
Dive into a fast paced, text based ARPG experience that fuses classic adventure with modern action-packed gameplay. Through 5 classes, 50 levels, 9 realms and challenging bosses, fight using over 100 skills and collect almost limitless loot and upgrades whilst perfecting your characters build.
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About
Dive into Enarian Online, a rich text-based Action RPG that blends the depth and imagination of classic MUDs with the relentless progression and build-driven gameplay of modern ARPGs. Inspired by ARPG and MMORPG genre giants, Enarian proves that text is not a limitation, it is a strength. Every line of description, every combat message, and every item drop is crafted to spark your imagination and keep you fully engaged.
In Enarian Online, you are torn from your home realm and cast into a strange, broken world. You awaken within the Aetherian Spire, a vast and damaged nexus that once safeguarded the balance between realms. Around you is a small survivor camp, home to guardians, healers, and warriors who are bound to the spire.
At the centre of the disaster lies the shattered Heartstone, a powerful relic that once stabilized the realms. Its fragments scattered across distant lands, warping them and drawing corruption in their wake. The portal within the spire still functions, but imperfectly. Each time it opens, it leads to a fractured realm, drawn toward a Heartstone shard.
Your task is simple, and dangerous. Enter these realms, defeat the evil that has claimed the fragment, and return stronger than before. Each success brings you closer to restoring the Heartstone and, perhaps, finding a way home.
Enarian is played through a custom client designed specifically to support fast, readable, action-focused gameplay. Instead of scrolling walls of text, the interface presents structured combat, highlighted ability effects, clear target information, and responsive feedback that mirrors the pacing of a traditional ARPG.
Health, mana, buffs, de-buffs, abilities, pets, and enemies are all displayed in a way that lets you make decisions quickly. Combat reads clearly at a glance, allowing you to track damage spikes, status effects, and ability timing without breaking immersion. This focused UI turns text into a powerful gameplay tool rather than a passive wall of information.
Choose from multiple distinct classes, each with its own identity, strengths, and ability themes. Your class loosely defines how you fight, how you survive, and how you grow.
Warrior
Frontline combatants built for raw physical power and resilience. Warriors excel with heavy weapons, strong defences, and abilities that reward standing toe-to-toe with enemies.
Rogue
Agile and deadly, Rogues focus on speed, evasion, and precision. They excel at exploiting weaknesses, applying debilitating effects, and striking before enemies can respond.
Mage
Masters of elemental magic, Mages wield fire, cold, and arcane power to devastate enemies from range. Their abilities emphasize control, burst damage, and battlefield manipulation.
Necromancer
Practitioners of forbidden arts who command life and death. Necromancers drain enemies, raise undead allies, and use dark magic to overwhelm foes through attrition and control.
Paladin
Holy warriors who combine martial strength with divine power. Paladins balance offense, defence, and support through protective magic and righteous punishment.
Each class gains access to a growing pool of abilities as you progress, unlocked through scrolls found in the world. All abilities can be learned and used by any class, allowing for deep experimentation and unconventional builds, but abilities aligned with your chosen class, gain additional bonuses such as increased damage, reduced mana cost, and enhanced effects. Your build is shaped not only by class, but by how you combine abilities, equipment, and rune reforging to create a playstyle that is uniquely your own.
Your characters race further defines your character, providing passive stat bonuses and a unique racial ability that scales as you grow stronger.
Human
Versatile and adaptable, humans gain balanced stat growth and a flexible racial ability suited to many playstyles.
Elf
Graceful and attuned to magic and nature, elves gain bonuses to intelligence and dexterity, along with a restorative racial ability.
Drow
Shadow-dwelling dark elves who favour intellect and cunning. Their racial ability focuses on draining vitality and sustaining themselves in prolonged fights.
Orc
Fierce and resilient warriors driven by strength and constitution. Orcs excel in brutal combat and gain an aggressive racial ability.
Goblin
Quick-witted and dangerous despite their size, goblins favour dexterity and strength, backed by a volatile defensive racial ability.
Dwarf
Stout, hardy folk famed for their unmatched skill in mining, forging, and stonecraft, with a deep loyalty to kin and tradition.
Modern ARPG combat in a text-driven world
A dynamic blend of optional auto-casting and manual abilities keeps combat fast, tactical, and reactive.
Procedurally generated realms
Explore endlessly varied areas, monsters, and encounters. Every portal leads to something new.
Deep loot system
Discover weapons, armour, equipment sets, and rare unique items that meaningfully shape your build.
Extensive ability system
Unlock spells and abilities through scrolls, allowing deep customisation and experimentation.
