
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 43.1Kreviews | 94% | — | $7.1M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术和音乐是独一档的好,地图设计也是独一档的大狗分,本来boss就不简单,从复活点到boss的途中还全是小怪,回血也只能回三次,容错率压根不高。前面很多地方都去不了,还得拿了后面的道具才能补上前面的坑,这地图设计完全给我恶心完了,看在莉莉的面子上也不能给你好评
非常好
Es como tener múltiples stands o algo así no c
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不赖
steam买的第一款游戏,达成全成就了,算是我做喜欢的游戏了。 第一次看到这游戏是在b站看弗兰力的视频,游戏画风一下子抓住了我眼光,但无奈电脑太渣了,等到高考完后才有了自己的笔记本电脑。但父母不太支持我把钱花在游戏上,所以一开始下的是盗版,但玩了几分钟后就果断买正版了。 先说优点,游戏的美术和音乐顶级的,美术很抓眼,算是我在同类型中个人做喜欢的了,还有音乐,平静中带点悲伤,有种凄美感,boss音乐也不同寻常,其他游戏boss音乐一般是激烈的,但这款游戏的boss音乐大多开始是平静安详的,有种末世中一个人在月光下弹钢琴的感觉,在后面才激昂起来,但也夹带一丝宁静和希望,就像莉莉的经历一样,在死寂的边陲之国中背负大家的希望拯救大家的感觉(mill配乐是真的好)。有的人说手感不好,但这是我的第一款类银河城游戏,所以没感受出来(等玩完其它类银河称游戏后再说),一开始键位不太适应,但后来改成4399键位后也差不多习惯了。 缺点也比较明显,地图太绕了,从魔女那就开始迷路了,一直跟着攻略走的,等拿到潜水之类的能力后也不知道在哪用(墓地那不看攻略是一辈子都找不到),我觉得可以拿完能力后费林跳出来说句在哪那可以用这个能力,或者地图再详细点(这地图太简略的,根本不知道自己在哪),标记一下特殊点位,如水,肉墙之类的,不然后面拿到对应能力后早忘了。后期有点堆怪,尤其是城堡那走一步一个怪,但总体上瑕不掩瑜,很值得入手。(第一次写长评,不喜勿喷) 期待第三部,我要去玩第二部了。
游戏性可以给到a美术和音乐都可以给到双s
Короче, я не особо умею писать красивые тексты, а тем более обзоры, поэтому скажу кратко: как новичку в жанре метроидаваний игра мне крайне понравилась. Да ю, у неё есть слабые стороны в виде сюжета, музыки и левел дизайне (по большей части из-за отсутствия нормальной карты для ориентирования), но вот уникальная боевая система, визуальная часть локаций и сраженияя с боссами (хотя финальный босс это просто огромное разочарование) мне крайне понравились. Ещё было прикольно исследовать локации, используя разные абилки, получаемые с побеждённых боссов В общем, я не жалею о потраченных на неё деньгах, однако рекомендовать не могу. Тут как говорится кому как нравится: кто захочет - купит, ну а кто нет - пройдёт мимо проекта
我玩空洞骑士都感觉绕,这游戏在某些方面还要绕,还好是难度不高
好玩,但不能选难易度,对手残党并不友好,主角是咯里,所以血很薄,容易死
♥♥♥♥ you Ulv
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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