
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 646 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1,没有地图内部结构的都来了。 2,攻击必须原地不动当活靶子,毫无机动性。 3,回血的硬直时间很长,打boss的时候很难找到窗口期回血。 4,疯狂地堆怪,要不断地重试,只能背板,挫败感极强,有精英房必须打怪可以,双生堡垒那个三连精英房死一次要重头打什么意思。 5,地图又大又空,设计重复,大部分路线不顺畅还要回去重走其他路线,完全就是为了堆怪 6,下砸的那个地板,有脆的也有硬的,硬的要跳很高的平台才能砸掉,也不弄个提示引导,或者放几个试试手,要看攻略才知道 7,背景和交互类物品(机关,木板等等)难区分,我还是把背景精细度调低才分得清 8,那个冲刺,冲刺结束还要在空中停一下才掉下去,真的很难用 9,小怪攻击逻辑奇奇怪怪的,特别是双生堡垒那几个飞的,出刀又快,知道要往前砍,我闪到它身后,按理来说它会上挑然后后撤步,但是它又不动了,然后它转过身来给我一刀,难道我还要猜它什么时候出刀吗 要不是音乐好听,折磨得我都快玩不下去
ОЧЕНЬ хорошая игра, вот правда! всё таки провёл в ней 20 часов почти(считаю по своему сейву) и в целом мне всё понравилось, готов дать оценку 7.5-8\10 0-0 Очень интересный лор! По началу конечно не особо интересно было, но записки все читал, как и описания вещей, т.к. ну просто интересно было. Но чем дальше, тем интереснее всё становилось и по итогу оказалось всё гораздо темнее, чем я думал изначально. Конечно ничего невероятного эта игра в этом плане не привносит, но всё равно очень хорошо! ^-^ Весёлый геймплей, классно собирать билды, бегать, качаться, зачищать карту и так далее НО! Есть у меня пара претензий, которые мне не давали нормально играть 1. В самом начале, СЛИШКОМ много свободы. Оказалось что у меня почти была открыта нужная локация с боссом, но я её оббежал и ушёл вглубь, пропустив его, и по итогу не понял куда идти. Ушёл в глубь локации, но там тоже был тупик и по я 2 часа ходил и не понимал куда надо. И по итогу открыл начала ещё 3х локаций, но туда было рано идти. Честно, думал игру дропнуть, но благо выдержал )_( 2. Карта - это какой-то кошмар. Ужасно выглядит, я понимаю что она мега простая, но в этом и проблема, из-за этого нормально понимать куда ты можешь, куда тебе надо, как тебе надо, а можно ли сейчас пойти туда, иногда просто невозможно. Так же есть комнаты. в которые надо попасть из другой, но не через вход который прописан, а который находится со стороны и ты это фиг поймёшь. Так же почти в самом конце, есть комната и я первое время не понимал, что надо сначала нажать рычаги с двух сторон и потом с самого верхнего входа в неё зайти. Ну хотя бы какую-то простую обводку можно же было сделать >:0 Так же это не минус... но как, как обычный игрок, должен был догадаться до тех моментов, где надо разными атаками себя пропушить вперёд или вверх, чтобы что-то получить, так ещё это и находится там, где вообще не видно, пока ты не исполнишь пару финтов ушами @-@ Из понравившихся моментов, 2 босса рыцаря. Они заставили меня меня билд, эксперементировать и попотеть, но делали это честно, если я не ошибаюсь, я бью их, если ошибаюсь, они бьют меня и в итоге очень весело было уворачиваться и пытаться бить их, парировать и так далее, очень приятные боссфайты!!! 0-0 Музыка у игры прекрасная, спасибо большое Mili за неё и за песню из титров >.< Игру рекомендую, да, есть минусы и моментами неприятные, но на них можно закрыть глаза, во всём остальном игра отличная ^^
หลังจากได้ลองเล่นไป แม้จะยังเคลียร์ไม่จบแต่คอนเทนต์ช่วง 3-5 ชั่วโมงแรกคืออัดแน่นสะใจมาก เล่นไปยาวๆ เลย แถมส่วนตัวเป็นสาย speed run เล่นไวจัด ใช้เวลาไปชั่วโมงกว่าก็รู้สึกว่าไปไกลโคตรๆ แล้ว งานภาพคือสวยจึ้ง ตัวละครมีเอกลักษณ์ ส่วนเพลงประกอบคือดีงามพระรามแปด เพลงเพราะสะใจแถมมาจากค่ายโปรดที่ชอบด้วย เนื้อเรื่องก็น่าค้นหาชวนติดตามสุดๆ แต่บอกก่อนว่าแอบสับสนทางหนักมาก! มั่วและหลงทางง่าย ทางเดินคือชวนงงเป๋ไปหมด ส่วนระบบ combat น้องเอกของเราจะไม่ได้สู้เอง แต่จะเรียกวิญญาณอัศวินมาซัดแทน ซึ่งอัศวินแต่ละคนก็จะมีสกิลและเอกลักษณ์เฉพาะตัวที่ต่างกัน ทำให้ออกแบบคอมโบได้สนุกมาก โดยรวมคือสนุก คุ้มราคา และแนะนำให้ลองเลย สนุกจริง
amazing metroidvania experience. highly recommended from my side. Good combat, Great music, Great world design and levels, Good bosses. Overall great game and not much complaints I didn't like map at beginning but got used to it after a while. If i had a choice, i would prefer some other map design which tells me more about details of room and what ive missed in area. It can be hard to track what you missed in a room because all map shows in a block and figure it out. which may or may not be bad thing for someone. I wouldn't say i hate it, but especially in big rooms i often missed stuff. Also, you feel like glass cannon at all times. every enemy hit/projectile deals 1/3 of your health bar throughout the game. Maybe even more if you are underlevelled or haven't explored enough. which has hard to get used to but makes you really pay attention to surroundings later on. 23h to get all endings and achivements is really great. Not too lengthy nor too short game.
