
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is genuinely one of my favorite games ever. it's fun, it's scary, it's eerie, it's funky. if you like any or all those types of games, this game is perfect for that
very fun
eu tava jogando de boa aí sem querer descobri um segredo(estranho pra dizer o mínimo) que tem q decifrar um código morse fazer uns puzzles muito chatos e ver um(cadaver eu acho q era aquilo) e depois tu não ganha (eu não vi ainda na verdade)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #90, worst US #95 · 4 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i suk lol
Might just end up as my personal game of the year. It's hilarious, heartwarming, horrifying, and just plain fun. I never felt the need to look up a guide at any point to finish the game (With the exception of the secret ending and some achievements, but that's par for the course with those). I love Mellow with all my heart. It took me just over 18 hours to 100% the game, and honestly I was hella inefficient and made some mistakes (Remember to save your game kids), and maybe might of left my computer on afk while I did other stuff so that's probably highly inflated lowkey. I can't recommend enough you go into the game blind. It is worth every dollar and then some. Some negatives: - There is no settings, just volume, and going into windowed mode with Alt+Enter. This seems like a really basic thing to have, and it's not here for some reason? - If you alt-tab, you have to re enter the game by minimizing or closing the tab, DO NOT try and get back into the game by clicking the task bar, the game WILL crash. (Combine this with forgetting to save and you can see why my playtime is a bit bloated) - The hitboxes can be finicky, I find myself getting caught on geometry a lot, especially with when using the skateboard. Damn all diagonals. - Andy put a lot of hidden background characters everywhere as rewards for Kickstarter backers, and even some secret bosses, and a lot of them are OC's. I personally don't care about this. It makes the world seem more alive then JUST what Mellow comes across on his adventure, and their are so many different characters in different art styles with different body shapes in just the regular characters, that nothing ever felt like it was sticking out too much, my immersion stayed intact is what I'm trying to say, but I can also see how other people would get their immersion broken by them. Cause many of them are just furries.
This game is amazing. It does a fantastic job of show don't tell and leaves you curious the whole time. Tip the sign is super helpful. Most of the time when you need help, the game is either way too vague or spells it out for you; this hint system was done really well. There are tons of easter eggs, and there is so much love that has been poured into this game. It is legitimately a work of art. Play this game.
bury or die
神作
LOW KRY GOATED
Nice
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $167.8K | 591 | 90% | $12.49 | |
| $11.6K | 65 | 92% | $9.99 | |
| $1.7K | 19 | 100% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.5K | 93% | $24.99 | |
| $2M | 3.8K | 85% | $19.99 | |
| $2M | 5K | 92% | $10.79 | |
| $2M | 4.7K | 82% | $11.99 | |
| $2M | 4.9K | 90% | $19.99 | |
| $2M | 3.4K | 95% | $29.99 |