
Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 2.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
una verguenza que despues tanto años en early y teniendo ya bastante traducido no den soporte al idioma español ... mira que han hecho idiomas pero al unico que descriminan es al español, si hoy en dia hasta una IA te lo hace pero esta gente toma tu dinero de español y eso si no le impoerta , espero que lo arreglen algun dia asi tambien cambiare esta reseña
After 3000 hours in-game, I suppose it's time to leave a review. Here goes: Best game ever made. Flaws and all. There are few games that truly nail the joy of discovery, and Empyrion is just one of those rare & special once-in-a-lifetime titles that only an indy studio could create. Thanks Eleon, EGS multiplayer server community, & workshop creators for the many great times over the years.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1039.4/day in the week to Jul 16 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Italian, Portuguese - Brazil, Simplified Chinese, Greek
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not recommend as long as the anniversary 2026 achievement still exists. Blows my mind they thought it was a good idea.
This game lacks proper balancing. POI combat is a slog, enemies being bullet sponges that hit like a truck, and the status effects are annoying. There is no real progression and the game is unstable. Finally, you are not allowed to make mistakes in singleplayer. If you forget to make backups frequently you will eventually lose all your progress to random bad design decisions. The game doesn't have proper autosave, and everything is saved to 1 file, meaning if you make a mistake or wish to roll back, good luck without a backup. If you want a proper space game like this, go play Space Engineers. They have even started a second game like that. Edit: corrections
Excellent idea, horrible execution. Most features feel unfinished and bugs are rampant. Things just kinda... happen, and it's very confusing. It feels like an MDickie game.
This game is No Man's Sky where you build your ships from the ground up instead of buy them, and it is a lot more combat oriented. The music is also grand. Excellent sci fi gritty exploration universe, and a little bit of horror.
I can't recommend it. It could be fun in theory, but it feels like some basic features are missing. For example, I can't move around inside the ship while it's in motion. Also, there's a lack of challenges, especially for the endgame. A proper campaign might help.
Худший интерфейс и туториал в моей жизни, тот кто придумал использовать кнопки INS DEL HOME END PUG PDOWN для поворота блоков ё*анный больной у*людок. Уе*ан, посмотри как крутить блоки в 7DTD, не мучай людей.
Впервые включил и не понял что надо делать. Бегал один - выключил. Прошло время, зашел с другом. Начали строить базу, сложно, все вокруг опасно: голод, холод, пауки. Пришло время изучить полет, начали собирать каждый свои корабль, увлеченно и интересно. Он как особая часть игры, твое спасение и твой верный друг, который определяет еда ты или венец природы. И потом я увидел мастерскую игры в стим. Сразу добавил несколько больших кораблей. Зашел в творческом режиме и только в этот момент я начал понимать масштаб и безграничность возможностей. Это чувство и эмоции я не могу найти в других играх уже более 6 лет. Опасный мир планет выглядит покоренным через окно твоего корабля, где тепло и безопасно. Но в любой момент ты можешь потерять корабль и все что отличало тебя от бифштекса. Эти вещи важны, именно чувство погружения и осознание масштабов - это самое главное в подобном жанре. Для меня нет аналогов этой игре. Она просто единственная и лучшая. Если ты ищешь эмоции как в детстве, когда играл в игрушки и фантазировал - это твоя игра на долгие годы. И тут ты сам придумаешь себе контент даже если все что можно уже исследовал. Да, тут есть баги, да, нужен действительно мощный комп, графоний освежается, но не самый передовой, есть куча необъяснимых недоделок вроде колизий и гравитации, корни которых идут к Юнити. Но это все незаметно и гармонично вливается в общую хардкорность и беспощадность мира. Сценарий RE - особый подарок не просто нам, игрокам, но и разработчикам, он - неотъемлемая часть горячего сердца этого проекта. Спасибо за эмоции, приключения и воспоминания, которые постоянно зовут в этот интересный мир возможностей, которых нет в реальном.
Inexcusable for it to still be this unpolished after an early access of this length, but even worse in my view is the scummy time-sensitive FOMO achievement. Not a company I want to do business with in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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