
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
牛逼
好玩震撼心疼莉莉女儿
This is a good game but not a great game. For the most part, it is very fun to play with many possible exploration orders, as a Metroidvania should, and abilities that are distinct and useful enough to make exploring different builds feel meaningful. However, the game has some glaring flaws that spoil the experience. The difficulty is uneven and usually skews towards too easy, and nothing exemplifies this more than the true final boss, which is the most boring, disappointing final boss I've ever fought. It does not move and has only a few attacks, and its main gimmick is summoning a single type of enemy that isn't even unique. I managed to beat it on my first try despite burning through all of my healing on the first phase trying to speed through it, which is just an unacceptably low level of difficulty. It would be like if Team Cherry decided to make Flukemarm the final boss of Hollow Knight. My final complaint is that the art is absolutely gorgeous but the animation does not do it justice. In general, the animations are stiff, clunky, and feel vaguely weightless. I will acknowledge that this is an artistic preference and that some people may appreciate the puppet-like nature of the animations, which could be interpreted to match the rest of the work.
хорошая . не сложная. для любителей жанра советую. хороший мрачный сеттинг . По времени прохождения идеальна
都是大区快,没有更细的地图。喜欢藏门的开关,导致卡关。
终焉之莉莉 一款质量还不错,优缺点都非常突出的横版类银; 最明显的优点是画风和音乐:其实严格来讲美术只算是中上吧,不算特别神只能说比较精致看着挺舒服,一些场景的设计很好看;音乐方面非常好听,略带一点伤感的感觉不突兀和环境融入的很好;(除了地下研究室的部分,除了BGM之外还一直放很恶心的背景音,再加上一直存在的红雾,推图体验非常差) 能力锁流程,(顺带一提,那个冲刺的能力手感是真的烂呀)但是把一些“能力”藏在技能里是不是太过分了?引导也没有,因为一些地方二段跳和冲刺也到不了,我曾经后期一度以为存在一个三段跳护符,只是我还没找到,结果到最后才明白是需要两个已经获取的技能,或者说通过锤子等技能攻击的“滞空”来去位移,说实话有点无语;这些有点像“偷鸡”的手段可以用来走捷径,但不应该放在正常的收集流程里面; 战斗方面主角其实没有主动攻击能力,战斗方式是通过召唤“替身”来攻击,击败一些敌人后还可以获得新的攻击方式,种类还挺多的,但有用的有记忆点的技能就那几个,比较可惜;攻击的手感,很差,攻击对敌人的影响还不如对我自己的后摇影响大…… 不过游戏难度相对来说很简单,推图过程有点堆怪,把远程技能点一点会轻松很多,BOSS大多招式不算很复杂,回合制抓后摇输出,基本上不怎么会卡,就是体验会比较无聊,简单来说就是不够爽; 那么就顺势谈一下本作的怪物设计,很不怎么样;敌人设计三板斧:后撤步,突进,回马枪,如果还有别的要素,那就是正面无敌;加上非常离谱的碰撞体积/怪物受击几乎没什么硬直(但主角硬直很大)/破防后光速起身,都导致战斗体验很差; 游戏机制神鬼二象性,时而非常贴心,时而非常反人类。一些贴心的点在于:地图未探索完的部分标注为蓝色,全探索完后标注为黄色,一定程度上有利于收集:死亡也没有什么惩罚:可以随时无代价返回休息点等等; 反人类的地方,主要还是这个几乎毫无引导的地图,非常的粗糙,就一个方块,里面细节啥都没有,但内部空间其实很大,看这个地图不知道的还以为谁做的思维导图呢……由于这个地图的问题导致部分隐藏收集要素十分痛苦(点名批评地下研究室四层左边那张图……我来来回回至少转了五遍都没找到中间平台上那个收集物,太阴间了); 后期的部分地图设计我都怀疑制作组是不是失了智,本来就堆怪,边陲城堡里数不清的带盾大兵,正面没法输出逼着绕后慢慢磨,还一次性放出复数个,还强制战斗关小黑屋打不完不准走,最最关键的是还不是一次性的,第二次来还得再打一遍,力竭了 此外还有一些设计问题:我打开地图之后为什么不能放大或者缩小?也不能移动位置,只能看附近的几块地图; 剧情方面,还可以;经典的受难巫女,绝望世界,亮点配角,敌我同源,自我牺牲,拯救世界;不算特别的优秀但氛围营造还不错,有美少女还有额外加分 ====== ====== ====== ====== ====== 个人感觉作为“类银”不算很出彩,但只作为一个游戏来讲还不错,比较推荐
Great game it's like hollow knight but not as difficult, great music and art style
soulslite metroidvania where you play a precious moments doll
ദ്ദി・ᴗ・)✧
不難,還可以農等級,畫風音樂還不錯。 地圖部分有些地圖入口不太明顯不好判斷,但它有做全蒐集標示(有蒐集完的地圖框框顏色會不同) 打擊感我認為不好,甚至有點差,包含怪物碰撞傷害,玩起來沒有很舒服的感覺,不過因為難度不高所以問題並不明顯 整體評價其實是普通的,遊玩節奏(包含打擊感、回饋感)我體感算中下,但美術跟音樂很不錯,又有全蒐集提示可以平衡一下,整體正評
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.