
ROGAN: The Thief in the Castle is a VR adventure game.Players experience the thrilling life of a thief who has sneaked into a medieval castle full of guards. You will require cunning to survive and make your way through the castle as you use everything a thief has at their disposal: pickpocketing, stealing, hiding, creating distractions,...
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I may not have delved too deeply into the game at the moment, but let's ignore the fact that there are 'Walkie Talkies' in this medieval world. Gameplay: https://www.youtube.com/watch?v=zwQ84ri5hQU ROGAN: The Thief In The Castle is one of those titles that we've had on our wishlist on steam for a long time, is the game as quality as it seems? Is it worth the price? I admit having waited for a good discount, spending 33.99 eur for a promising game with very mixed opinions and few other confirmatory means is not something I would do on a whim, but to answer the question of whether the game well, I dare to answer a yes. So you are a thief who happens to get involved in the story of another intruder in the castle, 'Victoria' The stealing part of the game is pretty limited, you will notice or find valuable objects in cabinets or drawers and 'stealing' these objects will give you a score. But you will also have to pick pockets. The bigger part of the gameplay is sneaking and staying undetected. Your story of the thief in the castle will soon merge with the story of Victoria and so you will have to help Victoria too. The in-game area isn't as open world and more like we'd expect from a standard campaign mode, you'll have to navigate routes through rooms with patrolling guards that you'll have to evade and stay invisible for, At the moment I don't know how long this campaign will last, but I'm guessing several hours. Graphically everything is spick and span and beautifully finished as you can notice in the trailer or screenshots, a lot of attention has also been paid to the environments and medieval architecture and other details.
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Languages: English*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ROGAN: The Thief in the Castle 一场VR电影之旅[/h1] 19、20年真的是VR的黄金年代,那时候有节奏光剑、alyx这些知名的VR游戏,很多知名的游戏也都在那时候趁机推出VR模式,各家也都在疯狂的推出自己的VR眼镜硬件,完全是一片欣欣向荣的景象,结果本以为是开始,没想到是已经是巅峰,后面VR年年都在元年,结果游戏是一年比一年少,很多厂商也不再推出大作的VR模式,VR好像陷入了停滞一般,至今也没有真正能够超越alyx的大作。 好在还有不少当年的VR老游戏可供慢慢游玩,之前就玩了19年的经典VR恋爱游戏focus on you,好像身临其境的谈了一场恋爱一样,这次又玩了这款ROGAN: The Thief in the Castle,玩完好像看了一场酣畅淋漓的中世纪电影,有美女有盔甲,还有士兵们无谓的冲锋拼杀,这种VR的代入感就想自己是这些事件的亲历者一样,再好的4D影院也没有这种效果。 [h1]还不错的画面[/h1] 游戏虽然有点老,但是19年的图形技术也已经足够发达,画质拉满的画面并不会比最新的游戏差多少,而且因为VR十分吃配置,这个画面带起来反而达到了一种既清晰又流畅的平衡,有些新的VR游戏我还真是带不动。而且游戏的建模十分出色,角色的盔甲都十分精致,而且不是一样的样板货,女骑士(女骑士建模是真的好看捏)、将军、小兵、的盔甲都完全不同,看着还都挺帅的,这点就能看出制作组用心了。 [h1]简单的剧情玩法[/h1] 游戏剧情十分简单,就是国王被意外暗杀后被人陷害给女骑士,男主为了找到真正的凶手洗清女骑士的嫌疑在城堡中寻找真正的凶手。但是因为是自己私下寻找所以寻找过程还会被守卫阻挠要尽量避免守卫发现,这就给游戏增添了潜行的玩法,也让游戏时长长了不少,要不然这就随便找找游戏时间还更短。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/] “无趣评测”[/url][/td][/table]
With how good the game looked, I had high hopes for Rogan...I was WRONG. TLDR - Excellent visuals - Bad controls - Buggy gameplay - Poorly designed mechanics The game was designed for the HTC Vive (noted by the only prompts in-game being Vive Wand related), so it feels pretty bad on the Index, it lacks any kind of fine-tuning for movement options as well. The "thief vision", central to the gameplay, activates when you cover your eyes with your hand, sounds fine? no. Anytime you make line of sight with either of your hands you'll be frozen in place because you just activated the thief vision, INCLUDING when you're reaching for items that you're looking at, hear that guard coming but there's loot nearby? don't even think about it, you even catch a glimpse of your hand in your vision and you're ♥♥♥♥♥♥. Guard coming? time to hide, oh oops you grazed a barrel trying to hide, now you're stuck in place. Trying to carry two things at once? well your locomotion is based on where your left hand is pointing so careful you don't move it, you might brush up against a solid object and get stuck on it. Sneaking up on a guard to wack him? better hope he doesn't just randomly ignore the hit and turn around in the span of 1 frame and catch you AFTER being hit. Managed to see some key NPCs talking and abruptly stop and go into T-pose, where they'd remain for the rest of the chapter. Radio conversations bug out and repeat or seemingly talk about things that aren't relevant to the current situation. I honestly regret buying this game.
