
Grapple, throw, and break your fellow undead in this bone-smashing exploration movement shooter. Challenge the afterlife, collect secret artifacts, and uncover the deprived depths as you clamber out of a hopeless abyss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENCHAIN links hack & slash juggling and frenetic platforming with fast-paced retro FPS gunplay. Inspired by platform fighters and arena shooters, smash the undead into pieces with exhilarating velocity. And, with progression and verticality influenced by Dark Souls, tackle a single interconnected world chunk by chunk, retreading old paths and checkpoints with newfound technique.

You are the last corpse to ever rise from the petrified earth, dooming all creation to a ceaseless death. This underworld does not welcome you. Unlock the secrets of the crypt, take back life from your fleshless kindred, and fight your own way out of humanity's tomb.
Get lost in the chasm. No one will be holding your cold, hollow hands along the way.
Grapple, slide, kick, wall-run, and dive into dynamic expressive platforming.
Experiment to learn a full suite of movement techniques, and use them to your advantage to rise above the crypt.
Collect powerful weapons and bracelets, each with their own quirks and synergies to discover.
Unravel twisting routes in an intertwined, non-linear underworld that whispers its forgotten history across scattered item inscriptions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game makes me smile. The grapple goes whoosh. buy the funny grapple game.
The early access tag is there for a reason and you'll probably discover unfinished portions, but the idea of Ultrakill adjacent combat in a darksouls style world makes it hard to not enjoy
You can surf on skeletons with a hookshot
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 180 | 98% | $7.99 | |
| $55.5K | 263 | 68% | $9.99 | |
| $55.5K | 1.3K | 84% | $1.99 | |
| $55.5K | 74 | 85% | $24.99 | |
| $55.5K | 123 | 83% | $14.99 | |
| $55.5K | 341 | 99% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $179.2K | 609 | 95% | $9.09 | |
| $81.1K | 181 | 88% | $19.99 | |
| $26.5K | 49 | 82% | $17.99 | |
| $14.9K | 59 | 83% | $9.99 |
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Indie Shooter in a long while. Love the movement and mastering how to move.
So much amazing content here! Movement mechanics feel just right and there's so much heavy, low-res-texture, bit-crushed, vibey atmosphere to explore, even in early access.
i love exploration games like this with good platforming and unlocking cool abilities, kinda reminded me of Pseudoregalia but first person
My account has had a naughty boy strike against it because the relooted devs didn't like what I was saying (amongst other devs of similar trash product) so I haven't been able to review this till now but this review is relevant up to the date of 21/2/2026 I recommend it but I have some gripes; I feel like I'm being trolled here. You're telling me some of the game is still in development after all this time? And it's actually quite small for what I'm paying for. Four maps of 'interconnectedness' but it's bizarre wonderland style interconnnectedness where popping out of somewhere doesn't make me go "oh yeah, that makes sense in a geographical way" it just makes me confused why you would design the map that way. Gunplay is pretty fun however the combat is finicky. Sometimes I can meteor crash an enemy into the ground and sometimes they fall limply no matter how high I shoot them after hooking them? Sometimes I can make them drop loads of links and sometimes they drop none at all? Frankly it's all rather confusing. Perhaps my steam client trolled me and I'm still playing the demo? I don't really know but I think after all this time there should be more to it than what was in the demo + a mountain to clamber up. Not to mention all the "this is work in progress" warnings. I admire your solo dev work, I really do. But if the game isn't finished and you have "wip" warnings in areas the player can easily navigate too using the tools given, it shouldn't be released. I don't know, I don't want to be too critical of a one man passion project and I almost feel bad giving it such harsh critique but I thought we had standards for this kind of thing. Above all, it's fun and more of what the demo promised. Get it if you, like me, really love grappling hook related traversal. Don't get it (yet) if the prospect of seeing a 'work in progress' warning instantly turns you off. Outside of my gripes though, it was really fun so I do give it a tick of approval in that aspect.
The game is definetly unfinished and maybe proced too high for what it currently is. But with that said I think its potential is undeniable and you would be a fool to not check out the demo.
Go buy this game. The amount of cool movment and creative platforming here is imanse. Also the game feels so open that you can just go wherever. There is a real sense of exploration here
Amazing game, the demo was my first intro into movement shooters and even after playing games like UK this still holds up on release. Super duper 9000% thumbs super up brotato
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Players by region
Where this game's players are, estimated from review languages.