
<p>Work with the world's most cunning detective in the shadowy underbelly of the Emerald City of Oz! As Petra, you'll be lured deep into mysteries involving new foes and familiar faces; Scarecrow, Lion, and Toto included. This is Oz as you've never seen it before!
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Languages: English
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this with my Daughter (7). She enjoyed it. Fully voice acted and wasn't too long to get through together.
Loved this game and its nostalgia!
Good point & click adventure game. well written with engaging characters and pleasing art style. Puzzles are not too difficult.
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Hours played at review time, across 45 reviews with recorded playtime.
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The last time I had played this game was when I was probably 9 or 10 years old. I wanted to come back to it as an adult to see what I had missed as a kid, and Emerald City Confidential didn't fail to deliver. Despite remembering some of the puzzle answers (don't ask me how, I'm notoriously goldfish-brained and haven't the slightest clue why child-me locked in on a copper tube hard enough to remember it over a decade later) the build up to said puzzles was still entertaining. Some of them are easy, and a couple of them even managed to stump me all over again! The game's mostly dialogue focused but that's what makes it so memorable. ECC, in my opinion, is the Bee's Knees because of the writing and how smoothly it flows. Seconding another reviewer who said there were no dead ends to the story. The pacing, character introductions, foreshadowing and plot twists are all what make this worth a playthrough -- whether you're coming back years later or just learning about it. Although I'd recommend to catch it on sale if you can, if you're like me and impatient, I can personally vouch that I don't regret the $10 gump fare for a pretty good nostalgia trip.
A fun and short point and click adventure game set in the strange world of the wonderful wizard of oz novels. The puzzles are simple and straight forward so leaves little place for annoyance games like this sometimes do. The references to the novels entertained me quite a bit as they included a lot of things from the entire book series not just the first novel and its movie adapation. If you want a quick point and clicker or wanna experience the wild ideas people have for public domain franchises I really suggest checking this game out.
Emerald City Confidential takes the colorful mythology of Oz and transforms it into a surprisingly effective detective mystery filled with corruption, secrets, political intrigue, and magical conspiracies. Developed by Wadjet Eye Games and published by Electronic Arts, it is a traditional point-and-click adventure built around investigation, dialogue, exploration, and puzzle solving. Instead of attempting to recreate the cheerful tone normally associated with Oz, the game imagines a more complicated version of the setting where familiar characters have moved on with their lives and the Emerald City has developed problems considerably darker than wicked witches and yellow brick roads. The player assumes the role of Petra, a private investigator whose latest case gradually becomes far more dangerous and important than expected. What begins as detective work develops into a broader mystery involving powerful individuals and hidden agendas. Petra is a fitting protagonist for this interpretation of Oz because she approaches its magical absurdities with the attitude of a hardened investigator. Her personality gives the adventure a noir flavor without turning the entire experience into a grim drama. Humor, fantasy, mystery, and occasional darker themes coexist throughout the story. One of the strongest aspects is how naturally recognizable Oz characters and locations are incorporated into the mystery. Scarecrow, Lion, Toto, and other familiar personalities are not included merely as nostalgic references. They have places within the game's society and often differ from the uncomplicated versions players may expect. This creates the impression that Oz has continued evolving beyond the famous adventures associated with it. Even players without extensive knowledge of the original stories can follow the plot, while those familiar with Oz mythology have additional details and reinterpretations to appreciate. Gameplay remains firmly rooted in classic adventure-game design. Petra travels between locations, examines objects, questions characters, collects useful items, and determines how clues or inventory objects can solve problems blocking her investigation. There is little emphasis on reflexes or mechanical skill. Progress instead depends upon observation, conversations, logical associations, and occasional experimentation. The interface is straightforward enough that players unfamiliar with older point-and-click adventures should be able to understand the basic mechanics quickly. The puzzles generally prioritize narrative momentum rather than extreme difficulty. Many solutions are logical within the context of the environment or information obtained through conversations. Experienced adventure players may consider some challenges relatively easy, but this accessibility also prevents the mystery from becoming buried beneath unnecessarily obscure puzzle logic. There are still moments where players may need to revisit locations, reconsider available items, or pay closer attention to dialogue, but the overall progression tends to remain approachable. Its substantial amount of dialogue is particularly important because investigating characters forms such a large part of the experience. The game includes dozens of voiced personalities and thousands of spoken lines, helping the cast feel more substantial than simple puzzle dispensers. Questioning people frequently provides clues while simultaneously revealing details about the unusual society surrounding Petra. The voice performances also complement the noir-inspired writing and make extended conversations more engaging. Visually, Emerald City Confidential uses illustrated 2D environments that suit its unusual combination of fantasy and detective fiction. The numerous locations provide enough variety to make investigating Oz consistently interesting. Bright fantasy imagery remains present, but many areas carry a moodier atmosphere appropriate for a mystery involving questionable characters and dangerous secrets. Character animation and certain interface elements inevitably show their age, yet the stylized artwork has retained more personality than a technically ambitious but visually generic presentation might have. The five-chapter structure gives the story a steady rhythm and allows the investigation to expand naturally. Each stage introduces new information and complications while pushing Petra deeper into the central conspiracy. The adventure is largely linear, however, so players should not expect a detective simulation where suspects can be pursued in radically different orders or where deductions produce numerous branching outcomes. The pleasure comes from uncovering a carefully constructed story rather than creating a completely personalized investigation. Its limitations