I honestly don't know why so many people liked this game. The gameplay is boring. The story doesn't make sense. I almost fell asleep. You're supposed to walk slow and whack guards with a stick or sneak around. There's marked dark areas and you cover your eyes to get into "thief vision". So hide in dark corners, watch patrols, and walk slow. Rinse and repeat. There's no depth to the gameplay. Worst of all, it's inconsistent. Guards would sometimes just catch you even though you did the same thing last time and were able to knock them out. Sorry, I can't give a game a proper chance when it's this shallow.
Eine der ersten Veröffentlichungen von Smilegate Entertainment war 2019, Rogan The Thief in the Castle. Aktuell macht das Team mit Crossfire Sierra Squat auf sich aufmerksam. Ähnlich kontrovers wie heute der Shooter, wurde damals auch Rogan diskutiert. 2019 war Rogan sicherlich grafisch eines der bemerkenswertesten VR-Games, ist Rogan das Schleich- und Klauspiel, das Thief in VR, was damals erwartet wurde? Wir sind, wie schon der Titel sagt, der Dieb Rogan. Zu Beginn des Spiels bzw. der Story brechen wir in eine Burg ein und erkunden ganz nach unser Zunft das Gemäuer nach Diebesgut. Während unserer Suche, stürmt plötzlich eine Frau namens Victoria in den Raum, im Kampf mit einer der Wachen verwickelt. Wir werden, trotz Deckung schnell entdeckt und bieten der verletzten Kämpferin unsere Hilfe an, gegen Bezahlung natürlich. Damit beginnt ein Abenteuer, in dem wir versuchen, Victorias Unschuld zu beweisen. ... https://steamcommunity.com/sharedfiles/filedetails/?id=3034641834 Das Gameplay dreht hauptsächlich darum, dass wir die Wachen umgehen oder ausschalten, die in den Hallen des Schlosses patrouillieren. Es heißt also, immer im Dunkeln bleiben. Sich verstecken, die Laufwege der Wachen beobachten usw.. Natürlich können wir die Wachen ablenken, um ungesehen an ihnen vorbei, oder leise an sie ran zu kommen. Wir werfen dazu diverse Gegenstände wie Äpfel, Münzen und dergleichen. Die Wachen machen sich dann auf den Weg das Geräusch zu untersuchen, und wir schleichen uns von hinten an sie heran und schlagen sie k.o., wenn wir vorher eine Waffe gefunden haben. Das können Holzbalken, Kannen oder Kerzenständer sein. Eine besondere Fähigkeit, die unser Dieb besitzt, ist der Thief Sense, halten wir ein Auge bedeckt, erscheint eine Art Radar, das uns anzeigt, wo es etwas interessantes zu entdecken gibt. Um Victorias Unschuld zu beweisen bedarf es manchmal auch etwas Detektivarbeit, dafür suchen wir nach bestimmten Objekten und müssen kleine Rätsel lösen. https://steamcommunity.com/sharedfiles/filedetails/?id=3034643011 Die Grafik ist auch 2023 für ein VR-Spiel immer noch super. Alles sieht sehr detailliert aus, von den Gebäudetexturen über die Kleidung bis hin zu den Reflexionen. Gegenstände die wir stehlen können werden, leicht hervorgehoben, so dass wir nicht mit der Nase darauf gestoßen werden. Suchen müssen wir also schon etwas. Witzig ist, dass wir eine Art Hoodie tragen, glücklicherweise, kann man diesen im Menü abstellen, denn die Sicht wird durch die Mütze schon sehr arg eingeschränkt. Für Leute mit Motionsickness sicherlich ein gutes Feature. Bereiche in denen wir uns sicher vor den Wachen verstecken können, werden mit blauen schwebenden Partikeln markiert. Das erleichtert uns das Finden, ist aber nicht nötig. Das Spiel ist in viele (13?) Teilabschnitte unterteilt, in denen wir die Story erleben und prinzipiell immer die gleichen Sachen machen müssen. Klauen, Verstecken, usw. Die Steuerung ist dafür leider etwas holprig. Glitschen wir in Wände oder Objekte, müssen wir sozusagen in Roomscale heraustreten. Und es gibt nur Snapturn oder selber drehen, daran muss man sich erst mal gewöhnen, und Ducken müssen wir uns physisch, es gibt keine Taste zum Ducken. Eingeblendet werden die Vive-Controller, das Spiel ist aber sehr gut mit den Kunckles spielbar. https://steamcommunity.com/sharedfiles/filedetails/?id=3034643601 Der Ton macht in einem Diebspiel schon die Musik, die Rüstungen der Wachen sind in guten 3D-Sound gut lokalisierbar. Ebenso, nehmen sie uns war, wenn wir