
A demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is over. Your only path forward is joining the Unavowed - an ancient society dedicated to stopping evil. No matter what the cost.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好玩的游戏,选项分支和scarlet hollow有得一拼,剧情又在像素指向点击解谜游戏里面算是非常独特的。显示以前玩了5.5h是挂卡挂的近期有了汉化补丁才开始第一次玩顺便解锁了两个成就,不过这个成就太暴露选择了。开局会出现一个如果操作失误会立马把主角脸皮直接撕了吃的恶魔,让主角选择用别人尸体喂恶魔还是杀死恶魔。【更搞的是那些尸体都是主角被恶魔附身杀了的(这点剧情不算剧透吧只是背景交代)。】我以为选择喂食恶魔会很小众就带着点隐秘猎奇心理选了没想到不仅会弹成就暴露真实选择还显示有70%的人都选了这一点都不小众了what can i say? 那个做汉化补丁的还做了rosewater strangeland的汉化补丁,还和人合作在做the dark rites of arkham 和an English haunting及 nightmare frames的汉化(这几个其实早有汉化不过因为ags引擎问题导致汉化字体难以阅读需要更换可读字体)相信过不了多久就能看见更多ags引擎的像素解谜游戏的汉化,期待abscission,carnival,snarl,Dreams in the witch house,The plague docor of wippra,Kathy rain 2,The crimson DIamond这些游戏的汉化
A modern point-and-click that unfortunately inherits the genre's oldest flaws. Even with hints, you’ll end up backtracking and hunting for pixels, occasionally because your own companions are blocking the view. However, the engaging story and brilliant characters completely save it. Highly recommended!
Introducing myself to Wadjet Eye Games through [b]Unavowed[/b] felt like a wonderful discovery I didn't know I needed. I consider myself fairly casual when it comes to adventure games, having mostly played classics from the genre's golden age in the 1990s before drifting away as the industry moved on. Thankfully, indie developers have kept the genre alive, and I'm grateful some acquaintances from a gaming community introduced me to this gem. You ever discover something that feels like exactly the right time? That's more or less how I feel after finishing Unavowed. Over the years, I've grown to appreciate games where character development carries just as much weight as the main plot. If someone asked me what the soul of Unavowed is, I'd answer without hesitation: it's the Unavowed themselves. The companions your protagonist joins are memorable and effortlessly likable. Their personalities shine through a combination of slow-burn character dynamics, shared history, and excellent voice acting. Early on I thought some of their banter leaned a little corny, but honestly, that's part of what made them feel genuine. Any real friend group is allowed to be a little cringe, sometimes. What really surprised me as the story unfolded was how much the cast reminded me of some of my favorite JRPGs. I understand the game's goal is to capture the feeling of a classic tabletop RPG, but I couldn't shake the feeling that I was watching one of those wonderful ensemble casts of complicated goofballs banding together to confront impossible odds. Some readers might wince at the comparison, but I mean it as the highest compliment. Unavowed gave me the same satisfaction I get from a character-driven JRPG—just without the dozens of hours of filler. Whether that resonates with you will naturally depend on your own tastes. The presentation is consistently simple yet captivating. Every new location was a pleasure to explore thanks to its beautiful hand-drawn scenery. While the soundtrack occasionally missed the emotional tone I was expecting, the tracks that did land more than made up for it. I also can't overstate how important the voice acting is to this experience. Many of the game's most emotional moments are elevated by genuinely excellent performances. I especially appreciated that the end credits showcased the actors alongside their roles—it gave me the impression that Dave Gilbert wanted to celebrate the people who helped bring these characters to life, and I found that genuinely touching. I deliberately avoided discussing the plot because I think this is a game that's best experienced with as few expectations as possible. If I've convinced you that Unavowed excels at character writing and performances, then I'd encourage you to discover the rest for yourself. There are several moments that are far more rewarding if you don't see them coming. This was an absolutely wonderful game, and I look forward to exploring more of Wadjet Eye Games' catalogue.
A small game held up by replay value and a surprising amount of character writing, Unavowed is a perfect snacky adventure game. I played it for twenty minutes at a time over a few weeks and enjoyed it greatly.
Fantastic PNC adventure by the one of the best producers, Wadget Eye Games.
a really lovely narrative game. played the whole thing through, and poked around a little to see some of the other branches. the setting is easy to get into, the characters are endearing and deep, the plots of the missions are interesting, and the overall plot is exciting. has some excellent twists. the adventure game puzzles are unobtrusive and sometimes interesting, the art is expressive and personal, and the whole conceit just works. i wish there was more! which is a good feeling to end on.
výborná old school adventura s dobře napsanými charaktery, dialogy, více řešeními i konci a nejkurioznějším dějovým zvratem, jaký jsem ve hře viděl :) 10/10
I think Unavowed still is Dave Gilbert's greatest work. I love its setting, story, characters, puzzles, everything. And what a plot twist! If there is a point and click adventure you must play it's Unavowed.
This is a good game. I was lucky to have someone to hang out and chat with while I played it. At one point, she started calling this game "Having a 'Normal One' in New York" and I feel that name is appropriate.
One of the more animated point and click games I have played. An interesting story of the main character being possessed by a demon and having to make morally based decisions. Pros: -Great voice acting -Lots of varying scenes -Character switching -Medium level puzzles -Good story -Kaykay being all sassy -Multiple outcomes based on decisions -personal Djinn -great city vibe Cons: -There was a picture of a kitty cat but no cats in motion -Couldn't regularly hang with Kaykay -Djinn does not actually grant wishes making you find real solutions
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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