
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
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Reviews
Themes across 2586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE THIS GAME SO MUCH OHMYGOD This game is an absolute masterpiece, the music, the story, the graphics, it's PERFECT! I had only tried the demo back when he game wasn't out yet and i had no doubts this was going to be peak >:D
Really fun game overall. Endearing characters, wonderful themes and symbolism, managed to keep me entertained despite being a frequent hater of the point-n-click genre. Do I even need to mention the music? absolute masterpiece soundtrack, I do not kid when I say it rivals undertale/deltarune. The puzzles and minigames/combat sections definitely left something to be desired, with most of the puzzles being incredibly simple and the combat being basic/repetitive. But this is very understandable given this is a solo dev and his first game. I will say that the story kind of fell to the backburner, which is surprisingly a compliment because I was so enthralled with all the other aspects (characters, writing, music) that the overall mystery of Mellow and his memories just never took center stage. But in conclusion, amazing game, truly a joy and worth every penny.
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Latest in each market: best AU #90, worst US #95 · 4 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шикарная игра
Might just end up as my personal game of the year. It's hilarious, heartwarming, horrifying, and just plain fun. I never felt the need to look up a guide at any point to finish the game (With the exception of the secret ending and some achievements, but that's par for the course with those). I love Mellow with all my heart. It took me just over 18 hours to 100% the game, and honestly I was hella inefficient and made some mistakes (Remember to save your game kids), and maybe might of left my computer on afk while I did other stuff so that's probably highly inflated lowkey. I can't recommend enough you go into the game blind. It is worth every dollar and then some. Some negatives: - There is no settings, just volume, and going into windowed mode with Alt+Enter. This seems like a really basic thing to have, and it's not here for some reason? - If you alt-tab, you have to re enter the game by minimizing or closing the tab, DO NOT try and get back into the game by clicking the task bar, the game WILL crash. (Combine this with forgetting to save and you can see why my playtime is a bit bloated) - The hitboxes can be finicky, I find myself getting caught on geometry a lot, especially with when using the skateboard. Damn all diagonals. - Andy put a lot of hidden background characters everywhere as rewards for Kickstarter backers, and even some secret bosses, and a lot of them are OC's. I personally don't care about this. It makes the world seem more alive then JUST what Mellow comes across on his adventure, and their are so many different characters in different art styles with different body shapes in just the regular characters, that nothing ever felt like it was sticking out too much, my immersion stayed intact is what I'm trying to say, but I can also see how other people would get their immersion broken by them. Cause many of them are just furries.
Gotta clap for this one. Start to finish it is a doozy of frights and joys all in one. I don't regret playing for a moment. Practically reviewing it a bit more. The gameplay is tight. Lots of puzzles that are well thought out. Everything that matters was clear to me, even if how evaded me. Didn't take too long to play. My playtime says 7 hours but I was only actually sat down and playing for maybe 5 of those. Characters were endearing. Felt awesome to play. Again worth every moment. I will say. I have not seen everything. I looked at achievements after I finished and recalled a lot of stuff, and lines that I missed in my playthrough. Even after a first run there is SO much more to look into. I'd love to pick it up again but I think I'm happy with what I have for now. Good game.
endacopia is single handhedly the best point and click game i have ever played. i have been following its development ever since it was first announced on andyland's channel. and finally being able to play it feels surreal. it was a blast to play through. every character, boss, song, item... it was all perfect. as of writing this, i have obtained ending A, and i am on my second playthrough. i only have one problem with the game (light spoilers ahead). in misery town, there is a minigame in which you have to cut open a clown and slowly navigate in its insides to snap some fleshy ropes. if you touch any walls, you get jumpscared. that minigame scares me ♥♥♥♥♥♥♥♥, unironically. i struggle a lot with horror, even light horror, and its extremely hard for me to play games that force you into playing a minigame that jumpscares you. i wish the developer would include an alternate method of obtaining the item the minigame gives you, or maybe add an accessibility feature that lets you skip it. i know, the game is meant to be an horror game, but that minigame prevents me from fully enjoying it.
Play this game with no expectations. Play this game blind for best enjoyment. Reminiscent of Humongous Entertainment games yet completely unique. Fun gameplay, more to do than you think there will be initially. Click EVERYTHING. Have fun :)
very good but i have not complete it yet
Nice
I love the overall weirdness, nostalgic design, unsettling music, and many creepy moments, but Endacopia almost lost me a couple of times. Many of the puzzles are true to the game's retro point-n-click inspirations and take more time/backtracking/repetition than thought to complete. I also wasn't keen on the amount of depressingly bleak commentary in certain parts. While I enjoyed the game overall, I don't think I'd recommend Endacopia to everyone out there considering its pacing and that a lot of its initial intrigue comes from twisting a type of point-n-click game that might be familiar to most. Horror-ifying an edutainment game is a great concept, but it's also another entry into the trend of making content originally for a younger audience into something scary and full of secrets, so it doesn't feel wholly groundbreaking in spite of its many fresh ideas.
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