
Ellipsis is an action-packed Avoid ’Em Up with minimalistic, yet powerful neon styled visuals. Guide your ship through a mysterious universe while deftly avoiding hordes of roaming enemies, spikes, lasers and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Portuguese - Brazil*, Romanian* +15 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A really cool little puzzler/platformed. Art is beautiful. Some of the mechanics could be smoother and more logical but overall a fun game
good
Oh hey did I never rate this? . . . whoops! Anyway, Ellipsis was my favorite game at PAX East 2017, and for whatever reason I was randomly thinking about it again today. I really enjoyed the classic, tightly controlling mouse-avoider gameplay, the intuitive level-editor, and the neon retro arcade aesthetic. I wish it would have found a wider audience, this one is an instant classic and deserved more attention than it got!
Vraiment pas pour moi. Je ne pense pas que le jeu soit mauvais mais j'ai de gros reproches, dans le sens ou pour moi il était plus énervant qu'amusant. certains tableaux étaient géniaux, d'autres j'ai détesté. le fait qu'on oblige a suivre un certain ordre, avec de rares embranchements, le fait qu'il y ait un chronometre idiot qui pousse a l'erreur, le fait que le jeu cherche absolument a vous détruire (les pieges juste à la ligne d'arrivée sont nombreux) surement pour allonger la durée de vie c'est le type de jeu que je classe en catégorie "défi", meme si on n'est pas au niveau d'un alt F4 Ou autre. Un pur jeu d'action en controle de la souris, extremement rapide (dans beaucoup de niveaux on sait si on l'a réussi en 0,5 ou 1 seconde) Pour ceux qui aiment le genre il sera parfait, mais pas pour moi. Je ne sais meme pas pourquoi il est dans ma bilbiothèque, surement un bundle
Simple game that executes well on it's design and introduces interesting new concepts as it goes along. Will this game blow any one's mind? Probably not, but it is an enjoyable experience.
para los amos del raton....
The idea of a full action game with just one mechanic (movement) is too interesting to pass up. With a clean presentation and single-screen levels that can be cleared in seconds, Ellipsis reminds me of some of my favorite levels in Super Mario 3D World, Bangai-O Spirits, and Super Meat Boy. Furthermore, levels often feature phase transformations, dynamic enemies, and other gimmicks that increase the depth and variety of gameplay. One world has vision-limiting fog. One world has stealth guards that sound an alarm if they spot you, increasing the challenge. One world even has the Superhot gimmick "time only moves when you do." These ideas are great and worthy of praise. What should not be praised is raw difficulty design. Getting 4 stars on a level is fine—touch the blue bubbles and the exit portal without getting hit and you're good. But getting 5 stars requires speedrunning. Mouse movement speed is virtually uncapped, this speed is required, and some enemies are also too fast. Excessive speed can break down the already-simple gameplay into a repetitive exercise of memorization and raw execution instead of a more varied test of skill. Also, the difficulty of getting 5 stars is not consistent. Sometimes I'd 5-star a level after a hundred attempts, and sometimes I'd do several in a row on my first try. One weird thing is that your goal is not actually to touch the blue bubbles—it's to collect the dots inside them. If you move into a bubble quickly without driving directly over the dots, they're sent flying across the screen. This is like jumping for coins in Mario but knocking them into a pit because you jumped at the wrong speed or angle. It's a needlessly nuanced interaction that tends to either not matter or just cause frustration. A couple levels have spaces that look just large enough to squeeze through, but aren't. When space isn't quantified it's the level designer's job to maintain clarity. I encountered a couple bugs while playing. Sometimes a switch remains pressed after you move off it. Sometimes you can't click a placed object in the level editor (testing and clearing the level seems to fix this). These bugs are benign but a game this simple shouldn't have any. Also, the level editor lacks several elements found in the main game which means it was never finished. Despite its issues I actually enjoyed Ellipsis a lot—but only when I decided to go for 4 stars on each level instead of 5. If you do the same, you'll have a great time which is why I ultimately recommend it. 7/10
Great visuals entertaining puzzles. Great way to spend a few hours
Fantastic. Truly minimalistic, but challenging and addictive. I checked it because I'm a fan of the VR games from these devs. So I got it in a sale. I didn't expect to like it so much, but sometimes you need a simple game that offers the right amount of challenge, and this was ideal. The levels do get progressively more difficult, but so far it's manageable. A nice challenge. Reminds me a bit of Hyperdot. I like that there's games like this.
To put this game simply, you play as a blue shape and outshapes other blue shapes. But these blue shapes have tiny blue shapes inside of them. If you want to get all 5 golden shapes for that level, you have to collect all the tiny shapes inside the big blue shapes by outshaping the big blue shapes before the green shape up top shrinks too much. As you outshape more big blue shapes, a new big blue shape gets shapened with even more tiny blue shape. But you gotta watch out, as there are other non-blue shapes that are trying to outshape you, who is trying to outshape the blue shapes. So you gotta stop the other shapes from outshaping you by dodging, or finding ways to outshape the shapes that are trying to outshape you who is trying to outshape the big blue shapes with all the tiny blue shapes. This game is really minimalistic.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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