. Although there isn't as much content, the art and music is beautiful and the mechanics are really smooth. The bosses are unique and I really enjoy exploring the map and collecting all the items.
Personally, I think it's not as good as the previous Ender Lilies, but it is good, so don't get me wrong about that. Ender Magnolia is a game where you play as a duo of defender and little girl. Yeah, basically epic warrior protects the chosen loli. On one hand, I am kinda tired of this trope. On the other hand, too many other products out there take such cute characters and degrade them into 'cute' characters. It's happened a bunch, but thankfully I don't recall any such pandering in this game nor anything like it. As for gameplay, it's another 2D soulslike metroidvania game with complex platforming techniques and an emphasis on explorations and boss fights. Some of the game's encounters are poorly balanced, and some are outright bad. Personally, you shouldn't feel the need to explore every nook and cranny just to have enough HP not to die so fast. Look, I know people say they love a good challenge, but that's not what they mean. They mean they want a MEANINGFUL challenge. Let's compare this difficulty to Dark Souls 1, where contrary to common claims, enemies didn't kill you in one or two hits. It took three, four, or more hits depending on your equipment. Only a handful of situations could drain you down rapidfire, and those sections either required discretion and stealth, such as with the red dragon on the bridge, or the Bed of Chaos, which is generally considered to be the worst boss fight of the game. Furthermore, the moves that did have high damage potential among bosses were either spectacles with plenty of time for you to avoid, they were rarely used, or some other detail that made good design sense. However, now we live in the age of Elden Ring, where difficulty is so absurd that it borders on obscenity. Ender Magnolia suffers from this problem. And no, giving players a difficulty slider option to fix the bad design choices does not make these bad design choices go away, it merely hides them. Difficulty imbalance was a major concern for me in the original title, and now it returns the same. It's nauseating. Biggers studios can get away with this crap, especially Fromsoft because they have inspired our faith, but this is small potatoes in comparison.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
実績コンプリートまでプレイしました。 しっかり探索や強化をして万全の準備を整えて、ようやくボス戦がちょうどいい緊張感のあるバトルになるという、絶妙なゲームバランスでした。他のゲームには、準備をしすぎるとヌルゲーになってしまうものもあるのですが、その心配は無用でした。 また、ゲーム慣れしてない人や操作スキルが拙い人でも詰むことがないよう細部まで配慮が行き届いていました。もちろん操作スキルが高ければアイテムを早い段階で取得できる箇所もありますが、最終的には時間をかければ誰でも実績コンプリートまで到達することが可能です。 前作エンダーリリーズのエンディングCの実績達成率が約30%だったのに対して、エンダーマグノリアのエンディングBの実績達成率は約56%なので、前作の反省を活かして徹底的に遊びやすくしたことが分かります。 私もUnityでメトロイドヴァニアを作ろうと思っているので、大いに参考にさせてもらいます。 神ゲーをありがとうございました。
A good sequel to Ender Lilies but it felt less impactful and memorable. 7.5 / 10
Jogão, recomendo esse e o primeiro.
After the first game, there comes another peak. Great game definitely give it a try.
难度有点高
acabo de terminarlo y al igual que ender lilies me dejo con una sensacion de haber vuelto a esos años donde jugaba castlevania sotn y me sentia bien jugando algo relajado y con una historia simple pero llenadora, la musica te engancha a no querer dejar atras una zona y el juego es muy fluido y emotivo
第一部就给了中评,第二部中评也不想给了。在一众类银作品中最多算及格分的作品【及格是因为至少做了完整的游戏】。人物动作操作打击感就是皮影戏,突出一个boss打boss的我打我的毫无交互,战斗设计没有什么设计感,就算打过了最难级别的boss也没什么成就感正反馈,怪物设计受击面也不统一,很多怪碰上是没伤害的,然鹅有时候怪本体会有debuff出现然后伤害判定出现,但因为美术简陋你甚至是看不见那个伤害特效【乐】。音乐你不能说差,就是普通听完了没有记忆感的音乐。画面,我觉着算得上简陋,就拿最近的Mio来比那都差远了。故事剧本小家子气,感受不到啥子什么使命感,有种看着作者自己感动自己的滑稽感,没深度没营养也没意思,一路走下来看下来就是流水账。一言以蔽之,不好玩的类银,吃点好的吧.jpg
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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