
Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save. By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic. This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising). Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen. For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
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Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun game, but man, some of the design decisions pissed me off. It tracks collectables on each stage (up to 100%, with rewards), but sometimes you'll have to restart the damn thing because the stage has branching paths and without going down one or another, you don't know which can be returned to and which is the one-way cannon forward in the level. Add in some frustrating sections that rely on "turn the level the right way" or "beat up one of the most annoying enemy types in the game" to proceed (there are plenty of these by the end) and it really seems like a game I'd love to have a sequel that fixes this crap but this is not really worth it for a lot of people unless you want to try rushing through an unfairly-designed platformer full of irritation.
When I first saw this game on steam, I was instantly drawn to it. Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes. The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working. Is the game worth it? That depends on whether or not you can get the game working.
Sideway™ New York is an excellent re-working of those classic 8 and 16 bit console platformer’s from days gone by, but with a far better graphics and a twist that smacks of a new genre in itself; okay 'new genre' may be stretching the truth a little, but the clever way the author has created a 3 dimensional 2D platformer is quite remarkable IMO. The hero of the game, called Nox has to rescue his girlfriend. The action occurs on the sides of three-dimensional buildings. If Nox jumps off the edge of one wall, he ends up on the wall around the corner; this gives the levels a labyrinthine aspect. It takes some getting used to initially, but the transitions are as smooth as silk. The game also has plenty of secrets, that become more elaborate as Nox’s abilities develop. Apart from the usual (run, jump etc) include the ability to create new platforms, spring boards, grappling hooks and grenades as well as being able to perform flying drop kicks
I'm not a fan of platformer games at all. There's very few games of that genre that I would consider good. This however is one of them! In this game you play a parkouring vandal who gets eaten by a spraypaint monster and sucked into graffiti land...and you gotta get out! It's a typical platformer, but because it's in a graffiti world, how you get around the level depends on your perspective. I actually REALLY enjoyed this game..despite nothing about it sounding like something that would interest me..
As much as I liked the game during the first few moments of launching it, with out-of-the-box concept of a 2D-platformer Game built into a 3D perspective, it depicts a tale of a graffiti boy in his quest to deal with some other bad graffitis that aren't letting his paint to stay on the wall, I can't recommend this game. As you play, you eventually realize that not just the game is full of unavoidable glitches, it turns out to be unplayable due to those glitches. Firstly, the game somehow responds ambiguously to the keys pressed. Secondly, when you jump the boy to cross the obstacles or enemies, there is this invisible margin or hidden boundary that the developers must have voluntarily or unknowingly included in the game that can't allow the graffiti boy to jump as would be expected and he would simply get struck by that hidden margin which is clearly a programming error to land back onto the obstacle that we ought to avoid in the first place, making the game exponentially frustrating. And thirdly, even the keys and controls, though mapped okay, they bring this another annoyance when the boy responds later whilst you have pressed the key. I liked the game crux and graffiti themed concept in general and overall game graphics and elements are quite alluding. You can buy it in sale just to enjoy first few levels of the game. I can say , anyone who does will simply tend to avoid the game to be played until completion and that impulse would come naturally when you start playing this game. So, better be avoid it.
