
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They just don't make games like these anymore. And, sadly, Dark Crystal games won't get the chance to follow-up with a sequel, as they dissolved after the release of Encased. So they REALLY don't make games like this anymore.... Which is a crying shame, honestly, as Encased, while imperfect, is still an amazing CRPG and absolutely worth your time and money. As a long time CRPG player - having played the original Fallout and Baldur's Gate games when they were released - Encased absolutely nails that aesthetic of a retro CRPG. It is clear that the developers had a love for the genre, and truly understood what made games like Fallout, BG, Wasteland, and Arcanum truly special. Yes, Encased is a little janky, has some quality dips, and it's the most optimized experience on the planet. It was also made by a smaller team, and while it has flaws, it also has so much charm and heart, and it's clear that the devs put their hearts and souls into its creation. While I wouldn't recommend Encased to someone brand new to the CRPG world, I can wholeheartedly endorse it for long-time players of the genre who are looking for a game that nails the old-school vibe from when CRPGs were in their prime. It feels a little like Arcanum, a bit like Wasteland 3, and also has some of the quirks of Larian's offerings. What makes Encased pretty special is that almost every specialization is viable in some way. Yes, there are combat encounters that cannot be avoided, but focusing on a tech build or a gregarious socializer build can be very rewarding in this game, opening up a lot of options. Yes, the difficulty drops off once you've leveled up past a certain point, but so do essentially all other CRPGs, so I don't find this to be an issue. Also, tactics may not be quite as large a focus with this one, but this also serves to make combat a little more streamlined. Some of the quests can be hit or miss, and the RNG with certain rewards can cause moments of frustration, but the minute to minute gameplay is enjoyable. The story is also pretty well told, with an engaging premise. All these hours in, I'm still discovering better ways to play, and look forward to diving in again with a different character build. I was fortunate to have gotten Encased on sale (a very good sale, might I add), but after playing it this long and knowing what I know now, I would have gladly paid full price. Highly recommended!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4 hours in and still no hook. I give up. I wish there was a meh option for Steam reviews.
I'm conflicted on Encased, but would ultimately recommend it (on a deep discount) and here's why: [h1]+The Good+[/h1] + Premise of the game is great and the first half of the game uses it masterfully. + [b]Lore[/b]. + RPG mechanics lifted from the classics of the genre, in both good and the bad. + Combat is good (Which is good since there is so much of it!). Best way to describe it is Wasteland 2 combat but without any of the faults W2 has. + The first half of the game is very good and made me invested enough to finish the game, easily one of the best CRPG experiences + Bugs I encountered (aside from foes) were very minor and went away with a restart, most commonly relating to inventory management and moving items with mouse. + Very good translation [h1]-The Bad-[/h1] - Inventory management designed by the Devil himself [b]>:([/b]. A "great" mix of Resident Evil, Wasteland 2 and Fallout - Companions are just damage soaks & DPS multipliers and lack almost any character, playing without companions is hard mode but won't impact the game much - Companions get in the way in tight spaces, often blocking objects you want to use/interact with - Weapon upgrade system doesn't feel good after the first few levels. - Latter half of the game is mainly fetch or courier tasks that require you to memorize where people are, made worse when those people move about on the map wasting time in load screens and wandering about map searching where exactly those people are. Worst one required 10+ loading screen transitions - Tying to previous one: slow movement speed wasting huge amount of time. Doubling or tripling character movement speed with console is recommended. - Skill checks in conversations happen only once requiring savescumming if you failed by small margin and for example smoking a cigarette or reading skill mag would let you pass - Sudden deaths on par with Sierra adventure games. Save often like the loading screen tips say - The ending is disappointing, not bad just disappointment Hopefully the [b]Bad[/b] didn't scare you away from this game, even with all that it's worth a play as the genre has so few good entries. Just as a sidenote 99% completion took about 65 hours
游戏还不错,剧情比较短吧,而且地图比较小且空,商店也不多,旅途遭遇也基本就是那么几个,不过短小也不错吧,至少能在耐心消耗光之前打通关,玩了七十个小时才通关,很多地方都是反复存档读档来看看选择的结果,所以有选择困难症的确是很难受。。。 毕竟是21年的游戏,我也是今年靠着打折以及游戏荒才开始玩的,只希望以后这类游戏越来越多吧,可惜以目前的情况来看可能只会越来越少。。。
В общем, поиграл я немного в этот ваш Encased Воистину, хороша игра - и сеттинг, и реализация, усё было мне по нраву. Персонажа можно хорошо создать - шутки за него шутить всякие, качать прикольные перки, кайфовать от выбранной специализации, что открывает доступ к решению одной и той же задачи совершенно различными путями. Но вот есть у игры проблема - баги. Баги и отсутствие любой техпподдержки. Игра просто мёртвая, лежит так и никто её не трогает. Если вдруг чудо произойдёт и её починять - буду долго смеяться и уберу отсюда такой вот обзор. Но что-то я боюсь, что её не починят. Что было у меня? Абсолютно все НПС в любой боёвке застывали на месте и не атаковали игрока. Казалось бы, разве это запороло мне сюжет? Да в целом нет. Но только интереса в стоящих манекенах не много - стой, да расстреливай, время только трать.