zuviel Krach im Schloss machen. Die Stimmen der Charaktere sind passend und hören sich professionell an. Toll ist, dass wir Unterhaltungen der Wachen verfolgen können, während wir sie beobachten. So erfahren wir immer wieder Details zur Geschichte. Die Sprachausgabe ist in Englisch. Ich habe Rogan zwar zum Zeitpunkt des Reviews noch nicht ganz durchgespielt, aber es waren bisher knapp 2 Stunden, bei denen ich sehr viel Spaß hatte. Motivierend ist, dass man den letzten der drei Schwierigkeitsgrade erst freispielen muss und es gibt besondere Schätze in den Leveln zu finden. Insgesamt macht Rogan auch 2023 noch Spaß zu spielen. Wer auf der Suche nach einem mittelalterlichen Dieb-Detektivabenteuer ist und sich gerne versteckt, sollte Rogan auf jeden Fall eine Chance geben, manchmal ist es auch im Sale zu haben. 👀[url=https://store.steampowered.com/curator/32170554/]Meisterhafte Diebesgeschichten[/url]🎊 auf meiner Kurator Seite 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] One of Smilegate Entertainment's first releases in 2019 was Rogan The Thief in the Castle. We are, as the title suggests, the thief Rogan. At the beginning of the game, or rather the story, we break into a castle and, true to our guild, explore the walls for stolen goods. During our search, a woman named Victoria suddenly bursts into the room, engaged in a fight with one of the guards. We are quickly discovered, despite our cover, and offer our help to the injured fighter, for payment of course. Thus begins an adventure in which we try to prove Victoria's innocence. ... The gameplay mainly revolves around avoiding or eliminating the guards patrolling the halls of the castle. So it's always stay in the dark. Hide, watch the guards' paths, and so on. Of course, we can distract the guards to get past them unseen, or get to them quietly. We do this by throwing various objects such as apples, coins and the like. The guards then set off to investigate the noise, and we sneak up behind them and knock them out if we have found a weapon beforehand. These can be wooden beams, jugs or candlesticks. A special ability that our thief possesses is the Thief Sense, if we keep one eye covered, a kind of radar appears that shows us where there is something interesting to discover. To prove Victoria's innocence sometimes requires a bit of detective work, for this we look for certain objects and have to solve small puzzles. The graphics are still great for a VR game in 2023. Everything looks very detailed, from the building textures to the clothes and reflections. Objects that we could steal are slightly highlighted, so we don't have to nose around for them. So we do have to search a bit. It is funny that we wear a kind of hoodie, fortunately, you can turn it off in the menu, because the view is already very badly limited by the cap. For people with motionsickness certainly a good feature. Areas where we can safely hide from the guards are marked with blue floating particles. This makes it easier for us to find them, but it is not necessary. The game is divided into many (13?) sections, in which we experience the story and basically always have to do the same things. Stealing, hiding, etc. Unfortunately, the controls are a bit bumpy. If we slide into walls or objects, we have to step out in roomscale, so to speak. And there is only snapturn or turn by yourself, which takes some getting used to, and we have to duck physically, there is no button to duck. The Vive controllers are shown, but the game is very playable with the Kunckles. The sound already makes the music in a thief game, the armors of the guards are well localizable in good 3D sound. Likewise, they pick up on us when we make too much noise in the castle. The characters' voices are appropriate and sound professional. What's great is that we can follow conversations of the guards while we watch them. This way we always learn details about the story. Overall, Rogan is still fun to play in 2023. If you are looking for a medieval thief-detective adventure and like to hide, you should definitely give Rogan a chance, sometimes it is also on sale.
