
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.8Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Продолжение прекрасного после ENDER LILIES: Quietus of the Knights
二代承襲了一代優秀的美術跟音樂 玩法也沒差太多,戰鬥起來非常流暢 取消碰撞傷害是很好的改動 但遊戲劇情有點難以接受 很難在角色上投入太多感情
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
was hoping for something more
Alors, je ne vais pas faire de long retour. C'est simplement un de mes meilleurs jeux auquel j'ai joué de toute ma vie. Merci aux développeurs pour ce chef-d'œuvre...
连射弹+迅雷强袭+明灭之柱+自动电击 我莱拉克真是太有操作了(
Максимально душная и безынтересная игра, сразу видно что балансом игры занимались японцы, обычные враги разваливаются за 2 удара, боссы впитывают урона как будто из титана сделаны, каждый босс жирнее предыдущего, но абсолютно все убивают тебя за 2-3 удара - и только в этом вся и сложность, мувсеты, атаки и их анимация примерно на уровне лидлового аниме платформера, сложность можно настраивать на каждой скамейке, и может у меня конечно гордость в жопе свербит я хз, но менять сложность на более прощающую просто потому что разраб не мог не выкрутить статы врагам в более-менее усредненные показатели я не собираюсь, в остальном это наибанальнейшая по дизайну японская метроидвания - фентези с роботами, магическими академиями, наискучнейшим саундтреком с пианино и электрогитарой от которого уже тошнит в анимешных играх, дропнул с позором после босса профессора магии или кто она там, просто уже не мог сдержать зевоты и засыпал, я понимаю что японцы любят всё растягивать и максимально минмаксить в своих играх каждый несчастный процент чтобы не умирать с 2 ударов, но мне уже тошно от этого дизайна
其它方面全面进步的情况下BOSS设计和剧情大退步,尤其是BOSS设计,粪招复读难度全靠数值堆,点名工厂的大机器人和潜水的傻比这两坨超级大粪,唯一一个设计的比较好的魔女还是个医学博导一直加血,2倍难度根本打不动,如果三代能综合一二代的优点的话将会是真正的类银杰作
Boss有点难打,小怪有点超模,但是莉莉可爱,拉拉神了😘
Que decir... si la primera entrega me dejó enamorado esta me arrebató el corazón, ahora sin ningún tipo de coña, mira que es difícil mejorar algo ya casi perfecto como lo era ENDER LILIES: Quietus of the Knights, pero lo han conseguido, y encima de calle (que con esto no quiero decir que Lilies sea un mal juego, esta claro que sigue siendo un 10/10), la banda sonora es incluso mejor que la de la preculea, y ya es decir teniendo en cuenta la maravilla de lo que era la de la primera entrega, en cuanto a dificultad este lo ha mejorado mucho ya que la base es muy casual pero han dado la opción a modifica la dificultad a merced cosa que está de lujo para masocas como yo que se lo pasó con todos los modificadores al máximo xdxdxddx... en fin, el mapa supero bien estructurado, y gráficamente hermoso, la historia una locura y el hecho de que ocurra después del la primera entrega, se haga referencia y no contentos con eso hagan que cierto personaje haga aparición en esta entrega lo hace un juego de 10. Ahora si, el platino... aquí si me decepcionó un poco, pero solo un poco, esto debido a que en esta entrega si pedían un poco mas de farmeo para conseguir todo lo que son las corazas los anillos etc, pero por el lado bueno hay muchos amuletos y rutas de farmeo que hacen estos logros un paseo. Para finalizar decir lo mismo que en la primera entrega, si veis este juego de oferta o estáis pensando en comprarlo pero no os decidís, hacedlo, no lo penséis, es una obra de arte que os tendrá 15-25h enganchados a la pantalla disfrutando
Having had a genuinely wonderful time with Ender Lilies, I decided that, despite the warnings of a friend who got here before me, that Magnolia deserved a shot despite their reservations. I am definitely glad I did as I think overall I did enjoy the game, however it doesn't have anywhere near the same charm or enjoyability factor that it's Predecessor did. Graphically things are a bit cleaner, the menus and UI have polished up well and I do like the looks of things here. the Magi-punk styling of the land of fumes is very cool but personally I liked the more medieval feeling of Lilies more, this is just a personal thing and totally subjective, the art style is still really nice and looks good! the gameplay itself however is where I really feel like the game fails the vibe check set by the previous title. Progression is definitely very choppy between the early, mid and late game. exploration in lilies was very smooth and the map naturally evolved and opened up as you gained new spirits. here you get 90% of your movement tools up front and as a result a lot more map is immediately open to you but because you're still gatekept by the few tools the game still makes you work for it the way you open up new areas feels much less organic. The decoupling of your movement skills to the allies you acquire also feels kind of odd given it was such a major part of the first games overall feeling, your combat partners are very definitely your combat partners with only one exception. the ability to have two sets of abilities which you can switch on the fly has been removed for... some reason? making it rather more tedious to experiment in boss fights, which is something you're likely going to be doing a lot because ♥♥♥♥♥♥♥♥ they really made some of these a chore to get through. The difficulty bros have unfortunately very clearly gotten to the developers between Lilies and Magnolia. Ender Lilies had a fairly smoothly ramping difficulty curve which, aside from a few key spikes here and there was pretty manageable and kept things challenging without being frustrating. this philosophy has been totally done away with for the sequel. Difficulty is now much higher at base and many bosses demand near perfect play to overcome while the difficulty spiked between the early, mid and late games are noticeable and sharp. I am not a slouch at these games but I don't enjoy spending long periods of time hard stuck on certain fights because of what feels like pure RNG as to whether I'll be allowed a clean punish window or I'm being baited into a trap. Story wise, things are solid overall IMO. Very clearly a game that can stand on it's own two feet here but with plenty of supporting lore to enjoy if you played the first game and the world building is excellent with the lore pickups you can find and the environmental storytelling all working together well. As for the pacing of the plot... rather like it's somewhat choppy gameplay structure the plot is also somewhat roughly paced, your aims are somewhat nebulous until about halfway through where you get a bit more of an idea of what's going on but 90% of major story moments happen at the end of the game which doesn't really do it any favours Overall I did generally enjoy my time with Ender Magnolia, it's a polished sequel but has lost a certain amount of charm along the way and its exploration and overall vibe is markedly weaker than it's predecessor which had a very strong presentation and theme and better understood the whole metroid-like genre as a balance between combat and exploration. I would very much like to see a third game in the series but I also hope if it happens that it has more in common with Lilies than Magnolia
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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