korean plz
I do not skip the dialogues so the ammount of gibberish absolutely killed me. Unknown place was the last nail in the coffin. Another offenders: - one proper build, everything else is severely sub-par - ungodly amount of trash loot everywhere
Dawno już nie grałem w tak obiecującą grę, która mnie okrutnie wynudziła... Totalnie zmarnowany potencjał i nie mogę polecić tego tytułu. Już tłumaczę dlaczego. [h1]MNÓSTWO treści do czytania[/h1] Podziwiam studia, które wkładają sporo serca w swoje gry, dbając o jej warstwę treściową. W grach RPG, szczególnie w rzucie izometrycznym, to absolutna podstawa, bo w ten właśnie sposób opowiadasz historie i budujesz cały przedstawiony świat. Niestety zdarza się, że mniej, znaczy więcej i zdecydowanie można z ilością treści przesadzić. [h2]Każdy ma coś do powiedzenia, ale niekoniecznie nas to interesuje...[/h2] Niemal każdy NPC w grze ma jakieś dialogi oraz swoje imię. Fajny zabieg. Dopóki nie musisz odnaleźć tej jednej osoby, która da Ci questa, albo ma do powiedzenia coś istotnego dla fabuły czy rozwiązania jakiegoś zadania. Większość postaci po prostu opowiada swoją historię, albo przedstawia swój pogląd na jakieś tematy czy okolicę. I to tyle. Ale żeby się tego dowiedzieć, musimy przebić się przez ściany tekstu. Gra w związku z powyższym, bardzo szybko przeciąża. Fabuła i informacje istotne są nam dawkowane bardzo powoli i okraszone takimi ilościami dodatkowych, niekoniecznie istotnych informacji, że mózg odmawia posłuszeństwa. Dość powiedzieć, że lokację początkową z tutorialu robimy bite kilka godzin (chyba że pominiemy całe to gadanie z NPC). I robimy to tylko po to, żeby się dowiedzieć czegoś, co można przedstawić w trzech zdaniach. A trzeba tu wyraźnie zaznaczyć, że gra [b]nie ma polskiej lokalizacji[/b], a użyte słownictwo nierzadko wymaga sprawdzenia nawet, jeżeli całkiem nieźle znamy ten język. Jeżeli nie umiemy natywnie czytać po angielsku, zdecydowanie odradzam podejście do tej produkcji. [h1]Okej, więc pominiemy część dialogów i będzie lepiej?[/h1] Otóż nie. Nawet jeżeli odpuścimy rozmowy, to w lokacjach mamy setki pojemników, skrzynek, skrytek itd. do przeszukania. Wiele z nich zawiera dosyć dobry sprzęt i wartościowe towary, bez czego będzie nam raczej ciężko. Problem w tym, że skrytek na lokację jest astronomiczna liczba i nie wiemy, czy śmietnik lub doniczka będą zawierać totalne śmieci, czy jednak potężne artefakty... [h1]Fallout, tylko że biedniejszy[/h1] Fani Fallouta mogli się rzucić wygłodniali na tę grę, licząc, że gra wypełni pustkę po starych Falloutach, za którymi każdy prawdziwy fan tęskni (bo to co z marką robi B., to niestety kpina...). Problem w tym, że gra garściami czerpie z rozwiązań, koncepcji i stylu, ale wciąż jest tylko marną podróbką. Mamy tu pseudo pancerze wspomagane, starą technologię w futurystycznym wydaniu (wiecie, monitory kineskopowe z reaktorami atomowymi itp.), świat, który wygląda jak po wojnie nuklearnej, małe enklawy ludzkie i zagrożenie czyhające na każdym kroku... Tylko że nie ma tej magii Fallouta. Jest tylko brutalnie skopiowana otoczka. [h1]Gra jest w zasadzie niedokończona[/h1] Encased został dawno porzucony i jest ewidentnie niedopracowany. Twórcy już lata temu porzucili projekt, który domaga się poprawek, ulepszeń i załatania bugów. Niemniej raczej się tego nie doczekamy. Ja odpadłem i musiałem na trzy razy podchodzić do gry, żeby w ogóle ja skończyć. Wynudziło mnie to okrutnie, często wkurzało, a już na pewno nie wciągnęło i nigdy nie chcę tego przeżyć ponownie.
Solid turn-based RPG. Enjoyable dialogs, quests, the setting is interesting, a lot of voice acting for such a smaller scale production. Highly recommend it.
A great game...in the first half. Initially there are plenty of roleplay options, a great atmosphere, detailed maps to explore - this disappears in the second half once the full map opens up, suddenly the locations you can visit are huge with next to nothing to actually do in them, devoid of atmosphere etc. It seems as if the Devs gave up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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