L'imagination sur ce jeu est clairement top. Du genre plates-formes en 2D, un petit tag sur un mur fait son petit bonhomme de chemin pour sauver sa meuf sur du son hip-hop, un Mario issu de la street ! Mais le jeu possède aussi un aspect 3D qui se sent lors des changements de murs. Oui, quand vous sautez sur une gouttière par exemple pour vous rendre sur le toit de l'immeuble, la caméra s'adapte pour que vous puissiez continuer votre progression en 2D. Vous comprenez ? Non... En gros le jeu est modélisé en 3D mais votre partie se déroule en 2D, VOILA ! Et franchement, ça rend bien. Ça transforme le décor en une sorte d'énigme labyrinthique. Je le répète, dans ce jeu vous êtes un tag qui avance sur les murs et pour qui les autres tags peuvent être des obstacles ou des méchants qui vous en veulent. La peinture est donc une ennemie mais aussi une alliée car graffeur pro que vous êtes, vous avez toujours sur vous vos bombes de peinture et cela vous aidera à franchir des obstacles et même combattre. On ressent l'inspiration de Mario et Donkey Kong, malheureusement ça ne suffit pas à rendre le jeu bon. Non, il n'arrive pas à la cheville de ses maitres. Votre personnage est lent et les ennemis pas intéressants ni chiants, ils sont simplement là quoi... Vous remarquerez plus haut, quand je parle du son hip-hop, que je n'ai pas dit du "bon" son hip-hop... Comprenez, j'aime le hip-hop (US). Plutôt old-school d'ailleurs. Et quand j'ai lu que la bande-son du jeu c'était justement ce que j'aime, mais j'ai foncé ! L'erreur... Certes il y a une ou deux bonnes musiques mais c'est tout. Première grosse déception. Sinon le jeu propose un mode coopération en local. C'est en général une bonne nouvelle mais ici c'est raté. Tout content de cette possibilité tout en me doutant ne pas avoir à me taper du splitscreen j'ai branché deux manettes sur mon PC et j'ai proposé une partie à un pote. Si j’avais voulu le dégouter du jeu je n'aurai pas trouvé meilleur moyen de le faire ! Car putain, il était impossible de dépasser les 20 images par seconde ! Le jeu ne supporte pas le fait que deux manettes, seulement DEUX manettes bordel, puissent être branchées en même temps ! Vous pouvez vous dire "crétin, c'est ton PC qui est pourri" mais non ! Mon PC fait tourner Grand Theft Auto V en ultra, 120 images par second avec toutes les options au max ! On a donc fait un niveau... En ratant nos sauts et en mourant bêtement car on avançait par saccades... Avec en plus la caméra qui ne peut pas suivre les deux personnages ce qui fait que si les joueurs ne sont pas sur le même mur, il y en a un qui ne verra pas son personnage... Seconde grosse déception. Forcément mon pote n'a pas voulu y rejouer. Alors j'ai terminé ce jeu seul. C'était long (bien qu'il se termine en dix heures maximum, tous les succès débloqués compris) et ennuyeux. Ne vous infligez pas ça. Il existe des jeux de ce genre bien meilleurs que celui-ci.
ゲーマーには人生で、理由がわからない・あるいは理由なく何故かツボにハマるゲームに出会う事がある 僕の場合はこのゲームがその1つ 純然たる面白さ、悪い要素なんて何一つない いずれ注目されて名作扱いされると信じていたが完全無欠のマイナータイトル扱いで終わった おまけに今作は発売当時のPC環境に強く依存しており、今プレイしたいなら当時のPCそのものを用意しなければならない 嘘みたいな話だが、素人が調べ尽くした限り2026年現在のおよそ使われているPC環境ではどんな工夫をしても起動しない 「当たり前のように販売してるだろ。うそみたいだろ。プレイできないだぜ。それで……」
Very inetersting platformer, 3D but you live in a 2D world. This gimmick reminds me one of the lst Zeldas which had this mechanics. At times you are upside down, sideways, and you still see the 3D world like cars moving by. Very cool
Un platform davvero particolare per il suo stile grafico visto che il gioco si svolge tutto sui muri. Saremo un personaggio fatto a "graffito" dove potrà muoversi solo attraverso muri/cartelli. Durante il gioco potremo avere anche poteri come il fluttuare, creare barriere, sparare proiettili e altre cose di questo tipo. Musica "pop" che si abbina bene al gioco e le boss fight sono divertenti da affrontare. I livelli me li aspettavo più vari d'estetica ma posso comprendere che siano difficili fare dei "muri" diversificati. Altro difetto grave: il gioco gira a 30fps
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