I loved this game, it's a shame that there won't be a continuation, but the story is great. The graphics are incredible and also the animations, I do recommend it, but on sale, it is very overpriced by today's standards so the best thing would be to buy it on sale
ROGAN: The Thief in the Castle is a virtual reality stealth adventure developed and published by Smilegate that sets out to capture the fantasy of being a lone infiltrator moving silently through a hostile medieval stronghold. From the moment you step into Castle Blackstone, the game leans heavily on atmosphere and physical presence, using VR’s strengths to immerse you in a world of stone corridors, guarded halls, and whispered conspiracies. Rather than relying on fast-paced action or complex systems, it emphasizes slow, deliberate movement, careful observation, and the tension of being an outsider in a place where you very clearly do not belong. The narrative frames you as Rogan, a skilled thief who enters the castle with personal motives but soon becomes entangled in a larger mystery involving political intrigue and a falsely accused knight. Storytelling is handled in a restrained manner, conveyed through conversations, environmental details, and occasional scripted moments rather than cinematic cutscenes. This approach keeps the focus on exploration and stealth, allowing the plot to unfold organically as you move through the castle. While the story itself is not especially complex, it provides enough motivation and context to give your actions meaning beyond simple theft or infiltration, grounding the experience in a sense of purpose. Gameplay centers on VR-specific stealth mechanics that prioritize physical interaction and spatial awareness. You are encouraged to crouch behind cover, lean around corners, peek through doorways, and carefully time your movements based on guard patrols and sound cues. Throwing objects to create distractions, hiding in shadows, and using the environment to break line of sight form the backbone of the stealth loop. These moments can feel genuinely immersive, particularly when you rely on audio to track nearby enemies or physically position yourself to avoid detection. The game also includes guidance systems to help orient the player in VR, ensuring that objectives remain clear without breaking immersion. However, while the stealth mechanics are conceptually solid, their execution can feel somewhat restrained. Enemy AI tends to follow predictable patterns, and guards rarely react in complex or surprising ways once alerted. This often reduces the sense of danger, making stealth feel more like careful navigation than a high-stakes cat-and-mouse game. For some players, this results in a relaxed and approachable experience well suited to VR newcomers, but for others it may lessen the thrill traditionally associated with stealth-focused gameplay. The tools available to the player are limited, and encounters rarely evolve beyond their initial setup, which can make the experience feel repetitive over time. Where the game consistently excels is in its environmental design. Castle Blackstone is richly detailed, with convincing medieval architecture, cluttered interiors, and atmospheric lighting that enhances the sense of place. Exploring the castle feels rewarding in itself, as each room and hallway reinforces the illusion of being inside a living, guarded fortress. The sound design further strengthens immersion, using footsteps, distant voices, and ambient noises to create tension and guide player behavior. These elements work together to make the act of simply existing in the space feel engaging, even when mechanical depth is limited. Pacing and length are areas where the game’s ambitions feel more modest. The campaign can be completed in a relatively short amount of time, especially for players who focus primarily on objectives rather than exploration. While there are optional secrets and side paths that encourage slower play, they do not significantly expand the mechanical experience or narrative scope. Replay value is therefore limited, largely dependent on a player’s desire to re-experience the atmosphere or refine their stealth approach rather than uncover substantially new content. Ultimately, ROGAN: The Thief in the Castle is a game that succeeds most strongly as an atmospheric VR experience rather than a deep stealth sandbox. Its strengths lie in immersion, environmental storytelling, and the tactile sensation of sneaking through a guarded space using your own body and senses. Its weaknesses stem from simplified systems, predictable AI, and a relatively brief runtime that leaves little room for mechanical growth. For players who value mood, setting, and gentle stealth in virtual reality, it offers a compelling glimpse into what VR can do for this genre. Those seeking intense challenge, complex stealth mechanics, or long-term replayability, however, may find the experience enjoyable but ultimately limited. Rating: 5/10
The game definitely deserves more love! The story takes a little time to get going, but then it's quite interesting. The graphics look great and the gameplay mechanics work very well. Most of the criticisms that were mentioned in other reviews, such as the hood cover, are now switched off by default and can be activated as an option. I hadn't noticed a bug in the entire game and I can recommend it with a clear conscience, even at full price.