Alternative Advancement
AA levels keep the game going even after you reach 50, unlocking additional bonuses and perks.
Imbue items at the Temple
Research or discover powerful ancient recipes that imbue your items with amazing powers.
Multiplayer cooperation
Group with up to three other players to tackle harder content and earn greater rewards.
Pets and companions
Rescue pets that follow you, assist in combat, and interact with the world.
Item reforging and runes
Reforge your gear using runes to push your character beyond their limits.
Risk and reward systems
Gamble in the bar for powerful items or accept calculated risks for high rewards.
Challenging boss encounters
Face powerful bosses that demand preparation, strategy, and strong builds.
Player-driven trading
Trade items with other players in a shared, persistent world.
Enarian Online is built for players who love progression, theory crafting, and meaningful choices. It delivers the heart of an Action RPG through text, enhanced by a purpose-built interface that keeps gameplay fast, readable, and deeply immersive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just about everything in this game is AI, and I would not recommend ever running out of lives, since you cannot do anything once you've run out. If you don't have the gold on hand to purchase more, your character is bricked. I could not immediately see a means to delete and remake the character, either, so you're kind of SOL.
[h1] Возвращение древних RPG [/h1] Только ещё и с дополнительными возможностями MMO. [h1] СЮЖЕТ [/h1] Когда герой был создан, то закинули в круговерть местного лора. Дварф появился посреди портала. Как оказалось, тут находится небольшая обособленная колония жителей, которые давно уже отрезаны от внешнего мира. И вот, спустя столетия, портал снова заработал. Поселенцы сознательно изолировали своё убежище, так как мир вокруг погрузился во тьму. Но герой из портала меняет всё. Значит есть надежда на отвоевание мира у тёмных сил, именно этим теперь все и будут заниматься. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой продвинутую текстовую RPG с возможностью играть в ММО. Игра также проходима и для одного игрока. Текстовая часть проявляется сразу, при создании героя. На выбор получаем пять классов и несколько рас. В итоге у меня получился рога-дварф. Понравилось, что представитель горного народа умеет издавать боевой клич с бафом на атаку. Что мне сразу же супер-понравилось. Как только герой был создан — прозвучала просто офигенская песня дварфов! Да и вообще, саундтрек в игре великолепен. Даже отдельно его скачал в Steam, чтоб время от времени слушать. В лагере имеется таверна, где можно погемблить вещи, кузница, лечебница, магазин, арена, аукционный дом и храм. В клеточке портала, к тому же, находится бесконечный по размеру сундук с нашим барахлом, которое захотим хранить. После небольшой вводной экскурсии от местного призрака не остаётся ничего, кроме как отправиться в портал на исследование этого мира! И вот тут я прямо показал себя счастливчиком. Потыркавшись по базе, понял, что дальше дорога только в бой и отправился в портал. Герой оказался в рандомно сгенерированной лабиринтообразной локации, которую надо исследовать. Перемещение происходит по одной клетке, по стрелочкам. Драки тут идут автоматически. Многие скиллы являются долгосрочными бафами или аурами. Но есть и применяемые сильные умения. Очень много скиллов по призыву помощников в битвах. Умения кроме расовых и классовых полностью базируются на используемых предметах. В вещах есть ячейки и их надо заполнять умениями из свитков. Мудрёно, но тут это так. Почти все предметы изначально уже укомплектованы рандомными умениями, так что какие-то они будут всегда в наличии. Свитки можно найти в игре или получить из разбора предметов. Затем свитки выучиваются у кузнеца и теперь их можно применять в крафте. Обратите внимание, что свитки бывают ещё и разными по уровню, а значит по силе итогового умения. Свойства каждой вещи придётся изучать самым тщательным образом. Для любителей покопаться в шмотках тут настоящий рай. Много и видов предметов и градаций их редкости. В боевой локации очень важно следить за основным чатом. Там происходит описание происходящего в игре и иногда это самое описание критически важно. В чате можно вычитать, что на полу валяется предмет, необходимый по квесту. Или заметить, что за героем наблюдает враг, которого можно атаковать, не дожидаясь, пока супостатов несколько не соберется. Также критически важно не забывать поднимать после битв лут. Автоматически с павших вражин получаем только монеты. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Хорошая для жанра графика. 👍 Отличное музыкальное и звуковое сопровождение. 👍 Много контента. Мир достаточно большой и в нём много всего интерсного. 👍 Отличный, многогранный крафт. 👍 Отличная ролевая система. 👍 Много видов предметов экипировки. 👍 Напряжённые битвы. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 В игре серьёзный порог вхождения и ещё всё усугубляется отсутствием русского языка. Я пока не всё понимаю, при том, что задавал по игре миллион вопросов и получал на них правильные, развёрнутые ответы. Если кто будет играть, то может подскажу вам тоже что-то. Наиграл где-то часов 50, потом сервер вайпнули, теперь все играют с нуля в плане прокачки. [h1] МИНУСЫ: [/h1] ❌ Нет русского языка текста. Познавать и замечать в игре нужно многое, при этом, сами тексты не такие уж сложные. Среднего уровня познаний английского думаю хватит. [h1] ВЫВОДЫ [/h1] Кайфую в игре знатно. Прямо очень рад, что откопал такое чудо в Steam. Любителям ретро и олдскула, особенно RPG, игра может очень зайти. В ней, конечно, придётся поразбираться, но оно того стоит. Крайне рекомендую к ознакомлению. Традиционно, полную версию обзора, со скриншотами, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
bought game, looked up and 7 hours had past and had to sneak into bed so the wife doesn't knock me out. good game.