Strong Meh I've had one or two people strongly recommend this game/series to me before, and as someone who generally likes Metroidvania type games I finally decided to get it on sale. It seems some people really, really love this game, and I suppose I can get that, it has a very good atmosphere. For me, it was kind of a mixed bag. The sound/artwork and general atmosphere are great, but the gameplay is kinda meh. Since your character isn't actually the one attacking, combat doesn't have a tactile feel to it and is rather floaty. Also, the map system is awful, rather than just show you the actual area, it just shows you boxes with zero information about terrain or anything like that. If you are planning to 100% this game, do yourself a favor and look up some proper maps online. There's also a leveling system that might as well not even be there because it doesn't contribute much at all to your overall power compared to finding stat boost items and upgrading your spirits, so much so that the whole level up system feels rather half-baked. The difficulty is probably on the easier side for a metroidvania, bosses can be really spongy but they always progress in the same three stages so it's just a matter of learning the new attack patterns in each stage. However, there is one particularly blob enemy you find later on in the game that is just awfully designed, but luckily you can always used ranged spirits to cheese those kind of enemies. Personally I'd recommend Blasphemous or Hollow Knight over this game (and I found both more challenging than this game as well). But if you've already played through those and are still looking for a decent metroidvania, this could fit the bill.
Though shorter and more forgiving than Hollow Knight/Silksong, Ender Lilies definitely scratched the itch. I really loved how it's not your character that attacks, but rather the spirits you unlock along the way who protect her, with her crouching behind them as they unleash chaos on their enemies. It's a clever mechanic that really suited the brutal innocence of the story. Both the art style and the OST are beautiful. My only real complaint in Ender Lilies is taken care of in Ender Magnolia. Both games have maps that are far better than HK/SS at telling you when you've gotten everything a particular area has to offer (I don't enjoy jumping against every wall just in case it's fake). Ender Lilies has a painfully simple map system but at least distinguishes your completion of an area with different colors. Ender Magnolia takes it that extra step further by making the map actually detailed with anything you've come across (whether items to pick up or barriers that you can't yet pass) so that as you unlock new traversal abilities you can easily see what previous zones you can revisit to use them. I hate games that expect you to just remember, blindly retrace your steps, or write it all down manually.
良質なメトロイドヴァニアで20時間弱で実績コンプできるくらいの程よいボリューム ゲーム性は歯ごたえもありつつずっとやってればクリアできるくらいの難易度で、進めるほどスキルやアクションなどが増えていって飽きさせない作りになっており、最後まで楽しめた ただ導線がかなり薄い上、必須ではないとはいえ探索要素が多いのは少し面倒だった ゲーム性以外では、特に儚い世界観、雰囲気とマッチした楽曲がとてもよかった(むしろMili制作の楽曲目当てでこのゲームを始めた) また世界観や雰囲気もよく、進めるごとにストーリーも少しずつ明かされていって、そこから流れを読み解く楽しさがあった メトロイドヴァニアをやりたい人や世界観や雰囲気に惹かれた人にはとてもおすすめしたい
The game is overall good, nearly great but a few things hold it back. I enjoyed the music, gloomy atmosphere and the boss fights provided a real challenge. However the overworld enemies were very copy-paste. Many of the minor spirits you will straight up never use. I stuck to 5 or so spirits and just used them the entire game since resources were scarce unless you 100 percent the map. Also, the map does not show location only room. Which makes getting lost easy. The story is shown through individual characters you purify and their letters. It was hard to be too invested. I recommend this game overall. Just be prepared for minor annoyances.
Ender Lilies has to be my favorite game of all time. I love everything about it, from the customizable combat to music production and the art. It need more players for how good it is! COMBAT: The combat of this game is fun especially considering its customization! Think of every boss you battle and then get an ability after their defeat. The way the combat is set up is the way that you use and equip abilities. First you have 2 sets of 3 abilities and you rotate between the 2 whenever you want. You may only use one set at a time. Every boss you defeat give you a new ability themed off of the bosses attack. You may equip the same ability on each set however they both share the same cooldown and uses. There are 2 types of abilities, the ones that have no cooldown and infinite uses and the ones with cooldowns and finite uses. Some of the finite uses are passive damage types that either do damage from afar or awhile you are up close passively. The infinite uses abilities are your primary attack. ART AND AESTHETIC: The art is truly remarkable and builds the world by perfectly illustrating the theme, emotion, and history of the area. The character designs are just as stunning, from mutated blighted knights to weird flying orbs abominations that shoot red orbs at you. The areas in the map are incredibly diverse and contrasting, from the top of the map being an icy cold castle to the bottom being a mist filled blight bottle, it does not get more creative than this! MUSIC: Oh my lord the music, oh the music. It perfectly captures the emotion attempted to be conveyed and serves it to you on a silver plater. It can go from a sorrow tone that makes you feel sorry for something that died to uncomfortable and weary with a feeling of tension rising as you descend. The music producer did a phenomenal job at creating this piece.\ OVERALL: I rate this art a 10/10. This game turned me into a lore fanatic and that is what paved the way of me discovering my love for literature. I played this years ago on my ps4 and even pre-ordered the next game ENDER MAGNOLIA which is just as good as this, I can not wait to go and replay it. I am look forward in seeing if they ever plan on making a third game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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