Se ti è piaciuto Thief e vuoi provare un'esperienza simile in VR, Rogan è il gioco che stai cercando. Ambientazioni e gameplay del tutto simili a Thief ma con la libertà d'azione che solo la VR può dare. Non dovrai solo rubare quanti più tesori possibile nel castello ma dovrai indagare su un omicidio per scovare l'assassino e scoprire la verità. Sono presenti alcuni bug, l'intelligenza artificiale non è certamente il punto forte di questo gioco ma è uno stealth ed è perfettamente normale che i nemici non siano dei pozzi di scienza. Il sistema di movimento è libero ma è fisso sulla mano sinistra e non è possibile impostarlo in base al movimento della testa. La grafica è incredibilmente dettagliata, le ombre e le luci sono gestite in maniera perfetta, si possono apprezzare i raggi di luna che filtrano attraverso le finestre o le nuvole, le fiamme generano quell'effetto di aria tremolante e le torce proiettano la loro luce in punti diversi in base al movimento e perfino i riflessi delle luci sono dinamici. I modelli sono molto curati e ricchi di dettagli e le ambientazioni sono esattamente come ci si aspetterebbe trovandosi in un antico castello medievale. L'interazioni col mondo circostante è un po' ridotta, non ci sono armi, se non quelle di fortuna trovate ogni tanto per stordire i nemici o qualche oggetto da lanciare per distrarre i nemici ma lo stealth è ben curato, tanto che si può benissimo fare a meno di combattere e perfino interagire con le guardie di ronda. Suddiviso su livelli, offre una discreta possibilità di esplorazione, cosa che risulta gratificante se ti piace collezionare oggetti speciali: sono 3 infatti dentro ogni livello e trovarli tutti non è un compito semplice. Ho trovato Rogan The Thief in the Castle un'esperienza divertente, avvincente seppur accompagnata da dialoghi un po' banali e a volte un po' pasticciati anche se devo dire che il colpo di scena finale mi ha sorpreso e non l'avevo assolutamente intuito ma non svelo altro.
这是一款VR冒险游戏。 画面凑合,可能是因为我的VR比较有年头了,所以感觉分辨率不是很高,小姐姐的建模很漂亮,但问题是我这玩了快两个小时,也没有经常看到小姐姐,就一个人在地图里转悠。 优化有较大问题,bug也比较多。 背景说的是黑石城堡的领主被杀死在了书房里,有人发现领主最信任的骑士小姐姐浑身是血从书房跑出来,于是就怀疑骑士小姐姐是凶手。玩家扮演的一名盗贼,为了帮助骑士小姐姐洗清嫌疑,开始在城里寻找证据。 玩法上,游戏是关卡制的,玩家需要在躲避城堡守卫的同时到达出口,中间过程中会有一些小难题,需要玩家找钥匙偷袭守卫什么的,总体难度不是很高。还需要收集一下宝物,这样在关卡结束时可以获得更高的分数。 作为VR游戏,操作是比较不方便的,如果说半条命VR能让我顶着操作的不便玩的话,本作我就没那个耐心了。 有VR设备的话可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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