I don't mind vibe coding in theory, but there's a lot of polish this needs that a released game should not have. Seeing a swarm of bats crack their knuckles is an amusing shock, but it underlines the issues with the game, which is lazy content. Every bit of fluff and ambiance seems to assume humanoid bodies, for instance, whether it's a deer or a demon. And it seems the game loop is the same from level 1 to infinite and beyond... which is fine and not my main complaint. There's a lot of good ideas here, but flesh it out a bit and remove the comical bugs. I played on original MUDs like BatMUD and they took pride in things that were not hard-coded! Also there is a lot of UI issues. Sometimes it will remove your typing in the bar and you need to click back to it. It's possible to hit ; to go to the text bar instead but the game never TELLS you, and god help anyone who has to navigate things without it. Etc, etc... buyer beware.
Don't waste your time. Really poor design all round. The most glaring issue is the forced audio: the opening music contains vocals while you are meant to be reading the core world-building lore. It creates a massive split-attention conflict, making it nearly impossible to process the text. It feels like a fundamental misunderstanding of how humans process information. The frustration continues once you actually enter the game. After the intro, it claims you have no quests, despite the narrative just telling you what you are meant to be doing. You are then expected to know to type a command just to find out where to actually start. It is a complete failure in basic onboarding and user experience.
This game is exactly as advertised. Its pretty much a text based RPG with a soundtrack and background sounds. The closest I can explain it would be like reading the chat log/combat log while playing a game like Warcraft without the 3d graphics. Everything is shown on the log. Many things are clickable and the commands to do things are pretty straight forward and easily found on the interface. If you know what a MUD is and remember having fun with them, give this a shot. New folks, its worth a try if you are looking for something different and this, is, different than anything else out right now. Its cheap, stable and works. Worth your time and money.
I NEED CHINESE!!!!
Long term MUD player/fan + 12 years into path of exile. Game was basically made for me by god himself. If either of those are of interest to you give Enaria a look! The dev has been very quick to make changes and is quite active in the discord.
Caveat to my recommendation: This is a text based game similar to old school MUDs. For the right person, this is a recommendation. But I don't think most people would be into this kind of game. You MUD people know who you are. Enarian Online is effectively a diablo-like ARPG in old school slower paced MUD format. [strike]It has some issues that I wish could be fixed. A more flexible 'UI' would be nice, I often find combat text scrolling up everything i'm trying to do or look at. Having a separate window for combat text and non-combat text would offer a tone in the way of quality of life.[/strike] Edit: My sincere apologies, I did not see the option available to do this. The dev has graciously corrected me, and I think this solves a large issue I had. My sincerest apologies to the dev on this one. I also think the amount of random procedural generation takes a lot away from the old MUD formula. They aren't particularly difficult games to develop, so they allowed a ton of artistic life to be breathed into them. Having the majority of content in the game be randomly generated just makes everything feel very generic and same-y. That said, I think for people that enjoy text based games and ARPGs, you'd probably get a good few hours of play in on this. Just don't expect anything outstanding.
Veteran MUD player, if you loved MUDs of all sorts, this is the game for you. Using MUDs of long ago as comparison, QoL improvements are: - Moving using arrow keys, or the usual n, s, e, w, etc - Aliases are in game - there are graphics for mobs, sound effects for skills - Ability to put combat text in another window in game - Buy/Sell/Compare/Wear/Remove/Dismantle and etc have UI - Items are not boring, u get a big variety of them, and also Uniques, so far i only got 1 unique wand which is useless for my Paladin Not bad for a single developer Indie game so go try it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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