
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.8Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень хорошая метроидвания. Всем фанатам метроидваний - просто обязательна к прохождению. Хотя, мне настолько она зашла, что я бы её вообще всем рекомендовала. Захотелось написать обзор именно на вторую часть, так как мне кажется, что она менее известная, а мне понравилась больше, чем ENDER LILIES. Конечно, сначала нужно пройти ENDER LILIES, а потом уже ENDER MAGNOLIA (истории взаимосвязаны). Боссы проще, но мне атмосфера больше по душе, как и концепция фарма с ресурсами (чего в ENDER LILIES вы не найдёте). Очень рада, что прошла обе игры и мне не жаль ни секунды времени, проведённого в обеих играх. P.S. ENDER MAGNOLIA пройдена на 100% без гайдов.
A fun and streamlined metroidvania with a handful of nitpicks that dragged the game down for me more than I would have expected. Compared to the first game (Ender Lilies), I think the combat and progression are better but the story and atmosphere are lacking. It took me ~20 hours to get all achievements. Combat is probably where the game shines the most. There is a wide variety of moves/abilities that all feel fun and viable, and they enable quite a few different types of playstyles. You get access to them consistently throughout the story (some being hidden in optional/side content), and you get to upgrade them with materials you collect through exploration. The upgrades are mostly just stat boosts but sometimes they will change the visuals, add an extra move to a combo, etc. The game is quite easy, but it lets you customize the games difficulty to your liking, so you can make it more challenging if you please. The exploration/story/atmosphere is good but not great (the music and most visuals being the exceptions, both being absolutely amazing). The game is definitely a dark fantasy, but there are also many "clean" parts of the game (e.g., the UI) that heavily contrast with that theme. Lots of the dialog is light-hearted and almost comedic at times; I just don't think that fits well when the world is supposed to be succumbing to a world-ending plague. Despite my complaints, I did enjoy the story that was there, and as mentioned above, the music and art do a lot of the heavy lifting in this category. As for the exploration, areas that still have secrets or collectables in them are highlighted, making it next to impossible to miss collectables. I'm fairly neutral here, though I have a feeling some won't like this approach. Onto my nitpicks, there are elements of the game that feel incomplete. For example, there is an important action called "attuning" that you perform throughout the game. It has a flashy animation but no sound effect. If this was a one-off action or was not important, I would think it's weird but probably forget about it. However, this is an important part of the story and of the character you play as. It also happens dozens of times throughout the game, so it's hard to ignore. There are also some textures that are noticeably lower resolution than most. I generally don't care much about graphic fidelity, but when there is a blocky, pixelated character model in front of a stunning scene background, it, once again, becomes hard to ignore. Thankfully the low-quality models are rare. Final point, it feels like the game really likes to eat inputs, or maybe more specifically, the time when inputs don't get registered is longer than it feels like it should be. I noticed this most often when exiting menus; I would go to move after exiting the inventory and the character just wouldn't. I would have to release and repress the key to get them to start moving. Again, not a major issue on its own, but it happened enough to annoy me. Unless you're as persnickety as me, you'll probably like this game quite a bit. The art and music alone are likely enough to make many happy, and the combat should reel in the rest.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much like its predecessor, we have a very polished Metroidvania with great art, atmosphere, music and game feel. It does not waste time - you get the double jump, the air dash - all the usual building blocks within the first hour. Very much looking to get to play it to completion.
gg
终焉之玛格诺利亚 质量很不错的类银,合格的续作 画风和上一代整体不一样,前作是中世纪末世,这一作是赛博废土风,美术和音乐有所差异,不过整体上还是非常优秀的水平; 有了前作的经验,这一作流程机制引导啥的都看得到很多进步,玩起来舒服了很多,战斗手感更是大幅度进步,虽然也没有说特别好,但已经很棒了; 敌人设计方面,有进步,但进步的不完全;之前的一些不太好的设计也直接拿过来了:后撤步,突进,正面无敌,回马枪倒是少了很多……因为这一作敌人攻击范围都很大,用不着回马枪了;集大成的BOSS就是红色的军官,费里乌斯,你说难吧也不难,就那几招也都很好应对,但是打起来真的很不爽,不停的后撤步/突击/举盾,好不容易抓后摇近身打两下然后他就立马插地,更别提前面这么大一张图还就一个存档点,365里路跑死我了; 此外后期数值设计是不是有问题啊,像那个工厂里的大机器人,一拳下来快把我秒了,真的正常吗?不过主角这方面轮椅也不遑多让,彼此彼此吧,高频攻击+回血是个危险的设计,整体难度依然比较低 剧情方面,还算可以,还有和前作的联动。不过B结局后面稍微有点太仓促了,刻画的比较马虎 ====== ====== ====== ====== ====== 不管作为类银还是续作,都是很优秀的,十分推荐
tem cigarro
Jogabilidade excelente e trilha sonora maravilhosa.
Definitely not as good as EnderLillies but also not the worst Metroidvania out there either. Can't recommend as a FIRST Metroidvania, but if you want Lore for EnderLillies then it's worth a playthrough.
Buen juego. Creo que, independientemente de ser una secuela de Ender Lilies, es un título que destaca por méritos propios. Tiene una muy buena banda sonora, un diseño de escenarios increíble y una ambientación increible, especialmente en los sectores con estética steampunk. Las nuevas habilidades y la posibilidad de que los aliados cambien de arma hacen que la experiencia se sienta más variada y evitan que el juego resulte repetitivo o monótono. Además, aunque los NPC del mapa no sean especialmente relevantes, su presencia ayuda a que el mundo se sienta más vivo y no completamente vacío. Si tuviera que señalar algo negativo, sería que algunos jefes se sienten más como sacos de boxeo, ya que tienen mucha vida. Aun así, no considero que esto sea un problema demasiado grave y no llega a arruinar la experiencia. La historia también me pareció bastante buena y los finales son conmovedores. Aunque no llegaron a tener un impacto emocional tan fuerte como esperaba, creo que están muy bien logrados y funcionan como un buen cierre para la historia. En cuanto al movimiento, se nota una ligera mejora y, en general, el juego consigue ofrecer una experiencia muy completa y entretenida. Tiene suficientes elementos nuevos para sentirse como una experiencia propia y no simplemente como una repetición de su predecesor. En resumen, es un juego increíble que vale completamente la pena comprar. Es cierto que, al ser una secuela, inevitablemente será comparado con Ender Lilies, y probablemente ahí es donde más se nota los aspectos que podrían haberse pulido un poco más. Igual sería injusto dejar que esa comparación opaque todo lo que Ender Magnolia hace bien. Es un excelente juego por mérito propio y una experiencia que recomiendo totalmente
最简单的类银河战士恶魔城:不容易迷路,有快速传送,boss战简单,简单的跑酷,朴素的能力系统,高角色性能。 这一代所有的技能都能升到满级,弥补了上一代升不满的缺点。唯一的缺点在于boss战设计深度不足。 趣味设计: 1.主角的动作系统流畅,各种攻击比较丝滑。 2.反常规思路:不去找避免毒水的道具,鼓励玩家顶着掉血debuff探索。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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