mostly stem from that traditional structure. Players wanting action, open-ended exploration, elaborate character progression, or exceptionally difficult puzzles will probably find the mechanics too restrained. Some interactions can also feel dated when compared with modern narrative adventures. However, these weaknesses matter considerably less for players who value dialogue, atmosphere, imaginative world-building, and a focused mystery. Steam Deck compatibility is less straightforward than with games carrying an official Valve Verified designation. Emerald City Confidential have an official Steam Deck compatibility rating of Playable. As an older Windows-focused point-and-click title, it should therefore be treated as unofficial or potentially requiring manual adjustments rather than assumed to be fully supported. The mouse-oriented interface may also make trackpad input preferable to conventional controller controls. Players specifically purchasing it for Steam Deck should expect possible compatibility or configuration issues. Ultimately, Emerald City Confidential succeeds because it does more than attach detective mechanics to a famous fantasy setting. It builds a convincing alternate interpretation of Oz and gives players a protagonist whose investigative role provides an excellent excuse to uncover its hidden problems. The combination of noir storytelling, recognizable mythology, extensive conversations, accessible puzzles, and illustrated environments gives the adventure a character that remains distinctive despite its age. It is especially worthwhile for players who enjoy classic point-and-click mysteries and imaginative reinterpretations of familiar fictional worlds. Rating: 8/10
Being a sucker for a cheap game isn’t always a good thing. You’re gambling with your money if you’re picking games that aren’t being played by everyone else. It’s a roll of a dice whether the game is good, average, or just plain bad. Used to be that one didn’t have to chance it when there were demos still around. Nowadays, one has to because developers refuse to put out demos since they’re worried that players won’t buy the full game. Utter ♥♥♥♥♥♥♥♥ if you ask me since demos are a great way to see if the game is actually playable. Emerald City Confidential is playable if you ignore the weird cursor glitch, the game turning itself off when you click to advance through the dialogue quickly, and other issues that other players dealt with. It’s still an average game with amazing graphics and voice cast even with those issues. Having pretty graphics and an amazing voice cast doesn’t excuse an average game’s issues. They just make the mediocrity stick out like a sore thumb. And sticking out is the last thing that any average product should do when trying to persuade potential customers to buy future products. The one good thing that this game has is that there’s no mindreading the dev’s head for the answer to a puzzle. Fans of the point and click genre would argue that means that this game isn’t really a point and click if it doesn’t have those puzzles. And that it’s the main selling point of the genre. I would agree with them and call this game a visual novel with the occasional point and click gameplay. Is it a good visual novel then? Compared to say the likes of Doki Doki Literature club, the answer is clearly no. Does it do anything with its setting to standout from the other average visual novels? The answer remains the same old negative no. Would it appeal to a fanbase that has a limited selection of games to play? Maybe, the desperate fans would buy this then end up being disappointed with it. Then they too would warn other fans about this game’s painfully average gameplay. A never ending cycle of mediocre games being pumped out to sell to rabid fans who warn other fans of them. That’s a sad state for licensed properties of franchises. Not surprising when foolish fans buy anything to support an idea, even terrible ones. A mere average game that coasts on its unique setting to get consumers interested in it. Fanatics of the Oz series or point and click genre would be served better elsewhere. As someone who loathes the point and click genre and plays the occasional visual novel, I cannot suggest any other game that would satisfy the itch for either fanbase. Googling or posting in any forums should get you the answers that you seek. If you still haven’t received the answers that you seek then do not buy this game. Wasting your time to while away the hours isn’t always a good thing to do. Time isn’t a thing that you can get back nor store in a bank.
played this when i was a kid back when games had trial times before being cut by a paywall now that i'm older, i can say that this is one of the better playfish games i played :3 there's a deep overarching plot and the characters are all interesting ! if i ever finished this back then, the ending would've blown my mind a shame they never got to make levels for munchkin and gillikin country though :( a 9/10 for me only bec i wish they kept Dorothy's hair from her concept sketch
I quite liked this little game! Maybe the first Blackwell game really was just 'the bad one' in the Wadjet Eye catalogue. I'll have to check out Unbound next. The caveat is that I know feckall about Wizard of Oz canon and so can't comment on it as fanfic or fixfic. As a point-and-click, though, it was well-design and fun, and as a low-stakes detective story I enjoyed it. I particularly liked the way the game escalates by having you take on cases that end up being more and more interconnected -- you start out taking on relatively low-stakes things and then very naturally find yourself trying to stop a war. Each solution is actually a bigger question, and it worked well. And it was so nicely intuitive and solvable! The puzzle design here was really excellent, there's no need to play it with a guide open or anything. Honestly these early Wadjet games are the best case for this era being the genre's 'golden age' I've ever seen -- usually when people say that the game they're talking about is badly designed, or more usually they're talking about quantity and not quality, but these are the best, most interesting point-and-clicks I've ever played. While this game's setting meant it was lighter in tone than the other games, the ending was honestly pretty heavy and I appreciated the questions it asked about the reality of sacrifice-few-for-many logics. And in true genre fashion it also asks some important questions about power and responsibility and corruption. I can see the guy who wrote The Shivah in this game, even if it's not meant to be that intense. There's meat here. I did find the art to be weaker than the other Wadjet games I've seen, though it'd obviously because they were trying to capture a certain era of illustration and animation. It wasn't my aesthetic, but I get what they were going for. Still, I think their pixel art was much stronger. What is it with Wizard of Oz fanfic, anyway? Why is that like the One Legitimate Form of Fanfic? So weird.
The game is a little glitchy and definitely shows its age but it has a good story line and characters. I also enjoy retakes on fantasy type stories. If you like that kind of stuff, it's a pretty fun game.
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