
A narrative driven, puzzle-horror game. Solve cryptic puzzles, embrace or evade vengeful specters, decide who to trust and unravel a mystery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[i]"There is no power in the blood of the dead. Only in the hand that drew it."[/i] Ancra is an intriguing puzzle horror adventure game with a very innovative gameplay and a gripping plot. I was pleasantly surprised by this game. I didnt expect at all that I would become so engrossed by such a simple looking game. It really knows how to keep us on our toes with its mysterious story and enigmatic characters. I just felt compelled to keep playing and find out all its secrets. The horror atmosphere is very well done using ominous sound effects, mild jumpscares and graphical glitches effects. Breaking the fourth wall aspect is also very well done here and works quite well as it just adds to the puzzling feeling the game tries to convey. And I had never played a game where our choices and progress actually affect/alter older saves content and new playthroughs. A first playthrough took me about 5 hours, but I had only gotten one achievement then. Getting all achievements and reaching the true final ending took me a bit more than 16 hours, but I got some help from the dev and other players on the game discord server, so it could take longer. Let's note that this game was made with rpgmaker but it is not an action game. There is no fighting and the ghosts in the game can be avoided, but interacting with them usually gives you useful (even if cryptic) tips on your progress. I was very impressed by this game and it is kind of sad the game didnt get more attention. I am really looking forward to see more from this dev in the future!
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This has been really enjoyable to play. I'm loving the atmosphere, the controls are pretty great and the game handles incredibly well. There was a little confusion about how to properly interact with certain items but that's probably just because I'm an idiot; otherwise, I have yet to have any complaints about the game! The developer definitely did a nice job and I cannot wait to see how the game ends! If you're curious about it, check out the video below for Part 1! https://www.youtube.com/watch?v=EmNQJDChROk
It's an amazing, and very impressive game. I love the mechanics, the puzzles, the story, all of it unique and outstanding. The atmosphere and ambiance are wonderful as well, had shivers down my spine, both from fear, and from excitement. All considering how great this game is, it didn't get much attention, which is not only a shame, but also kinda suprising for how well made it is. The puzzles can get quite difficult however. They are not here just to pass time, and that's why they're so great. This is not the type of game you should play once. It wants you to replay it, see how things can turn differently, search for secrets you've missed, and come to understand things you didn't before. Maybe don't over do it like I did lol, but who's to blame when you're having fun.
Unique art style and great sound design. About an hour into the story and I really like it, it's intriguing. The puzzles are not too cryptic, I like the style. The game gives you enough hints on what to do without holding your hand too much. [spoiler] Thank you for the "save your game!" warning before letting me toss the book into the fireplace! I would have lost quite some progress without the bird's intervention. [/spoiler] Inventory system reminds me of classic RPGs I played in the early 90s. Fits the game style and adds to the retro charme. A plus for me personally is the fact that you can pick up every item you find. I don't like games that tell you "You don't need this *right now*" only to let you backtrack half an hour later. Ancra doesn't do that - if you can pick it up, your character will do so. I have not encountered any bugs, game breakers or wonky controls, which is always a plus. :) Really looking forward for future projects from this dev.
Интересный и атмосферный квест. Особенно мне понравилась фича с возможностью писать самостоятельно вопросы на клавиатуре и получать ответы.
An unsettling, thoughtful occult adventure, with lovely art, writing, puzzles and design. Plenty of secrets for those who wish to plumb its depths. DO remember to save your game, however - I lost an hours progress due to a game crash! I'd love to see more from this team - maybe with a little more marketing...!
Excellent horror story and puzzles. I enjoyed the way the more complex puzzles were organic to the story rather than being just puzzles for the sake of puzzles. Especially enjoyed the metagame puzzles :) FYI - my hours are little overstated since I left this on my computer one day, but I would say to get all the achievements and the *final* ending would have taken me about 20 hours. Great game! I'll be looking for more from developer For7s.
Completely underrated. Excellent, well-polished, atmospheric and eerie. I picked this up completely at random during the RPGMaker horror sale and I'm beyond glad I did. I shall be singing its praises to any who listen (and plenty who don't).
[h2]Recensione di Ancra[/h2] [h3]Pro:[/h3] - L'immensa cura riservata al comparto sonoro - Sommato a quello grafico (altrettanto valido, al netto di alcuni microbugs), il suddetto conferisce al gioco un'atmosfera di tutto rispetto nella sua innegabile natura gotica - La casualità con cui svariati avvenimenti possono (o meno...) capitare l'arricchisce ancora di più nella sua componente più horrorifica - L'ottima ricostruzione storica, abbastanza accorta da scansare gran parte degli stereotipi del caso (d'altronde stiamo parlando di un videogioco "made in UK", mica "made in USA"...) - La marea di simbolismi con cui il tutto viene arricchito nella sua componente più onirica - La parentesi dedicata alla tavoletta ouija non poteva essere gestita meglio (non vi dico quanto tempo ci ho passato sopra, tanto mi ci stavo divertendo...) - Elegantissimo storytelling - Il messaggio di fondo al tutto è stato discretamente affrontato [h3]Contro:[/h3] - Il background alla vicenda, e più in generale quanto stia accadendo tra le due case tende di sovente a farsi un po' confuso, specie verso il finale (per carità, credo di averne compreso con assoluta certezza la maggior parte, ma comunque...) - Alcuni dettagli relativamente incomprensibili (che dovrebbe rappresentare quella specie di cervo rampicante su cui viene spesso spostata l'attenzione?) - Il personaggio del corvo, per quanto interessante, resta un grosso punto interrogativo - Diversi passaggi nel gameplay, nonostante l'evidente impegno di base... idem come sopra (ancora non capisco con che criterio si debba dedurre una delle due combinazioni di lettere sotterranee) - Comandi spesso snervanti (non vi dico quanto ci abbia litigato per riuscire a prendere il vinile...) [h2]Voto: 7/10 e lode[/h2]
It's amazing how this game can create such a unnerving environment without any jumpscares, one of the few hidden gems that i would recommend.
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